It’s already an achievement in of itself if you can make it all the way down to Chronos in the House of Hades in Hades 2. Compared to how the first Hades game was when it first came out in Early Access, Hades 2 has mountains and mountains more content, which means there’s a whole lot more standing between you and the final boss. To be more precise, to reach Chronos you’ll have to get through Erebus (Hecate), Oceanus (Scylla), the Mourning Fields (Infernal Cerberus), and of course Tartarus itself.



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6 God Design Changes In Hades 2

Just about every returning God or Goddess character seen in Hades 2 has had their design updated in some way, so let’s look in-depth.

And then, once you finally reach him, you’ll have to actually beat the Titan of Time which is a whole other struggle. So, to increase your chances, even by a single percentage point, let’s break down the Chronos boss fight in excruciating detail and go over everything you’ll need to know when attempting to beat him in Hades 2.



Chronos, Titan Of Time Overview

How Does This Fight Compare to the Other Bosses?

Hades 2- Starting The Fight Against Chronos

To be frank, the fight against Chronos is leaps and bounds more complicated than the other boss fights in Hades 2, and that includes the bosses you’ll encounter when exploring that ‘alternate path’. Hecate has maybe 6 attacks she cycles between, but Chronos has double that, at least. The biggest challenge in overcoming Chronos is getting past his second phase. With a couple of tries and some practice you can make it past his first HP Bar AKA Phase 1 pretty reliably, but getting through Phase 2 is much more difficult.

The reason for this is that Phase 2 has a lot of stuff happening on-screen at all times, and it can be pretty difficult to parse visually. Thankfully, once you make it to his second phase a couple of times, it gets a bit easier to read, but until then you’ll likely end up feeling like you can’t keep track of every attack while also paying attention to the hazards in the arena.


For Phase 1, the general gameplan for Chronos is simple, learn his patterns, get a few hits in when you know he’s vulnerable, clear out summons as quickly as possible, and keep your distance whenever you’re not actively attacking him. Follow this game plan and take extra care to avoid his Stinger and Boomerang Scythe attacks (described below) and you should find that Phase 1 of Chronos isn’t actually all that bad. Phase 2, on the other hand, follows a bit more of a cautious game plan. The arena itself is smaller for this phase and there’s a lot more area denial involved in the 2nd Phase against Chronos, so you’ll want to play more cautiously than in Phase 1. Where you are in the arena matters a lot more in this Phase, and as long as you’re keeping track of that and any incoming AoE attacks, you can generally follow the same game plan as Phase 1.

Chronos’s Deep Well Of Attacks

He Has A Whole Lot of Different Attacks To Memorize


The thing is, Chronos has just a whole lot of different attacks. While the frequency at which he uses these attacks differs from run to run, you’ll want to be aware of what each of these attacks looks like and how best to avoid it.

Disclaimer:
There are no ‘official’ names for any of his attacks, so these are the ones we’ve come up with, they’re a bit corny but we did our best.

So, let’s break down every single attack that Chronos has access to and go over how you can react to them. We’ll be separating his 1st Phase and 2nd Phase into two separate sections because otherwise this honestly would probably be informational overload for most readers:


Chronos Phase 1 Attacks

Move Name

Type

Description

Strategy

Time-Cutting Slash

Attack

Depending on how generous the AI for your Chronos happens to be, this may be the attack you see the most. To summarize, Chronos wings up his scythe, cane…thing before flashing white and then slashing in a wide crescent arc in front of him. You’ll notice that this slash leaves a deep cut in the shape of the path on the ground as well, and this cut then ‘triggers’ with a bunch of explosive AoE’s that start at the beginning of the slash path and quickly travel to the other end. Additionally, Chronos may do two slashes in a row, one in the direction he’s facing, and then one in the opposite direction, enclosing himself in these rivets.

The core of the strategy for dodging this attack is simple, don’t get close when he’s winding up his scythe. You can Dash through the actual slash itself, but the timing is tight and you’ll usually get clipped by the explosion AoE’s after. Instead, just keep your distance, and Dash in right when the explosions pass you by. Just be careful, those AoE’s are deceptive in their range.

Stinger

Movement/Attack

Out of all of Chronos’s moves, this is probably the second-most irritating to deal with. Essentially, Chronos tucks his body in, storing up energy as if he’s about to ‘push’ off the air like it’s a solid wall. Then, shortly after, he’ll dash forward at an incredibly high speed to try and make direct contact with Melinoë, leaving another deep cut of sliced time/space behind him. There may be times where Chronos first summons a bunch of rotating Ω Specials around him first before using Stinger, so beware of that too.

