In Baldur’s Gate 3, there is a wide variety of different items that can be equipped to any character or companion build, with each one offering a range of helpful perks, abilities, or Spells to utilize both inside and outside of combat. Among them is the Silver Pendant, an Uncommon Amulet available in Act 1 that enables the wearer to cast the Guidance Cantrip without the need for having learned it as part of your Class Progression, Feats, or even being a Magic user. As Guidance is one of the best Cantrips within the entirety of Baldur’s Gate 3, and without a doubt the best non-combat utility Cantriip in the game, it is incredibly important to ensure you have access to Guidance for your entire playthrough, either one way or another
Luckily, you will be able to get your hands on the Silver Pendant in the very early stages of the game, which can give you access to this perk for the rest of your playthrough without the need for committing to a Class or Feat that adds this Cantrip to your character build. This makes the Silver Pendant one of the best Amulets you can secure in Act 1 of Baldur’s Gate 3, so players should look to obtain this item as soon as possible.
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How to Get Silver Pendant in Baldur’s Gate 3
In Baldur’s Gate 3, the Silver Pendant becomes accessible upon completing the intro to the game and setting foot in Act 1. Upon reaching the location known as Emerald Grove and completing the battle with potential companion Wyll and the other residents,s against the Goblins, you will then now able to progress forward and obtain the Silver Pendant.
To locate this Amulet, start from the gate at Emerald Grove, where you encountered the Goblins in combat, and head West, following the dirt path in this direction. Just a mere few steps down the path, you will notice some dirt cliffs on the left side of the path. By using the Jump Action, leap onto this cliff, and the rest of your party should automatically follow.
Once you have jumped onto this bottom cliff, continue running up the next couple of ledges, and you will come to a cragged rock on the cliff, which can be climbed. Climb up this cragged rock, and you will now arrive on a small path at the top of these cliffs. Follow this path down for a few steps, and you will soon come across a ladder on the left side of your party. Climb this ladder, and you will now reach a lookout area and an abandoned campsite at the very top of the hill.
At this abandoned campsite, there will be a skeleton located right in front of the fire. Interact with this skeleton to open the looting menu and view the possessions it holds. From here, you will notice an Amulet, which is the Silver Pendant. Grab it to add it to your inventory, and you can then equip it to the character of your choice to add some utility or round out your build at low level.
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When to Use Guidance in Baldur’s Gate 3
As with many Spells in Baldur’s Gate 3, there may be times when you are unsure of when to use Guidance to get the most value or how it functions when used. Guidance is a Cantrip, meaning it does not consume a Spell Slot of any kind and can be Cast endlessly without repercussions. Guidance adds an extra +1d4 to any rolls and skills checks performed by the character upon which the Guidance Cantrip is cast, which gives them a very significant boost in their chances of meeting or beating their rolls.
Because Guidance is a Cantrip, you should be looking to use this perk whenever and wherever you can, which will be pretty much any time someone has to make a roll of any sort. As long as the character who wields Guidance is within range of the character performing the check, you will have the option to add Guidance on the dice roll menu. This can be done by selecting the + button under the Total Bonus section and then selecting Guidance from the list of options that appear. You will then gain an additional +1d4 to your dice roll, and you can continue to repeat this for any roll that you make moving forward with the rest of your playthrough.