Former Destiny 2 game director Luke Smith shared some brief thoughts about the game ahead of its final content update. Smith’s comments came just a few days after the Destiny 2 development team stated that June 9 would be the last major patch for the game moving forward.
On May 21, developer Bungie stated that June 9 would see Destiny 2‘s final major update go live on all supported platforms. Although Destiny 2 will still be playable for the foreseeable future, the last content update would signal the end of Bungie’s active development for Destiny 2. Along with continued work on Marathon, Bungie said that the studio would turn its attention toward its next game projects. The June 9 update will see Destiny 2 go out with a bang, as a slew of new features and overhauls will be made for players to comb through.
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With Destiny 2‘s end of development drawing near, one of the game’s former figureheads returned to social media to share some thoughts. Former Destiny 2 game director Luke Smith posted on Twitter that content was made to create memories and friendships. Smith said that Destiny 2 was a place where memories were made, and that its demise stung more because of unrealized potential rather than what the game once was. As the former game director for Destiny 2, Smith joined Bungie in 2007. Smith’s first game credits were as a writer for Halo 3 and Halo 3: ODST. In 2014, Smith worked as a design lead for the first Destiny game and was the director of The Taken King expansion.

Put the consoles in the correct order.

Put the consoles in the correct order.
Easy (5)Medium (7)Hard (10)
Smith was also brought in as Destiny 2‘s game director, a position he held until 2020. During his time with Destiny 2, Smith oversaw the launch of expansions such as Forsaken and Shadowkeep. Smith went on to take an executive role within Bungie in 2020, though he was still involved with the Destiny franchise. However, Smith left Bungie in Summer 2024 after Bungie laid off approximately 17% of its workforce. Before he departed from Bungie, Smith was stated to have been working on Payback, a Destiny spin-off game that was canceled. Smith was not alone in leaving Bungie, as former executive Mark Noseworthy left the company at the same time.
After the launch of The Final Shape expansion in 2024, the player count for Destiny 2 had fallen into a tailspin. Although the multiplayer shooter genre is thriving, players have since moved on from Destiny 2 and toward other titles. Along with the dwindling player count, Bungie’s priorities have shifted toward other ventures. In short, Bungie’s work on Marathon has long since proven difficult for the company to maintain work on Destiny 2 amid diminishing resources.
What’s That Weapon?

Identify the silhouettes before time runs out.
Identify the silhouettes before time runs out.
Easy (7.5s)Medium (5.0s)Hard (2.5s)Permadeath (2.5s)
With Marathon now the clear focus for Bungie moving forward, it remains to be seen how long it will keep Destiny 2 online for players to enjoy. To add to Bungie’s grim outlook, rumors have claimed that Bungie may undergo another round of company-wide layoffs soon. Time will tell if that will be the case.
- Released
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August 28, 2017
- ESRB
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T For TEEN for Blood, Language, and Violence

