Highlights

  • Updates 1.2.0 and 1.3.0 of Granblue Fantasy: Relink add new characters, quests, improvements, bug fixes, and sigils for customization.
  • Update 1.2.0 introduces Seofon and Tweyen as playable characters, while update 1.3.0 will bring Sandalphon to the game in May.
  • These updates also include new sigils, Proud-difficulty quests, new features like Sigil Synthesis, and improvements to existing characters.



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Cygames has detailed the new content coming in updates 1.2.0 and 1.3.0 of Granblue Fantasy: Relink. In addition to adding two new characters to the robust cast of Granblue Fantasy: Relink, the updates bring improvements to existing characters, bug fixes, and new quest additions.


Granblue Fantasy: Relink was Cygames’ big RPG foray into consoles and PC. Granblue Fantasy is a highly renowned mobile and web browser RPG in Japan, although playing it in English is possible. While Cygames had previously expanded its IP into fighting games like Granblue Fantasy: Versus, it was with Granblue Fantasy: Relink that the developer showcased the vast and fantastical world it had been nurturing for all these years. Granblue Fantasy: Relink was a success and sold 1 million units 11 days after its release.

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Shortly after its release, Cygames unveiled a roadmap for Granblue Fantasy: Relink, and the updates are rolling in. In an official post, the developer detailed all the new content in updates 1.2.0 and 1.3.0, which will be released on April 26th and in May, respectively. The highlight of update 1.2.0 is the addition of Seofon and Tweyen, two new playable characters. Players who want both must obtain crewmate cards in Granblue Fantasy: Relink, which can be found in the new quests.



Update 1.2.0 will add new sigils to Granblue Fantasy: Relink, the ability to transmute 30 sigils simultaneously, visual improvements for better readability, various bug fixes, and new trophies. Many characters will receive buffs in this update, increasing the Damage Cap of multiple abilities. In total, 15 characters benefited, but Id and his draconic skills received the most attention.

Granblue Fantasy: Relink will launch update 1.3.0 in May, bringing Sandalphon as a playable character. The archangel appeared as an NPC in update 1.1.0, where he helped players face Lucilius. In this future patch, there will be new Proud-difficulty quests, new sigils, and more side quests. The update will introduce a new feature called Sigil Synthesis, which will allow combining sigils to customize traits. All those repeated sigils in Granblue Fantasy: Relink will finally come in handy.


Update 1.2.0 arrives on April 26th for Granblue Fantasy: Relink, while update 1.3.0 comes in May with no set date thus far. Most of the added content is endgame, so those who want to make the most of the updates must master their best characters in Granblue Fantasy: Relink to face the Proud difficulty.

New Content

  • Added two new challenging quests: “Gulp… So These Are the Rumored Monsters” and “Lock Horns.”
  • How to unlock “Gulp… So These Are the Rumored Monsters”: Unlock Extreme-difficulty quests.
  • How to unlock “Lock Horns”: Clear “The Tale of Bahamut’s Rage” quest.
  • Added two new playable characters: Seofon and Tweyen. These two characters require special crewmate cards, which can be traded for at the Knickknack Shack.
  • Treasure required for the cards is obtained from the quests “Gulp… So These Are the Rumored Monsters” or “Lock Horns.”
  • Character Expansion Sets are also available for purchase. Each set contains the necessary treasure for unlocking their respective character.
  • Added sigils with new traits. They will appear in the Knickknack Shack after clearing “Gulp… So These Are the Rumored Monsters” or “Lock Horns.”
  • Added new trophies.
  • Up to 30 sigil transmutations can now be simultaneously executed at one time.
  • Added the option to rewatch the end credits from the Title Screen. The option will unlock after completing the Final Chapter.


Battle

General

  • Environmental factors such as strong winds and ground tremors should no longer interrupt players that have an active Stout Heart effect.
  • This also applies to non-Stout Heart effects that prevent interrupts from foe attacks.
  • Increased the radius of stun damage dealt to foes upon a successful perfect guard.
  • Improved the visibility of visual indicators for successful perfect guards performed by party members.
  • Improved the visibility of damage numbers that have hit their damage cap.
  • When Battle Camera Correction is set to Off, the camera should no longer automatically point toward the originator of a chain burst.
  • Fixed a bug where the Tyranny trait effect wasn’t properly applying to Skybound Arts.
  • Fixed a bug where the “Boosts the amount of link level gained” effect granted by the Linked Together trait wasn’t properly applying to Skybound Arts.
  • Fixed an intermittent bug where Eugen’s sticky grenade attacks failed to fill his SBA gauge.
  • Party members with a skill that can revive will no longer automatically cast that skill on a player who enters critical condition and has the Autorevive status effect.
  • Fixed a bug that, under certain conditions, caused the player to continuously guard despite only pressing the guard button once.


Characters

The Captain

(Gran/Djeeta)  

  • Fixed an intermittent bug where the damage cap of Decimate would be superseded by the damage caps of other attacks.

Katalina

  • Environmental factors such as strong winds and ground tremors should no longer cancel Ares’s summoning during Ares Pactstrike.
  • Increased the amount of gauge gain granted by the Ares Gauge Gain Up mastery node.
  • Fixed an intermittent bug that, under certain conditions, caused the Guardian’s Honor trait to not work properly.

Rackam

  • Increased Bull’s Eye Blast’s damage cap based on its charged level.
  • Increased the damage cap of well-timed attacks.
  • Increased the damage cap of launch attacks.
  • Increased Bullet Hail’s damage cap.

