Justice for melee weapons: a Cyberpunk 2077 modder has rectified the game’s biggest oversight for stealth play

I was doing great at the start of a Cyberpunk 2077 mission in the badlands last night, sneaking into a ramshackle warehouse fortress from a rear staircase to take out the guard in the security room with a silent neck snap. It all went to hell a few minutes later when I accidentally threw a grenade at a goon instead of tagging him with my Kiroshi optics, but, look, these things happen. I’d rather focus on the first few minutes of exciting tension as I snuck around, quietly eliminating patrolling enemies after distracting them with hacked floodlights and vending machines. I’ve had fun every time I take the stealth approach in Cyberpunk, but the options for stealth kills are bafflingly limited. Why am I walking around with a monowire—basically a high-tech garrote—if I can’t use it to choke someone out?

Despite quite a few perks dedicated to stealthy play, the only way to perform a stealth takedown in Cyberpunk is to creep up behind an enemy and grab them unarmed. That presents the option to snap their neck or choke them unconscious… and nothing else. Just the same animation every time.

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