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Home » The Blood of Dawnwalker Borrows A Key Zelda: Breath of the Wild Feature
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The Blood of Dawnwalker Borrows A Key Zelda: Breath of the Wild Feature

News RoomBy News Room24 November 20253 Mins Read
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In a recent interview with Eurogamer, the director of The Blood of Dawnwalker detailed how the game’s main quest will work, and it sounds very similar to how The Legend of Zelda: Breath of the Wild approached its main objective. The Legend of Zelda: Breath of the Wild may be less than a decade old, but it’s already been incredibly influential in the video game space, with its player-driven open world exploration inspiring many recent adventure games.

First announced at the beginning of the year, The Blood of Dawnwalker is an action-RPG with a dark fantasy setting coming from many of the minds behind The Witcher 3 and Cyberpunk 2077. In The Blood of Dawnwalker, players will take on the role of Coen, a half-human, half-vampire who spends his days helping citizens and engaging in sword fights, and spends his nights teleporting, crawling on walls, biting enemies to regain health, and using his claws to fight.

The Blood of Dawnwalker’s Main Quest Takes a Page Out of Zelda: Breath of the Wild’s Playbook

The core conceit of The Blood of Dawnwalker is that Coen has just 30 days to rescue his family from the clutches of a powerful vampire lord, with the countdown dropping each time players complete a side quest. In a recent interview with Eurogamer’s Robert Purchese, The Blood of Dawnwalker‘s director Konrad Tomaskiewicz confirmed once again that there is no main quest in the game. Instead, players have the one primary objective of saving their family, which Tomaskiewicz stated can technically be completed at any time:

“You know where your [enemy is]. You can attack this place anytime you want to. It’s up to you if you want to do it by yourself, or if you want to build yourself, find the powerful items, develop your character, or do some quests and find allies to help you do it.”

The Blood of Dawnwalker‘s approach to its main objective sounds very similar to The Legend of Zelda: Breath of the Wild‘s. In Zelda: Breath of the Wild, players are given the core objective of defeating Calamity Ganon in the heart of Hyrule Castle. This can technically be achieved anytime after players have completed Breath of the Wild‘s prologue, though it will result in players facing four additional versions of Ganon in a row. Instead, players are encouraged to complete each of the game’s Divine Beasts, earn some more Heart Containers, and grab the Master Sword before facing Ganon. The Legend of Zelda: Tears of the Kingdom also features a non-linear structure where players can take on the final boss after completing the prologue.

Link facing off again Calamity Ganon in Hyrule Castle

Aside from this one central goal of rescuing Coen’s family within the 30-day time limit, The Blood of Dawnwalker will feature no main quest. Instead, Rebel Wolves wants players to experience their own unique journey through the world, engaging in as much or as little of the game’s content as they want in any order they see fit. In delivering this non-linear approach, Rebel Wolves hopes to carve out “its own area in the genre.”


The Blood of Dawnwalker Tag Page Cover Art


Developer(s)

Rebel Wolves

Engine

Unreal Engine 5

Number of Players

Single-player

Steam Deck Compatibility

Unknown

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Source: Eurogamer

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