GTFO developer 10 Chambers Collective has announced a “significant restructuring” that incorporates layoffs so large they even impact several of its co-founders. The move arrives as the Swedish studio is still trying to ramp up its next project, the cyberpunk heist game Den of Wolves.
Co-founded in 2015 by several developers behind Payday and Payday 2, 10 Chambers is a Stockholm-based studio that has released one title to date: GTFO, a four-player co-op action horror game. As of early 2026, the title has sold an estimated 3 million copies on Steam, according to data from Gamalytic. In December 2023, 10 Chambers announced its next project in the form of Den of Wolves, a first-person cyberpunk heist game that’s closer to its Payday roots than GTFO was.
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10 Chambers Laying Off Many Employees, Including Some Co-Founders
In a mid-February 2026 statement to Game Developer, 10 Chambers confirmed it’s undertaking a “large number” of layoffs as part of significant restructuring efforts. “We can confirm that we’re taking a hard look at how we work and how the studio is set up, so Den of Wolves can become the game it deserves to be,” a company representative said. “This unfortunately means a significant restructuring of the studio, impacting a large number of roles, including several of the studio’s co-founders.” The Swedish indie studio did not mention any laid-off employee by name, citing a desire to remain respectful toward everyone’s individual situation. The only co-founding member of the company who announced their departure on LinkedIn as of February 15 is Hjalmar Vikström, 10 Chambers’ now-former chief development officer.
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The developer did not disclose an exact headcount that will be affected by the newly confirmed layoffs. The formal confirmation of the restructuring was preceded by a wave of employees revealing they were laid off on LinkedIn. In a prepared statement, the company emphasized that 10 Chambers creative director Ulf Andersson and composer Simon Viklund—both co-founders—remain “fully committed” to delivering Den of Wolves and leading the studio beyond that milestone. While the studio acknowledged its workforce cutbacks are major, it is framing them as a structural reset rather than a change in the core vision for its upcoming project.
It remains unclear how the layoffs will affect development of 10 Chambers’ next title. While the Swedish studio was confident enough to offer limited Den of Wolves previews to select media outlets in spring 2025, it has yet to indicate how close the game is to completion. The project was described as being in a pre-alpha stage as of the second half of 2025, though that’s a relatively vague term that can encompass anything from an early prototype with major systems still in flux to a more advanced build that lacks content and polish, offering little concrete insight into the game’s remaining development time.
10 Chambers Collective Developer Timeline
- Mid-2015: founded in Stockholm, Sweden
- December 2017: GTFO announcement at TGA
- December 2019: GTFO early access release
- December 2021: GTFO 1.0 release
- December 2023: Den of Wolves announcement at TGA
The new cuts mark the second time in roughly two years that 10 Chambers has downsized, following a smaller February 2024 reorganization in which the studio eliminated five roles. The company did not cite a concrete figure to illustrate the scope of its February 2026 workforce cuts. 10 Chambers previously said that Den of Wolves will follow a development trajectory similar to its debut title, GTFO, with a planned launch into Steam Early Access. The studio intends to use that phase as an extended beta period, incorporating player feedback to refine the game ahead of a full release.
- Developer(s)
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10 Chambers
- Publisher(s)
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10 Chambers
- Engine
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Unity
- Multiplayer
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Online Co-Op
Source: Gamalytic


