Highlights

  • Deathbound, a new party-based Soulslike, will be available for PlayStation 5 and Xbox Series X, introducing a unique party system.
  • Players can switch between 4 distinct characters in combat, each with their own skillset, by absorbing essences from fallen warriors.
  • The game’s storyline is set in a world blending past technology with medieval times, featuring conflicts between different organizations for a challenging gameplay experience.



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The new party-based Soulslike Deathbound has confirmed that it will have versions for PlayStation 5 and Xbox Series X. Deathbound was showcased to the general public at the Steam Next Fest, where its demo introduced the innovative take on a party system in a Soulslike. Now, Tate Multimedia and Trialforge Studio have announced that the action RPG will also be coming to consoles.


Deathbound will be the first-ever party-based Soulslike. Although players control only one character at a time in battle, Deathbound features a party mechanic that allows switching between 4 distinct characters in the heat of combat, all with their own skillset. To expand the roster, players must absorb essences from fallen warriors, ranging from a traditional brutal warrior to a Capoeira martial artist.

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With the success of Deathbound’s demo on Steam, Tate Multimedia has officially confirmed that its party-based Soulsike will also be coming to PlayStation 5 and Xbox Series X later this year. There is no release date yet, but the developer ensures that the game will be released simultaneously for PC. A Deathbound demo is available on Steam for those who want to check out the game before its official release.


Deathbound Is Coming to PlayStation 5 and Xbox Series X


Deathbound’s storyline is set in Ziêminal, a world that blends past technology with a medieval present. The Church of Death and Cult of Life are locked in a conflict with another organization, creating a clash between Faith and Science. If players assemble a party with fallen members from opposing organizations, their hostile relationship can significantly impact gameplay, providing buffs or debuffs to the entire party and making the Soulslike experience more challenging.

Despite the already-high difficulty, some Soulslike developers try to come up with ways to make the players’ journey even more challenging. The latest update of Lords of the Fallen is an example of this, as it added a feature allowing access to modifiers to change the base game and practically turn it into a roguelite.


On the other hand, some Soulslikes follow the opposite path. Lies of P made a controversial change two months after its release with an update that made the game easier. Although the update only favored the initial portion of the game, some hardcore Soulslike fans frowned upon it. There is a recurring debate in the gaming community about whether Soulslikes should or should not have an easy mode that arises every time a new Soulslike steals the spotlight.

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