A surge of fresh leaks from community sleuths and accidental developer slips has finally cracked open the vault on The Witcher 4, giving fans their first real look at the next chapter in the monster-slaying epic. CD Projekt Red been recruiting top-tier talent for The Witcher 4, including a key cinematic animator from an award-winning game, to help build this ambitious new saga.
The Witcher series has long been a titan of the RPG genre, defined by its grit and the stoic legacy of Geralt of Rivia. While the previous trilogy centered on Geralt, the upcoming title is expected to be a major evolution for the franchise.
Stunning Witcher 4 Tech Demo Shows Off Jaw-Dropping Unreal Engine 5 Graphics
A new tech demo showcases gameplay footage of CD Projekt Red’s upcoming The Witcher 4 made using Unreal Engine 5, which looks stunning.
Ciri’s Expanded Skillset and Realistic Movement
With the gaming world already aware that players will step into the boots of Ciri, the professional monster slayer and Child of Destiny, new details are emerging about how her journey will look and feel. According to the AnsweRED Podcast, the game’s motion capture is using cutting-edge technology to specifically focus on portraying Ciri’s emotions, contrasting with the more stoic Geralt seen in previous entries.
The technical jump to Unreal Engine 5 is enabling a level of physical detail that was simply impossible in previous titles. Revealed on the AnsweRED Podcast, the animation team is currently implementing a locomotion system that utilizes over 80 distinct animations just for basic movement. This massive library of motion is designed to eliminate the “clunkiness” that some fans associated with Geralt’s movement in The Witcher 3. By focusing on “super realism,” CD Projekt Red aims to make Ciri feel weighty and responsive as she navigates the terrain of Kovir.
Beyond just looking better, Ciri’s gameplay mechanics are receiving a significant overhaul to reflect her unique status as a “Source.” Leaked timestamps from the development podcast reveal that Ciri will have the ability to cast spells while walking or moving—a major departure from the static casting animations of the previous games. To further enhance exploration, the developers have confirmed the addition of a dedicated jump button and the ability to swim underwater, suggesting a much more vertical and interactive world.
Who’s That Character?

Identify the silhouettes before time runs out.
Identify the silhouettes before time runs out.
Easy (7.5s)Medium (5.0s)Hard (2.5s)Permadeath (2.5s)
The leaks also suggest a shift toward a more polished and diverse combat system. The team is reportedly focusing on “mocap” data that is being sped up by 20% compared to real-life actors to ensure that every strike and dodge feels snappy and impactful. Additionally, specialized animators are being dedicated solely to boss fights to ensure these encounters feel like high-stakes, cinematic spectacles.
One of the most ambitious goals for the sequel is creating a world that feels genuinely populated and reactive. Developers mentioned on the AnsweRED Podcast that they are placing a high priority on “NPC variety” to avoid the repetitive character models that often break immersion in large-scale RPGs. The open world itself is being designed to be far more interactable than The Witcher 3, with more reactive environments and diverse social dynamics.
To address long-standing community feedback regarding the series’ combat, CD Projekt Red has assembled an industry “dream team”. The Lead Combat Designer for both Horizon Zero Dawn and Horizon Forbidden West is serving as the project’s Combat Director. Joining them is a Senior Combat Designer who previously worked on the critically acclaimed God of War (2018) and God of War: Ragnarok. CD Projekt Red has even recruited a cinematic animator from Clair Obscur: Expedition 33, to join the company’s Warsaw studio under the same job title.
While The Witcher 4 isn’t expected to hit shelves before 2027, the studio might have a surprise in store to keep fans busy. Rumors suggest a final Witcher 3 DLC is being developed to act as a narrative bridge between the two games, potentially launching in May 2026 to celebrate the game’s 11th anniversary.
The AnsweRED Podcast also hinted that fans will get a much closer look at The Witcher 4 during Unreal Fest 2026, which runs from June 16–18. This event is expected to kick off the game’s official marketing campaign. To ensure these systems feel good at launch, CD Projekt Red is taking a “console-first” development approach this time around, a strategy designed to avoid the optimization issues that plagued their previous releases.