This dash can be the bane of your existence if Chronos decides to rely on it a bunch. It goes incredibly far, the timing to Dash away from it is incredibly tight, and even if you do get away from it you have to put more distance between you before the AoE explosions from the deep cut start going off.

Triple Stinger

Movement/Attack

It happens infrequently, but there are times when Chronos does three Stingers in a row, giving you a half-second or so between each one to adjust. Typically, he’ll almost always have a ring of Ω Specials around him when he does the Triple variant, and he typically waits until the fight is pretty well underway to start using it as well. During his second phase especially, he almost always uses the Triple variant instead of the default one.

Same strategy as the default Stinger, but do it three times. If your sprint speed has been increased at all through a Boon or an Arcana Card, it’s also typically better to just run and stay on the exact opposite side of the arena, if possible, while he’s using this attack.

Scythe Cyclone

Crowd Control/Attack

This one is probably the least ‘dangerous’ of all Chronos’s default attacks, and it’s the one where he starts spinning his scythe in front of him at an absurdly high speed. Such a high speed, in fact, that he creates a suction in a straight line in front of him, which he’ll follow you with to try and suck you into the spinning blade. After about 7-10 seconds, he’ll stop spinning the scythe and use it to launch a wave of golden energy forward at the same time.

Honestly, this move isn’t tough to deal with at all. When it starts, just try and stay out of the cyclone using Dashes or your Sprint, and you can even Dash through the spinning scythe itself to get on the other side of Chronos and attack him during this animation. The only areas where this attack can actually cause damage are if you make contact with the spinning scythe or are hit by the wave of energy he fires off at the end of the attack.

Boomerang Scythe

Attack

Our personal least favorite attack that Chronos has, and the one he seems to use the most overall is the Boomerang Scythe attack. This is the one where Chronos, again, winds up an attack, but this time he crosses his scythe over his body to get more space to throw it with backspin. He then launches said scythe in the direction opposite of the side he crossed the scythe over onto, and it spins in a large AoE crescent path before returning back to Chronos on his other side.

This attack has a very short windup and it is pretty difficult to react to on instinct. You can Dash through it if you time it very well but it’s typically better just to stay in the small area in front of Chronos where the spinning scythe never passes over. That or Dash through Chronos as he starts this attack up and hit him from behind while he waits for his scythe to return to him.

Time-Stop Trap

Crowd Control

While floating stationary, Chronos will create a large circular telegraph around himself before snapping and reappearing somewhere else in the arena, leaving a dome of sand in his previous location that stops time for anything caught inside.

Essentially this is just a little ‘feint’ move Chronos uses to try and trap you in a time freeze for a few seconds and get a free hit. Very easy to avoid, just get out of the telegraph as soon as you see it appear on the ground and avoid the dome of sand once it appears, as you can still get ‘caught’ in it if you walk into it afterward.

Flag Summon

Summoning

Chronos raises his scythe into the air, almost like he’s making a toast with it, before 4 flags bearing his insignia rise from the ground in a square formation. While in the area of these flags, they’ll give blue hearts to anything inside in short intervals, which take a hit per heart for Chronos (or his cronies) regardless of the damage of said hit.

As soon as these flags spawn you’ll want to focus on taking them out as quickly as possible. The longer they’re around, the less damage you’re dealing to Chronos and the more irritating it is to deal with whatever mobs he ends up summoning.

Satyr Vierophant Summon

Summoning

In the last 30 percent or so of his life bar, Chronos will quickly teleport to the throne area he was sitting on at the beginning of this fight and summon about 4-6 Satyr Vierophants. From here, he’ll continue with any and all of his other attacks while the Vierophants continue to get in the way.

Like with the Flag Summon, you’ll typically want to deal with these Vierophants as soon as possible. There’s already a lot going on in this fight visually, and having a bunch of mobs attacking on top of everything can be absolutely overwhelming.

Chronos Phase 2

Where Things Get ‘Really’ Chaotic


The second half of the Chronos fight is where most people end up failing to defeat the Titan of Time. It’s a lot to keep track of during this part of the boss battle, and it’s very easy to get overwhelmed visually and get hit by multiple attacks you would’ve normally avoided. So, we’ll break down and every attack Chronos uses during this phase so at the very least you’ll have an inkling of what’s coming without having to experience it yourself time and time again first. It’s also worth noting that Chronos still uses a lot of his attacks from his 1st Phase in his 2nd Phase, those attacks being Time-Cutting Slash, Stinger, Triple Stinger, Scythe Cyclone, and Boomerang Scythe:

Chronos Phase 2 Attacks

Move Name

Type

Description

Strategy

The End of Time

Insta-Kill Attack

As soon as the fight transitions to Phase 2 with your entrance into the new arena, Chronos will try to immediately take you out using an attack that deals 999 damage. To know this attack is coming, Chronos will hold his scythe vertically high above his head, and the arena itself will immediately darken, save for one area. Look for the light in the arena to see a ticking clock symbol on the ground, stand here, and wait until after Chronos’s scythe ticks (AKA rotates) about 6 times, then the whole arena flashes gold. You’ll then be good to move again and continue the fight.

