Baldur’s Gate 3
offers twelve classes with multiple subclasses, providing players with plenty of choices and opportunities for experimentation.
- While Larian Studios initially stated that the game is unlikely to have DLC, they are open to player feedback and may add new subclasses in the future.
- Some desirable subclasses that players hope to see added include the Twilight Domain Cleric, Chronurgy Magic Wizard, Oath of Conquest Paladin, Hexblade Warlock, Fey Wanderer Ranger, and the Shadow Magic Sorcerer.
Baldur’s Gate 3 already has twelve incredible classes for players to choose from. Within these classes, players also have the chance to decide between three subclasses minimum, with other classes, such as Cleric, having a total of seven to select from at the start of the game. These subclasses reward the player with different features as they level up during Baldur’s Gate 3 while also allowing gamers to experiment in different ways.
Baldur’s Gate 3: Best Subclasses, Ranked
Every class in Baldur’s Gate 3 has a variety of subclass choices, and these are the best options players can choose.
Although there is already plenty of choice, some players have hoped that, eventually, other subclasses will be added to the game through DLC. While Larian Studios has said in the past that the game is unlikely to have DLC, they tend to listen to players’ feedback and add more things to the CRPG.
Updated January 5, 2024, by Megan Smith: BG3 is now out on not only PC and PlayStation but also the Xbox Series X/S. While the game already provides plenty of subclasses for players to choose from, some fans of Dungeons and Dragons were surprised to see that many of their own personal favorites were missing. While BG3 DLC plans appear to be non-existent at the moment for the CRPG title, some players are still hoping for new classes to experiment with. Those who have been able to play the PC version are likely to have already made a fine dent in playing the most available subclasses, and therefore, some new subclasses would be greatly appreciated by many.
15 Oath Of Redemption Paladin
Control Instead Of Attacking
While attacking someone with non-lethal damage is possible, few classes or quests encourage this sort of play style. However, the Oath of Redemption sets Paladins on the troublesome path of only using violence as a last resort.
Including this oath in BG3 may make for a great challenge for some players, forcing them to deal with each and every situation carefully through dialogue instead of attacking. Oath of Redemption Paladins believe that everyone can be redeemed, though if this isn’t possible, then they have spells available to stop a fight before it gets ugly.
14 Death Domain Cleric
Follow The Forces Of Evil
Many of the other Cleric domains will have players in the mindset of helping to create and protect life, while there are plenty of powerful domains already in Baldur’s Gate 3, one that players hope will eventually be added to the title, be it through a possible DLC or mod, is the Death Domain.
These Clerics are usually quite evil, as they focus on the causes of death and killing others. This could lead to some interesting moments where players pursue an evil run with a Cleric that follows a darker deity.
13 Lunar Magic Sorcerer
The Phases Of The Moon Are Powerful
The moon plays a crucial role in BG3 as players are likely to hear about Selune a lot when completing Act 2. The Lunar Magic Sorcerer is an interesting option for the already powerful magic class, as players can choose a different phase of the moon to manifest, which will give them some interesting new spells to play with.
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These Baldur’s Gate 3 characters have sharp tongues and even sharper wits.
While in BG3, this may be more limited than the current D&D class, and players may only be able to choose their lunar phase when leveling up or once they have reached an optimal level to allow them to switch between them freely.
12 Twilight Domain Cleric
More Ways To See The Invisible
As mentioned, the Cleric class in Baldur’s Gate 3 already has plenty of subclass options that players get to choose from at the start of the game. However, some players still wish that one of their favorites, known as the Twilight Domain, was included.
As the name suggests, this subclass would be perfect for a Selune Cleric as Twilight connects greatly to the idea of nighttime and, therefore, moons. Besides a role-playing point of view, Twilight Domain clerics have some incredible spells even at first level, especially Faerie Fire. At the third level, Twilight Clerics can also see invisibility, which is a thing that players can only do if they obtain the fake eye from Volo or make use of certain items.
11 Chronurgy Magic Wizard
Control The Battlefield
Wizard is another class in BG3 that already has a lot of subclass options for players to decide from. Since every school of magic is already selectable by a player, the subclasses that are not yet available focus on other battle mechanics. As a wizard that uses Chronurgy, a player will have more control over the battlefield.
Firstly, features like Chronal Shift allow a player to decide on a character making a reroll after they have rolled. This can include the player themselves, an ally, or an opponent. This is already unlocked at the second level and can be incredibly powerful. It only gets stronger as the player levels, as they can temporarily take an opponent out of battle or boost their own initiative, so they are likely to always go first.
10 Oath Of Conquest Paladin
Become A Warlock Without Multiclassing
Paladin is another class option that comes with more than the regular three subclasses, besides three of them being oaths. The fourth is the possibility of being an oathbreaker who has done something that goes against the order of rules they are meant to follow.
Baldur’s Gate 3: 8 Weirdest Spells
One of the best things about Baldur’s Gate 3’s adaptability is the comedic approach players can take to spellcasting.
While the three oaths available can be incredibly overpowered options, the Oath of Conquest would allow a Paladin to be even more powerful in combat. Many of the Conquest Oaths features and abilities allow the player to put fear into the eyes of their opponents. This includes abilities such as Conquering Presence, which is essentially a circular AOE Fear spell, or access to a Warlock-exclusive spell like Armor of Agathys.
