A former Rockstar Games developer has said they would be shocked if GTA 6 does not borrow some ideas from the studio’s previous game, Red Dead Redemption 2.
Appearing on the Kiwi Talkz podcast, former audio designer Rob Carr–who worked on GTA 5 and Red Dead Redemption II–said his evidence is that Rockstar already did this.
GTA 5, for example, borrowed the Dead Eye system from the original Red Dead, Carr said. “They used the Dead Eye as one of the perks for one of the characters. You’ve got the Dead Eye thing that Michael used, I think you’ve got the slow-mo driving thing for Franklin, and the basically berserker mode for Trevor,” Carr said (via GamesRadar).
Carr went on to say that Rockstar is known to “expand upon” some of the “key things” from previous games in their next games, and that should happen again with GTA 6.
“I’ll be surprised if they don’t use something from Red Dead 2,” he said. However, Carr did not share any specifics on which elements of Red Dead Redemption 2 he thinks will come to GTA 6 in one way or another.
GTA 6 launches on November 19, following delays from Fall 2025 and then from May 2026 to its new date in November this year. Rockstar’s marketing efforts for GTA 6 will begin this summer.
The game is coming to market with an unprecedented amount of hype behind it and massive sales projections of 40 million sales in the first year alone. The gaming industry has numerous serious issues, and GTA 6 being a huge success will not solve those problems, experts have said.

