Mewgenics has proven itself a hit, but some players are already awaiting one big change they want in the next update. For a game that’s only been out for a hot minute, Mewgenics has already carved itself a weird, wonderful niche. The tactical roguelike from The Binding of Isaac co-creators Edmund McMillen and Tyler Glaiel has been an undeniable success, topping Steam charts, winning over critics and players alike, and recouping its lengthy development costs in a heartbeat.
But now that players are settling into the delightful chaos of breeding cat armies and embarking on punishing tactical runs, one request has gained traction on Mewgenics’ bustling subreddit. Players are begging for better management tools.
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Mewgenics Players Want Better Cat Management
At first glance, this gripe might sound like a standard quality-of-life complaint—but after accumulating 50, 75, or even 100 mutant cats with wildly varied stats and bizarre mutations, organization becomes a real issue. One recent post on the r/mewgenics subreddit explained the sentiment perfectly: players love the game, but they’re losing their minds trying to manage hoards of feline soldiers. “I was surprised when I started playing that there was no option to view your cats in a list and to sort them by stats, class, mutations, people to whom you can send them,” writes PrizeAtmosphere9132. “I have dozens of cats, Edmund! I want an easier time managing them!” Right now, to inspect cats, players must click through them one by one. That works fine when there are only a handful of feline followers, but becomes increasingly complicated as the roster balloons. While players can see cat family trees in Mewgenics, sorting, filtering, and overview screens aren’t in the current build.
It’s not just about having a spreadsheet-style roster. Players are also calling for UI tweaks that would make tactical decisions easier on the battlefield. Fans have asked for health bars to appear for all units at once, or for better visibility of equipment and abilities during combat, not just when it’s a cat’s turn. One commenter said they’re often stuck double-checking what a unit can do before taking a turn, because the current interface hides too much information until the last second. Others want clearer visual cues for tile effects, enemy abilities, and environmental hazards that can quickly turn a run into chaos.
In the very same community threads where these complaints have cropped up, replies from other players indicate that at least some of the development team has seen the suggestions and reacted positively. In one case, someone claimed McMillen himself said the idea for better unit health visibility “sounds like it’ll be implemented.” Of course, that doesn’t guarantee anything, as there has been no official confirmation following these conversations.
Part of Mewgenics’ core loop involves selective breeding, equipping, and deploying cats based on their statistical strengths and weaknesses. Then, there’s determining what to do with retired cats. With so much latent complexity in the game’s systems, not having a clean way to view all that info has become a frequent point of frustration. In a game as deep as Mewgenics, these aren’t frivolous requests, they’re practical tools that help players appreciate the design rather than fight with it. And while the first update is widely expected to focus on quality-of-life improvements and not major paid DLC content, that doesn’t mean it won’t dramatically shift how players experience the game.
Given how much time players are sinking into the game—recent reports estimate that hundreds of hours might be required to 100% complete all content—it’s fair to say fans will be living with this experience for a while. Anything that helps make that experience smoother is going to be welcomed with open paws. In the end, Mewgenics is still early in its life cycle. If the team listens to player feedback and implements robust management tools in the next patch, it could transform the game without losing any of its lovable weirdness. And really, what’s better than herding cats in Mewgenics if not herding them well?
- Released
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February 10, 2026
- Developer(s)
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Edmund McMillen, Tyler Glaiel
- Publisher(s)
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Edmund McMillen, Tyler Glaiel
- Number of Players
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Single-player
- Steam Deck Compatibility
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Unknown


