Extraction shooters have been taking over the scene as of late, especially after Embark Studios’ ARC Raiders took the stage last October. In fact, ARC Raiders has been such a huge success that it remains one of Steam‘s top five sellers nearly four months after its launch. Prior to its release, the extraction shooter genre was more on the niche side of things, but now Embark has paved the way for future entries in the genre to have a much easier time amassing a stable following. The main thing that might hinder them at this point is if they are little more than an ARC Raiders imitation, but that’s why Bellring Games’ Mistfall Hunter is one of the latest extraction games on Steam worth keeping an eye on.

Whereas most games in the genre are extraction shooters, Mistfall Hunter takes the “shooter” out and replaces it with “RPG.” Rather than players wielding various guns as they do in games like ARC Raiders, Escape From Tarkov, and Hunt: Showdown, Mistfall Hunter lets players choose between a handful of character classes, each of which features unique weapons, equipment, and characteristics. If that wasn’t enough to immediately set it apart from the games it will be competing against when Mistfall Hunter launches on Steam in March 2026, it also carries a dark, gothic art style reminiscent of Diablo alongside mythic fantasy lore that wouldn’t feel out of place in Elden Ring. That mix alone makes Mistfall Hunter feel less like an ARC Raiders follow-up and more like a genre experiment that could stand out, in one way or another.

Mistfall Hunter Is What Happens When Diablo Collides With ARC Raiders

As far as its core gameplay loop goes, Mistfall Hunter is an extraction game at heart. That means every round is all about gathering loot and then getting out without being killed, lest players lose everything they worked so hard to acquire. It also allows players to play solo or with up to two others, offering them more options when it comes to their experience. In those ways, Mistfall Hunter meets base expectations of the extraction shooter genre and thereby shares similarities with games like ARC Raiders and Escape From Tarkov in its design.

Mistfall Hunter Gameplay Features

  • THIRD-PERSON COMBAT: fluid action RPG-style combat blending steel and magic in intense encounters.
  • CLASS-BASED SYSTEM: five distinct classes with unique weapons, skills, and playstyles.
  • SWITCH WEAPONS FREELY: ability to change between two weapons or combat modes mid-fight.
  • LOOT AND GEAR: gather powerful gear and resources while fighting corrupted foes.
  • HIGH-STAKES EXTRACTION: death means losing all carried loot unless you successfully escape.
  • CO-OP OR SOLO: run missions alone or team up with up to two other players.
  • RETURNER WOODLING: hunt a rare monster to earn the item needed to extract safely.
  • RPG PROGRESSION: unlock talents, skills, and builds for deeper character development.

Fit the 9 games into the grid.

Fit the 9 games into the grid.

Where Mistfall Hunter really starts to distinguish itself, though, is in its action RPG focus. Rather than rooting its various playstyles in weapon choices and skill trees alone, the game features five distinct character classes instead. ARC Raiders gives players a sizable skill tree to build their character, and it has a wide variety of different weapons that affect playstyle as well. However, metas are generally narrowed down more in that context, whereas Mistfall Hunter‘s class-driven structure suggests clearer character identities and trade-offs as a result. Most extraction games are loadout-driven first, role-driven second, but Mistfall Hunter puts class identity at the forefront.

Every Class in Mistfall Hunter

  • Mercenary
  • Sorcerer
  • Blackarrow
  • Shadowstrix
  • Seer

That’s also where it starts to overlap with a game like Diablo—well, that and its art style. Mistfall Hunter may share the isometric viewpoint of Diablo, but its visuals echo the same kind of gritty, dark-fantasy realism that Blizzard’s iconic ARPG franchise is known for. Apart from its presentation, like an action RPG, Mistfall Hunter is clearly built around experimentation, replayability, and the long-term pursuit of better builds. The main difference is that those goals are accomplished in an extraction loop like that of ARC Raiders. But if ARC Raiders represents a picture of where extraction games are headed, Mistfall Hunter feels like it’s asking the same question with its Diablo-like approach, only it seems to be aiming for a different answer.