Io

  • Added a “Boost to Stargaze’s charge speed” effect to the Enhanced Mystic Vortex (Link Time) mastery node.
  • Concentration now also grants Debuff Immunity. Furthermore, whenever Io gains a Mystic Vortex orb within Concentration’s circle, she’ll gain the maximum number of orbs instead.
  • Shortened Mystic Vortex’s cooldown.
  • Increased Flowery Seven’s damage cap when it’s fully charged.


Eugen

  • Increased Detonator’s damage cap based on its charged level.

Rosetta

  • Added “Boost to rose attack frequency” and “Always plants the maximum number of roses” effects to the Enhanced Roses (Link Time) mastery node.
  • Increased the damage cap of attacks dealt by planted roses based on the rose’s level.
  • Increased Spiral Rose’s damage cap based on the level of planted roses.
  • Increased Lost Love’s damage cap based on the level of planted roses.
  • Fixed a rare bug that caused Rosetta to act differently from the player’s inputs after using Rose Tycoon.
  • Fixed a bug that caused the DMG Cut effect granted by Rose Barrier to not work properly.

Ferry

  • Increased the damage cap of certain sequences of Ferry’s charged attacks.
  • Increased the damage cap of certain sequences of Ferry’s charged attacks.
  • Fixed a bug where, under certain conditions, casting Purge Spirits would summon more pets than intended.

Narmaya


  • Increased the damage cap of Dawnfly stance combo finishers.
  • Increased the damage cap of Dawnfly stance charged attacks.
  • Increased Setsuna’s damage cap based on its charged level.

Vane

  • Vane can now start an attack following a link attack more quickly.
  • Added “Boosts attack power and damage cap” effects to the Enhanced Beatdown Gauge (Link Time) mastery node.
  • Increased the damage cap for certain Beatdown combos.
  • Increased Energy Destruction’s damage cap based on how full Vane’s SBA gauge is.
  • Fix a bug that caused effects granted by the Enhanced Beatdown Gauge (Link Time) mastery node to not work properly.

Percival

  • Increased the damage cap of charged attacks.
  • Increased Roter Wirbel’s damage cap.
  • The Adrenaline Rush support skill now grants a proportional boost to Schlacht’s charge speed when charged after attacks that aren’t combo finishers.

Siegfried


  • Adjusted the Enhanced Attacks (Link Time) mastery node to allow Siegfried to always perform perfect executions during link time.
  • Increased the damage cap of certain well-timed attacks.
  • Increased Verdrängen’s damage cap.

Cagliostro

  • Added “Boosts attack power and damage cap” effects to the Enhanced Charging (Link Time) mastery node.
  • Increased the damage cap for certain attacks performed in Combo D.
  • Increased Mimic Doll’s damage cap.
  • Increased Alexandria’s damage cap.

Yodarha

  • Added an “Always performs the shortest combo” effect to the Enhanced Triple Shroud (Link Time) mastery node.
  • Increased the damage cap of successful counters triggered by Tit for Tat.
  • Increased Flashing Void’s damage cap based on the number of Triple Shroud marks Yodarha has.
  • Increased Sky Shatter’s damage cap based on the number of Triple Shroud marks Yodarha has.
  • Fixed a bug that, under certain conditions, caused Tit for Tat to not work properly.

Zeta

  • Added a “Boost to damage dealt by Zeta” effect to the Arvess Fermare status effect.
  • Increased the damage cap of loop combos.
  • Increased Wingclipper’s damage cap.


Vaseraga

  • Added a “Raises the damage cap of charged attacks” effect to the Enhanced Charging (Link Time) mastery node.
  • Broadened the “Charged attacks charge faster” effect granted by the Quick Charge trait when equipped by Vaseraga.
  • Increased Skybound Art damage cap.

Id

  • Environmental factors like strong winds and ground tremors should no longer remove Godmight while rapidly pressing in Godmight.
  • Added a “Shortens skill cooldowns upon landing a combo finisher” effect to the Enhanced Versalis Gauge (Link Time) mastery node.
  • Increased Reginleiv Recidiv’s damage cap when activated in Godmight.
  • Increased Unbound’s damage cap when activated in Godmight.
  • Increased Ragnarok Form’s damage cap when activated in Godmight.
  • Increased Scourge’s damage cap when activated in Godmight.
  • Increased Never Enough’s damage cap when activated in Godmight.
  • Increased Fourfold Vengeance’s damage cap based on its charged level. Damage cap is increased even further when activated in Godmight.
  • Increased Atonement’s damage cap. Damage cap is increased even further when activated in Godmight.
  • Increased Skybound Art damage cap when activated in Godmight.
  • Increased the damage cap of combo finishers performed in Godmight.


Other Items

  • Added an “Ease of Use” indicator for each character on the Crewmate Card screen.
  • Adjusted timing for quest music played during The Tale of Bahamut’s Rage.
  • Sigils obtained from Claim Add-Ons at the Knickknack Shack will now be automatically locked when claimed.
  • Fixed a bug where the Town Hall Meeting Minutes archive collectible wasn’t appearing in certain sections of Chapter Ø.
  • Various bug fixes.

granblue fantasy relink
Granblue Fantasy: Relink

Released
February 1, 2024

Developer(s)
Cygames

Publisher(s)
Cygames

ESRB
T For Teen Due To Language, Mild Suggestive Themes, Violence

How Long To Beat
15 Hours
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