Halo Infinite gets around to adding classic MP mode a mere 18 months after launch

Halo Infinite trundles on, both a testament to the enduring appeal of the foundations laid down by Bungie and, in some ways, an indictment of how Microsoft has handled it since. This once felt like the most important FPS series in the world. Now Halo’s just another free-to-play shooter in a sea full of them, kicking desperately against the straits that carry it off. 

We can speculate as to why, but for me the problem with Halo Infinite was that it launched in such a barebones state. The multiplayer is great but multiplayer was only ever one side of Halo, and the way 343 either chose or was compelled to launch Infinite felt like a bit of a crash landing. Halo games once launched with a dizzying array of content ready to go, different modes and ways of playing that eked everything out of the fundamentals. Infinite? It’s all been or is being added post-launch. We only got campaign co-op and Forge six months ago.

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