Now Zuckerberg’s building AIs to destroy us meatbags in grand strategy games

Meta has announced what it calls a “breakthrough” in a specific area of game-playing AI: software called Cicero that is the first AI to achieve “human-level performance in the popular strategy game Diplomacy”. Diplomacy is originally a board game, which has many official and unofficial digital successors, and the reason that it’s such an interesting choice is that the core of the game is negotiation: that is, it’s a multiplayer game where the players have to constantly bargain with one another.

The post announcing Cicero acknowledges various AI ‘victories’ over humans (fact check: Deep Blue lost to Garry Kasparov before beating him several years later, after which IBM refused a rematch), but says “truly useful, versatile agents will need to go beyond just moving pieces on a board”. Thus Cicero is intended to be able to negotiate, persuade, and work with human players to achieve strategic goals in the same way a human would.

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