Highlights

  • NetherRealm Studios releases Mortal Kombat 1 update with balance adjustments for main roster and Kameo fighters.
  • The June 27 update patch notes detail character-specific adjustments for Geras, Havik, Johnny Cage, Kitana, Li Mei, Nitara, Reptile, Sub-Zero, Scorpion, and Peacemaker, as well as Kameo fighters Sonya, Stryker, Motaro, and Mavado.
  • Takeda Takahashi is to be the final DLC character for the first Kombat Pack; Mortal Kombat 1 Kombat Pack 2 may feature six new characters.



NetherRealm Studios has released a new update for Mortal Kombat 1 with balance adjustments for main roster fighters and Kameo fighters alike. Sub-Zero, Scorpion, and Johnny Cage are among the many characters adjusted by the Mortal Kombat 1 update, and more changes are expected before the release of DLC character Takeda Takahashi.

Mortal Kombat 1 was released in September 2023 as a reboot for the series and a sequel to Mortal Kombat 11 and its Aftermath DLC. Just two months after launch, NetherRealm Studios released the first DLC character for the Mortal Kombat 1 Kombat Pack, Omni-Man from Invincible. Quan Chi made his return as the second DLC character in December 2023, followed by Peacemaker in March 2024, Ermac in April, and Homelander from The Boys this month. NetherRealm Studios also continues to release new updates over time to rebalance the roster and tweak DLC fighters as they are released.


Related

Mortal Kombat 1 Mileena Skin Controversy Explained

The Mortal Kombat franchise has seen its fair share of interesting skins, and the new Mileena wardrobe has proven to be divisive.

The June 27 update for Mortal Kombat 1 is available right now on PlayStation 5, Xbox Series X|S, and PC with a slew of character-specific adjustments. Firstly, NetherRealm Studios made adjustments to main roster fighters Geras, Havik, Johnny Cage, Kitana, Li Mei, Nitara, Reptile, Sub-Zero, Scorpion, and Kombat Pack DLC character Peacemaker. Some of the most notable changes include reduced damage scaling for Kitana’s Square Wave and Enhanced Square Wave attacks and an overall damage reduction for Nitara’s Must Feed attack. Peacemaker received the most adjustments out of the main fighters, with several changes to his Human Torpedo, Beautiful Bird Bullet, Ground-Air Offensive, Activate Force Field, and Anti-Gravity moves.


Sonya, Stryker, Motaro, and Mavado are the only Mortal Kombat 1 Kameo fighters affected by the new update. Sonya’s Leg Grab move receives a slight reduction in start-up frames and now hits Overhead instead of Mid. A bug involving Stryker’s Grenade Toss was fixed, and his Kuffed move now has fewer frames of recovery and reaches further toward an opponent. Lastly, Motaro’s teleport ability has been adjusted, and Mavado’s base health value receives a buff from 200 HP to 250 HP.

Takeda Takahashi will be the final DLC character for the first Kombat Pack, and Mortal Kombat 1 players can expect more updates to be released over the course of the next month. Early access for Takeda begins on July 23, and all players will be able to purchase the character one week later, on July 30. What’s more, leaks suggest Mortal Kombat 1 Kombat Pack 2 will feature six new characters, but NetherRealm Studios has not officially confirmed the DLC yet.



Mortal Kombat 1 June 27 Update Patch Notes

Character Specific Adjustments

Main Fighters

Geras

  • Inevitable now has 21 start-up frames (down from 26)
  • Timefall (Away + Back Kick) now recovers 2 frames faster
  • Adjusted Hit Regions of Sandstorm making it easier to send the opponent forward
  • Increased the maximum range that Colliding Worlds (Fatal Blow) can teleport

Havik

  • Chaos Kick (Back Kick) now recovers 1 frame faster
  • Dislocated (Front Kick) now has 13 start-up frames (down from 15)
  • Drop Dead (Towards + Front Punch, Front Kick) now recovers 15 frames faster & has 10 less frames of blockstun

Johnny Cage

  • Show Off Parry now has 8 start-up frames (up from 6)
  • Enhanced Show Off Parry now has 4 start-up frames (up from 0) & has 15 more recovery frames
  • Show Off & Enhanced Show Off can no longer be delayed
  • Shadow Kick & Enhanced Shadow Kick now has 10 start-up frames (up from 8) & has 2 more frames of recovery on miss


Kitana

  • Reduced the combo damage scaling of Square Wave & Enhanced Square Wave

Li Mei

  • The first attack in Pankration Champion (Back Kick, Front Kick, Back Punch, Front Punch) now has 16 start-up frames (down from 19)
  • Sky Lantern after being ignited by Nova Blast now hits Mid (was High) & causes 10 more blockstun with slightly increased pushback
  • Lion’s Pounce (Towards + Front Kick) now has 3 more active frames & recovers 7 frames faster

Nitara

  • Must Feed (Front Punch, Back Punch, Back Kick) can now be 2in1 cancelled & does 20 less damage

Reptile

  • Devastating Blow (Away + Back Punch) now recovers 4 frames faster & has 5 more frames of blockstun
  • Devastating Blow Charge (Away + Back Punch, Hold Back Punch) & Devastating Blow Charge maximum (Away + Back Punch, Hold Back Punch) now recover 5 frames faster
  • Tail Of Two Hities (Back Punch, Back Kick) & Sneaky Lizard (Towards + Back Punch, Back Kick) now recovers 3 frames faster on hit & has 5 more blockstun frames
  • Acid Spit, Enhanced Acid Spit, Acid Spit Ball, & Enhanced Acid Spit Ball now have 5 more blockstun frames


Sub-Zero

  • Freezing Point (Towards + Front Punch, Back Punch, Front Kick) is now -7 on block (down from -12)
  • Blistering Blizzard (Back Punch, Front Punch) now recovers 2 frames faster & has consistent combo damage scaling for Airborne & Grounded opponents

Scorpion

  • Heavy Knee (Towards + Front Kick) cancel frame is now 2 frames earlier & has 1 less recovery frame
  • Fire Pillar Thrust (Towards + Front Kick, Back Kick) now has 18 startup frames (down from 19)

Peacemaker

  • Activate Human Torpedo! & Enhanced Human Torpedo! now have 16 start-up frames (up from 12) & 13 more frames of recovery on miss
  • Activate Human Torpedo! no longer causes stumble animation when blocked & has 10 less frames of blockstun
  • Beautiful Bird Bullet now has 10 less frames of blockstun with less pushback on block
  • Ground-Air Offensive now has 5 less frames of blockstun with less pushback on block
  • Activate Force Field now has 30 more frames of recovery
  • Anti-Gravity’s attack now does 35 damage on block (down from 50)


Kameo Fighters

Kameo Sonya

  • Leg Grab now has 25 start-up frames (down from 29), hits Overhead (was Mid), & is +1 on block (up from -9)

Kameo Stryker

  • Fixed an issue where the 2nd Grenade in Low Grenade Toss & High Grenade Toss could sometimes have additional combo gravity
  • Kuffed now has 9 less frames of recovery on miss, is +1 on block (up from -9), & Stryker reaches slightly farther for the opponent

Kameo Motaro

  • Adjusted teleport location when Main Fighter isn’t facing the opponent

Kameo Mavado

  • Increased base health value to 250 (from 200)

Share.
Exit mobile version