9 The Hexblade Warlock
A Greater Melee Warlock
While Pact of the Blade is already an incredibly powerful pact for a player to choose, with access to the Hexblade subclass, a player is likely to have an even greater time during melee combat. An expanded list of spells available to a Hexblade Warlock means that a lot of the damage done by them is even better than the usual Eldritch Blast.
Combining this with the Hex Warrior feature also allows a Warlock to equip medium armor while also being allowed to use a shield. A Warlock can now happily stand with the other melee classes without the fear of being destroyed.
8 Fey Wanderer Ranger
More Magical Rangers
It seems a little lonely that the Warlock is the only class in Baldur’s Gate 3 that has any connection to the Fey while playing. If the Fey Wanderer Ranger subclass was available, this would give players even more of a chance to explore some Fey magic options.
Unlike a typical Ranger that focuses on wielding a bow, Fey Wanderer Rangers are better focused on building their magic through increasing their Wisdom than relying on shooting arrows at foes. With a feature like Dreadful Strikes, players even have a boost to the damage they are likely to do to an enemy, and they can use it for free.
7 Shadow Magic Sorcerer
Darker Sorcerer Route
While Sorcerers already have three deadly options of choice in BG3, there are still plenty of incredible alternative options for many players who wish they had the chance to experiment with in Baldur’s Gate 3. Shadow Magic Sorcerer allows the player to wield darkness while also having the aid of a horrid Hound of 3 Omen. While using this creature as a distraction, they can continue striking from the shadows.
Baldur’s Gate 3: 6 Choices That Make No Sense In The Game
Some choices in Baldur’s Gate 3 make no sense and would be unwise to make.
Shadow Magic misses out on two of its best features – due to the max level being level twelve – Larian could still find a way to make the Shadow Magic Sorcerer into a powerful magic caster that lurks in the shadows.
6 Way Of Mercy Monk
Harm Or Heal With A Single Hit
In Dungeons and Dragons Fifth Edition, the Monk has been mostly forgotten. However, Baldur’s Gate 3 has made this class enjoyable to play, which has led to many players wishing they could try some other subclasses. Healing Classes are few and far between, with one of the strongest being a Cleric; Way of Mercy Monks are essentially martial arts experts that can either harm or heal depending on the person.
Hand of Healing is a feature Monks can use that is identical to Cure Wounds. This can be used in combat, but it’s better to use it when the battle is over. Besides this, there is also Hand of Harm, which is just as effective as an unarmed strike, though it does also cost a Ki point.
5 College Of Eloquence Bard
A Heavy Focus On Bardic Inspiration
While many of the Bard subclasses in Baldur’s Gate 3 focus on adding new elements to the class, College of Eloquence takes the Bard back to the basics, with its primary focus being the power stored behind Bardic Inspiration.
College of Eloquence is just as powerful outside of combat as it is inside of it; features like Silver Tongue, which makes any persuasion or deception roll that is a nine or lower automatically be a ten. Combining this with Unfailing Inspiration means players are less likely to reload when something goes wrong and have more confidence in using their inspiration to help in various situations.
4 Path Of The Ancestral Guardian Barbarian
A Tankier Barbarian
Barbarian already has some interesting options, with many players gravitating towards subclasses such as Wildheart or Wild Magic. However, taking a path such as the Ancestral Guardian will open the Barbarian to becoming an even better defender rather than a striker.
Baldur’s Gate 3: 8 Hidden Mechanics Players Might’ve Missed
There are many hidden mechanics in Baldur’s Gate 3 that players might not have heard of until now.
Features like Ancestral Protectors are likely to taunt an enemy into fighting the Barbarian, as attacking anyone that isn’t attacking them will cause them to only do half as much damage, which also rolls with a disadvantage. Spirit Shield, like regular shield, can also protect an ally from incoming attacks, and all it costs is a reaction.
3 Swashbuckler Rogue
An Agile Rogue That Yearns For The Sea
With Baldur’s Gate being so close to the sea and a tavern that can be visited that is completely pirate-themed, it’s a surprise not to see the Swashbuckler subclass already included in Baldur’s Gate 3.
Although the three available subclasses for Rogue are already overpowered, many players still wish they could become ruthless pirates with the aid of the Swashbuckler subclass. Fancy Footwork practically works like a Cunning Action Disengage but allows players to attack two enemies depending on their weapon choice while also bolting out of range of their own melee attacks.
2 Circle Of Stars Druid
An Interesting Change To Wild Shape
Like Circle of Spores, the Circle of Stars Druid has a feature called Starry Form that is the staple reason to use the subclass; when not using Starry Form, the class plays almost like a regular Druid.
While using this Starry Form, the player uses their Wild Shape to buff themselves instead of changing into an animal. Players can choose between three Constellations in this form that can even make them better at damage, healing, or a casting mode. As players level, these Constellations become even more powerful.
1 Samurai Fighter
Best Offensive Fighter
The Fighter class is already incredibly offensive based but having a subclass like Samurai would allow the player to start every battle easily as they deal as much damage as possible. Once unlocking the feature Fighting Spirit, the second they have decided on a subclass, a player should be starting every battle with this bonus action.
Fighting Spirit gives the player an advantage on every attack roll until their next turn. When hitting level ten, the player will then gain the feature Tireless Spirit that gives them one use of Fighting Spirit when rolling initiative; if they have no Fighting Spirits left, players will always come out swinging.