Diablo fans have plenty to look forward to over the next few years, especially with Blizzard Entertainment officially confirming Diablo 5 for Spring 2029. The next mainline game will take players to a version of Sanctuary where Diablo has already won, marking a major change for the long-running action RPG franchise. However, fans won’t necessarily have to wait until 2029 for another Diablo game, as Diablo: Unbound has also been confirmed by the company.
Diablo 4 is also continuing to receive support, with new seasonal content and the Amazon class planned for 2027, while Diablo 5 remains several years away. Of course, the franchise has always revolved around fighting demons, collecting loot, and developing increasingly powerful characters (sometimes for hundreds of hours). Those familiar mechanics are now being adapted into another game, giving Diablo: Unbound fans something different to look forward to before the next major installment arrives.
Diablo: Unbound Releases Q1 2027
Blizzard Entertainment and Glass Cannon Unplugged have officially announced Diablo: Unbound, a new cooperative board game with a crowdfunding campaign launching in Q1 2027. Described as the first officially licensed Diablo board game, Unbound supports 1-4 players and aims to recreate the franchise’s familiar combination of combat, character progression, and lots and lots of loot. Glass Cannon Unplugged is developing the game in collaboration with Blizzard and plans to launch its Gamefound crowdfunding campaign between January and March 2027. A specific launch date, price, and shipping window have not yet been announced.
GameRant Quiz
The tabletop adventure game is divided into three acts, each containing three dungeon levels filled with increasingly dangerous enemies. Players fight through groups of monsters, complete side quests, open chests, and defeat elite enemies to obtain stronger equipment before confronting a unique boss at the end of each act. Combat combines deckbuilding and dice rolling, while Diablo: Unbound’s loot system encourages players to experiment with different abilities and equipment. Individual dungeon levels are expected to take 60-90 minutes to complete, with an entire act lasting approximately 3-4.5 hours. Players can also save their progress between sessions, meaning they won’t have to finish an entire act in one sitting.

Drag weapons to fill the grid
Unbound will initially feature 4 iconic Diablo classes: Barbarian, Rogue, Sorceress, and Paladin. Each class has its own mechanics, components, skill trees, and progression systems, allowing players to develop different character builds as they work through the campaign. Equipment is also tied to individual class decks, giving each hero a distinct selection of potential loot. The developer has confirmed that additional classes could arrive through crowdfunding stretch goals and future expansions, although it has not yet revealed the full abilities or skill trees for the four starting options.
Replayability is another major focus of Diablo: Unbound, particularly through its Torment mode. After completing the main three-act adventure, players can create their own combinations of dungeons, monster families, and bosses, drawing from enemies and locations throughout Diablo‘s history. Those interested in the upcoming board game can already follow its Gamefound campaign, with Glass Cannon Unplugged offering a Treasure Goblin expansion to followers who later back an eligible physical pledge.

