Highlights

  • Some Fallout 76 players are unhappy with Dangerous Pastimes, the new event introduced in Season 17.
  • The activity has been criticized as boring and unrewarding.
  • Most of the issues outlined in the ongoing complaints appear to be fairly fixable by tweaking the event’s enemy spawn rates and rewards.



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Some Fallout 76 players have recently taken to social media to criticize one of the game’s latest events, Dangerous Pastimes. Their complaints have taken aim at everything from the activity’s concept to rewards, both of which have been called underwhelming by a vocal section of the Fallout 76 fandom.


The bemoaned event was introduced in Fallout 76 Season 17, which started on June 12. Dangerous Pastimes takes place at the Thunder Mountain substation TM-03, which can be found in the northeastern part of the newly released Skyline Valley region. The activity tasks players with repairing a giant lightning harvester, then killing enemies in order to charge it up, before eventually fighting a Hermit Crab boss.

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Fallout 76 Players Label Dangerous Pastimes as Boring and Unrewarding

While the activity’s combat-focused concept is consistent with the way Bethesda usually designs Fallout 76 events, many fans appear to be displeased with its execution. One of the most common Dangerous Pastimes complaints that has been surfacing online in recent days concerns the enemy spawn frequency, which is so low that some players have described the event as a lot of standing around and doing nothing after the brief harvester repair phase is over.


The number of enemies that need to be killed for the lightning harvester to fully charge isn’t particularly high, but with the spawns being so spaced out, there’s no way to rush the activity. Dangerous Pastimes hence consistently takes approximately 12 minutes to complete, thus being on the longer end of the game’s event duration spectrum. Given that state of affairs, some fans have also criticized its lackluster rewards, stating that they were disappointed to only be awarded a mere three Treasury Notes for such a time commitment. The silver lining is that Dangerous Pastimes does introduce some new crafting plans and unique weapon drops, but those still don’t really compare to the most rewarding Fallout 76 events.


Fallout 76’s Dangerous Pastimes Problems Are Fixable

The low number of enemies also makes Dangerous Pastimes particularly susceptible to spawn camping, which is how higher-level players can often—intentionally or not—deprive others of XP and loot, unless they’re on the same team. All of this has prevented the activity from making a good first impression on a vocal portion of the player base. Most of these early complaints appear to be fairly fixable with some tweaks to the event’s spawn rate and rewards. Whether Bethesda attempts to introduce such changes remains to be seen.

Dangerous Pastimes isn’t the only aspect of Skyline Valley that is currently facing scrutiny from the fandom. Some players have also criticized the new Scoreboard changes introduced in Fallout 76 Season 17, which additionally fueled the largely negative perception of the game’s battle pass-like progression system that launched in March.


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