Extraction games like Hunt: Showdown and Dark and Darker have flirted with the idea of archetypes, but even then, Dark and Darker is closer to a dungeon crawler with extraction rules than a modern extraction shooter, and Hunt: Showdown still revolves heavily around weapons rather than roles.

Mistfall Hunter’s World Is Built on Lore Similar to Elden Ring’s

Aside from its similarities to Diablo and ARC Raiders, Mistfall Hunter‘s lore also subjects it to Elden Ring comparisons. First, the cosmic fallout angle Mistfall Hunter takes is very Elden Ring. Both worlds are defined by the aftermath of a divine catastrophe rather than the catastrophe itself. In Elden Ring, the Shattering has already happened and the gods are fractured, mad, or absent. In Mistfall Hunter, the war between gods and outer gods is over and everyone lost. That “history already broke the world” trope is one of the biggest overlaps.

In the wake of an epic war between gods and outer gods, all deities have fallen.

Second, the corruption-as-substance parallel is strong. Mistfall Hunter‘s Gyldenmist functions a lot like Elden Ring‘s Scarlet Rot, Deathblight, or even the influence of the Greater Will. It’s a tangible force that influences bodies and minds rather than a vague curse. Enemies aren’t evil because they chose to be. Rather, they’re warped by something larger than them. That’s very much in line with how Elden Ring treats monstrosity as a byproduct of cosmic influence rather than moral failure.

Third, the role of mysterious guides and resurrection lines up almost one-to-one. Dew, “a mysterious girl with the power to resurrect fallen heroes and grant them immortal bodies,” fills a similar narrative space to Melina. She isn’t a traditional hero, ruler, or deity but an intermediary who enables the player’s return from death and gives their actions purpose without fully explaining herself. Likewise, Mistfall Hunter‘s Gyldhunters (players) being resurrected champions echoes Elden Ring‘s Tarnished, whose immortality is a narrative mechanic as opposed to a mere gameplay gimmick.

Under Dew’s guidance, these reborn champions, known as Gyldhunters, shall enter into the heart of peril and harvest Gyldenized creatures’ Gyldenblod for one sacred purpose: To mend the shattered Web of Fate and rekindle hope in a world on the brink of oblivion.

Finally, there’s the mythic abstraction in how hope is framed. “Mending the Web of Fate,” which Mistfall Hunter‘s Steam description explains is the ultimate goal of the Gyldhunters, is very much in the same symbolic lane as restoring the Elden Ring or choosing an ending that changes the order of the world. The specifics matter less than the idea that the player is interacting with something foundational and cosmic, not just saving villages or defeating a villain. The language is intentionally grand and slightly opaque, which encourages interpretation rather than explanation—an iconic narrative feature of FromSoftware games like Elden Ring.

Mistfall Hunter Is Coming to Steam in March 2026

When Mistfall Hunter arrives on Steam in March 2026, it will be entering a genre that is growing fast and already showing signs of sameness. But what gives it a real shot at standing out is how it’s taking the extraction-shooter pressure of games like ARC Raiders and combining it with the action RPG gameplay and progression of something more like Diablo. On top of that, it’s building its world on deep, mythic fantasy lore similar to Elden Ring‘s for an experience that should feel much richer than a run-of-the-mill extraction shooter.

That approach may not appeal to everyone, but it nonetheless gives it a chance to distinguish itself. If extraction games are going to keep expanding beyond shooters, Mistfall Hunter feels like one of the first serious attempts to prove that the formula can support something substantially different.


mistfall hunter tag page cover art

Systems


Released

March, 2026

ESRB

Teen / Mild Violence, Mild Blood

Developer(s)

Bellring Games

Publisher(s)

Bellring Games, Skystone Games

Multiplayer

Online Multiplayer, Online Co-Op


Share.
Exit mobile version