Players should not expect Mega Crit to ever add microtransactions to Slay the Spire 2, according to recent comments from one of its developers.

In a recent interview with Destructoid, Mega Crit co-founder Casey Yano admitted that “a lot of our players threaten to buy all and any cosmetics we may ever release,” but that the indie team has no interest in releasing any such content because “we’re microtransaction haters.” He went on to elaborate that Mega Crit wants “players to experience all of the same content as discussion of game content and balance is sort of our lifeblood.”

Mega Crit recently released Slay the Spire 2 into early access on Steam, and it was a massive hit. At the time of this writing, the game has achieved a concurrent player count peak of 574,638, which is higher than Marathon or even Arc Raiders ever achieved. Although Mega Crit could heavily monetize that large player base if it wanted to, and some people might not even complain about it, the studio is only interested in free updates throughout early access.

At this time, Mega Crit does not have a clear, publicly available early-access roadmap for Slay the Spire 2. Its Steam page does say that the game will remain in early access for one to two years, though, and that Mega Crit wants “to add more gameplay content, a true ending, various game modes, improved balance, a ton of bug fixes, greater hardware compatibility, fancier visual effects,” and more to the game.

As of now, Slay the Spire 2 is only available through Steam Early Access for $25. Its price will increase after the game leaves early access and eventually comes to more platforms, but don’t expect microtransactions to ever add to that cost.

Share.
Exit mobile version