All Will Rise is a self-described “narrative courtroom deck-builder” in which players “take a corrupt billionaire to court for a river’s murder,” and it’s currently in the home stretch of its successful crowdfunding effort on Kickstarter. Speculative Agency, the independent developer and publisher behind the upcoming game, has now announced that as part of the No Games for Genocide boycott, it has broken its contract with Microsoft and will be returning funding the Xbox maker had given to the studio “as part of a developer acceleration programme deal.”
According to an official statement forwarded to several outlets today, the studio believes that the “growing movement…has the potential to pressure Microsoft to cease its complicity with Israeli genocide.” Eurogamer also spoke with All Will Rise’s narrative director, Meghna Jayanth, about the decision in a follow-up email.
Jayanth confirmed that while Microsoft has agreed to let the studio break its contract, some details are still being ironed out. “The people we corresponded with at Microsoft have been very understanding of our decision,” Jayanth revealed in a statement to Eurogamer. Whether or not this means that the game will still be released on Xbox platforms is currently unclear, although Speculative Agency did state that their decision would mean “giving up the opportunity to reach the large audience of players on Xbox, increasing our financial risk and decreasing our potential player pool.”
At some point in the last year, based on the earliest available archival data, the “Platforms” section of All Will Rise’s press kit on Speculative Agency’s website has been updated, and the Xbox platform has been removed. No Games for Genocide’s website describes the movement as “a group of game workers, activists, union organisers, and journalists who care about the games industry, Palestine, and all people living under the violence of colonialism and imperialism.” Microsoft has been criticised for supplying tech to both the U.S. government and the Israeli Defense Force.
“Our small actions and sacrifices can collectively have an unexpectedly powerful impact, and we are hopeful if enough developers and studios are moved to participate this could be a genuine tipping point,” reads part of Speculative Agency’s statement on PC Gamer. “We refuse the idea that commercial success is worth the price of our consciences.”