There’s only one strategy for this move, and that’s standing in the clock symbol and waiting it out. Be cautious, because Chronos does use this attack multiple times during phase 2.

The End of Time Variation

Insta-Kill Attack

Chronos typically won’t use this variant of The End of Time attack until you’re about halfway through his second HP bar, but that’s not a 100 percent guarantee. Essentially, Chronos moves to the center of the arena and holds his scythe above his head like he would for the standard End of Time Attack. However, instead of there being one circular lit area for you to stand in, there’s instead one semi-wide circle area around Chronos for you to stand in. Stand anywhere in this circular border and wait for the effect of this attack to trigger.

Same strategy as the default End of Time Attack, you just have to stand somewhere different.

Time Slow

Crowd Control

A move Chronos uses pretty rarely where he literally slows down Melinoë for about 3-5 seconds.

Not really able to be avoided, but Chronos rarely directly attacks you with anything new while you’re slowed down like this.

Encroaching Time

Stage Attack

It doesn’t seem like Chronos has any sort of animation to telegraph this attack is incoming, you’ll just need to keep an eye out for when the edge of the arena starts closing in with this dark shadow with a gold border similar to the face of a clock in the center. If this gold border passes over you, it’ll deal quite a lot of damage.

Keep an eye on the border closing in and Dash through the gold border as soon as you can. Wait until the circle closes completely before you head back to the center of the arena.

Ticking Clock Hands

Stage Attack

Similar to the Encroaching Time attack, this one just seems to trigger on its own without any input or animation from Chronos himself. Essentially, these golden clock hands will appear on the arena in a variety of different formations, and if they pass over you, you’ll be stunned for about a second. Again, there are multiple variations of this, it could just be one clock hand ‘ticking’ clockwise around the arena, or it could be 8 of them, one in each direction.

This isn’t that scary of an attack, it’s really just meant to get in the way and potentially stun you into getting hit by one of Chronos’s other attacks. Simply Dash through the gold clockhands or avoid them entirely.

Time-Stop Trap Barrage

Crowd Control

This next attack is very similar to the Time-Stop Trap that Chronos will use in his first phase, but instead of putting the dome of time-stopping sand around his current position, he’ll put smaller domes all over the arena. However, these will have telegraphs on the ground to show where they’ll pop up. There are two variations of this, one where he creates a bunch of medium-sized domes, and one where he creates many small-sized domes.

Same strategy as with the normal Time-Stop Trap, just avoid the telegraphs and domes entirely if possible.

Ω Special Variations

Attack

Chronos will spawn red telegraphs on the ground in a couple of different patterns, shortly after he’ll then summon a bunch of rotating Ω that follow those same patterns. He’ll stand stationary in the center of all these Specials for about 5-10 seconds while they rotate around the arena.

The red lines of the telegraphs denote where the Ω Specials will spawn, make sure not to be standing near any of these lines and you should be good when they do spawn. However, it’s probably worth it to stay still while this Attack is occurring, as it’ll be difficult to get any attacks in or even move without bumping into at least one of these Ω Specials.

Tempus Summon

Summon

Chronos appears in the center of the arena, surrounded by an unbreakable shield. He then summons a whole host of Tempus before firing out a barrage of Ω Specials in a sun-like pattern with him as the center. From here he’ll typically do either one of the End of Time attacks before going back into his standard patterns.

These Tempus can be a huge detriment to your chances if left alone due to their projectiles. Try and take them out whenever you can while also dealing damage to Chronos. You don’t need to prioritize them as much as his other summons, but absolutely don’t ignore them.


And that’s the entire catalog of moves Chronos will use during your battles against him. To be honest, we don’t expect you to memorize each one, but hopefully, this gives you enough info to feel prepared enough to fight Chronos and then once you’re actually in the fight against him you can get experience against these attacks and start to sort of ‘lock-in’ how to react to them with muscle memory or visual telegraphs.

Hades 2

Franchise
Hades

Released
May 6, 2024
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