Highlights

  • Palworld’s work suitability system assigns Pals to specific jobs based on their traits, but some Pals are overqualified or underqualified for their roles.
  • The work traits system could be reworked by categorizing Pals as work-focused, battle-focused, or versatile, allowing for better balance and uniqueness.
  • Reworking the work traits system can lead to more immersive gameplay and provide guidelines for future Pal additions, ensuring balance and variety.



Palworld is unique among its other monster-capturing competitors in that its creatures play an active role in the game’s survival aspects. Pals have a work suitability system wherein each species has particular traits that make them better at certain jobs when compared to others. While the feature is interesting and helps the Pals be more than just battle partners, there is a reason to believe it may hinder the development of future monsters.

All the Pals in Palworld can do some form of labor within a player’s base. These jobs can be anything from generating electricity and lighting the area to providing a fire source for crafting weapons and items. While this may be useful as it allows players to delegate tasks to focus on other important objectives, it is confusing why some Pals have work traits even if they shouldn’t. An argument can be made that some Pals don’t have the qualities suited for labor, meaning they shouldn’t be able to do any jobs at all. This gives the developers something to seriously consider in a future update when adding new Pals to the game.


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Why Pal Work Traits Should Be Reworked

Certain Pals are versatile enough to do many types of jobs, while others are only capable of two or even less. Although some of these creatures look as if they’re made to have the work traits they’re assigned, some seem either incapable or shouldn’t have these traits at all. This could be a problem that leaks into future Pals, something that is best avoided. Here are a few more reasons why the work suitability system should be reworked:

  • Legendary Pals are creatures with monstrous abilities and qualities, making it confusing as to why they can be subjected to labor
  • Some Pals have work traits that feel as if they are out of place with their design
  • Based on the entries in the Paldek, some Pals have certain qualities or demeanor that make them unsuitable for doing any form of work


Modifying the system can help remove these issues while improving the combat and base-building experience. By looking at which Pals are best suited for battle or which ones are too weak, the developers may have an easier time creating new monsters with the right traits while changing those of the existing ones to match their looks and abilities.

How Palworld Can Change the Work Suitability System for Future Pals

One of the easiest ways for the game to effectively change how the system operates is by dividing the creatures into three categories: those best suited for work, battle, or exemplary at both. This way, Pals who are too weak for combat or are too good for work can be properly set apart, effectively telling players what they can do with them. It also benefits newly added Pals that players have no idea about, as the update can easily tell them what the creatures are capable of and best suited for.


Dividing them into different categories can also help remove any unnecessary traits that certain monsters have. Getting rid of any work traits from the most lethal Pals can be seen as reasonable, considering that creatures known for their ferocity would look out of place doing simple chores. Adding or removing them can make each Pal, old or new, feel more unique and give them a better sense of purpose. This can also lead to the developers coming up with ideas about what future monsters should be added and what traits they should have to balance out the new system, ensuring the development of new content.

Future major updates to Palworld could see many significant changes, and a rework of how work traits are handled could be one. Such a modification can ensure that both current and future Pals have a more reasonable existence in the world, making the game feel more immersive and engaging.

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