- Sekiro: Shadows Die Twice Game of the Year Edition brought new content, including boss rush gauntlets, to the game.
- The boss rush modes in Sekiro could be iterated and improved upon in future FromSoftware games to provide a challenging and rewarding gameplay experience.
- Boss rush modes would test players’ mastery of core combat mechanics and offer a way to strip away any moments of reprieve in the base game.
It’s common knowledge that FromSoftware doesn’t shy away from crafting difficult experiences, and Sekiro: Shadows Die Twice is a strong contender for the most difficult of the bunch. With FromSoftware reviving and refining features from older games for use in newer releases, it should take a look back at one post-launch Sekiro inclusion.
Many FromSoftware fans were sad to learn that Sekiro: Shadows Die Twice would not be receiving any DLC, something that players had come to expect following post-launch content for Bloodborne and the Dark Souls trilogy. Players would wind up receiving a sort of concession for this disappointment, however, in the form of the Game of the Year Edition of Sekiro, a free update that brought some generally well-received new content to the game, including cosmetics and Remnants, a version of the iconic notes system from Bloodborne and the Souls games. These were welcome additions, but one major feature was the main event: boss rush gauntlets.
A Sekiro Sequel Could Work Wonders With Elden Ring’s Most Important Feature
FromSoftware fans would love another Sekiro game, and if a sequel ever happened, then it could work wonders with Elden Ring’s most prominent feature.
Bringing Sekiro’s Boss Rush Modes to Future FromSoftware Games
Sekiro features some truly iconic boss fights, and the Reflections of Strength and Gauntlet of Strength boss rush challenges celebrate some of these battles. Through these modes, players are tasked with facing major bosses back-to-back. If they lose, they have to start the gauntlet over from the first encounter. Completing the Reflections and Gauntlet of Strength challenges leads to valuable rewards, including new outfits, combat arts, and fights with unique, buffed versions of base-game bosses.
Iterating On Sekiro’s Boss Rush Modes
The boss rush modes of Sekiro are a perfect match for players who revel in the inherent, brutal challenge of FromSoftware’s games, so a similar feature would work well in a future game by the studio. While changes would have to be made to ensure that such challenges would work outside of Sekiro‘s singular combat system, there’s reason to believe that the feature would translate nicely. In fact, FromSoftware could probably even improve upon the central premise of a boss rush challenge in a future game.
While Sekiro is all about speed, intensity, and split-second reaction times, FromSoftware’s other leading franchises place a greater emphasis on deliberate and thoughtful gameplay. Even Bloodborne, which took basic Soulslike combat and cranked up the velocity by quite a bit, is still a game that rewards defensive and cautious play, as players have more long-range tools and evasive moves at their disposal. Even with FromSoftware evolving its formula over the last few years, this sort of methodical, flexible gameplay has value, and it could be explored through a boss rush mode similar to Sekiro‘s.
Soulslike games, for all their focus on action, feature elements of the survival genre, with players having to carefully manage various resources like healing supplies, items, and FP or mana. One could even argue that stamina itself is a resource that needs to be tracked. By including a boss rush mode in this type of game, this aspect of resource management could be placed in a different context, as players would be forced to master core combat mechanics in their journey to beat multiple beefed-up bosses without dying. FromSoftware excels at recontextualizing the combat systems of Soulslike games, with modes like Bloodborne‘s Chalice Dungeons being notable examples of this, so some sort of boss rush modes feel like a no-brainer.
Boss rush modes like those found in Sekiro: Shadows Die Twice would offer a way for players to test their mettle in future FromSoftware games, forcing mastery of central gameplay mechanics by stripping away any moments of reprieve that may be in the base game. Of course, this sort of mode could work outside the Soulslike framework as well, and there’s an argument to be made that other FromSoftware franchises, like Armored Core, could be an equally good fit for this sort of challenge.
Sekiro: Shadows Die Twice
A release from From Software, the team behind the exciting Dark Souls series, Sekiro: Shadows Die Twice follows the enigmatic Wolf as he attempts to protect a young royal from harm. Featuring fast-paced parry-based combat, Sekiro is a punishing action game that will truly test a player’s mettle.
- March 22, 2019
- Action RPG
- M for Mature: Blood and Gore, Violence