Windrose, an upcoming open-world survival game with a pirate theme, has crossed one million-plus wishlists on Steam. The milestone arrives amid a broader visibility push centered on the game’s well-received Steam demo.
While Steam wishlists are an imperfect proxy for demand, they remain one of the clearest public signals available for unreleased PC titles. This is particularly true whenever there is a widely played demo in the picture, suggesting many of those who wishlisted a trending game have already experienced everything they need to make a purchase decision. Windrose Crew, listed as both developer and publisher on the game’s Steam page, announced the millionth mark on Sunday, February 22.
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Windrose Dev Credits Demo for Growing Steam Momentum
In the announcement, Windrose Crew credited recent demo traffic and community activity for the jump, writing that the game had “passed the 1,000,000+ wishlists mark.” The studio framed the moment as both validation and pressure, emphasizing that the priority remains “to ship a great game.” Alongside the wishlist update, the studio shared a remastered “Drunken Sailor” trailer positioned as a broader feature overview, with emphasis on biomes, ship combat, and boarding. The post also pointed to bosses and other elements planned for the upcoming Steam Early Access build of Windrose.

Rearrange the covers into the correct US release order.
Rearrange the covers into the correct US release order.
Easy (5)Medium (7)Hard (10)
The messaging is timed around Steam Next Fest: February 2026 Edition, which Valve’s Steamworks documentation schedules for February 23 through March 2. Windrose’s demo is part of that window, aiming to generate a substantial volume of feedback that will inform the game’s final refinements ahead of its early access launch. The announcement also teased an incentive: completing the demo unlocks a cosmetic reward intended for base decoration once Early Access begins, presumably come spring 2026.
From an industry standpoint, the combination of a demo, a Next Fest slot, and a headline wishlist figure is a familiar playbook: it maximizes storefront impressions while giving Steam’s algorithms more user intent signals to work with. The main risk with this approach is that conversion from wishlist to sales depends heavily on timing, pricing, and whether the demo’s retention holds once the festival traffic normalizes. Separately, the studio said the next marketing beat will be at IGN Fan Fest on February 25, where it plans to debut another trailer. That kind of tentpole placement can matter for a new IP and suggests the Windrose marketing campaign has now begun in earnest.
How Windrose Differs from Other Recent Pirate-Themed Games
Windrose is currently pitched as a PvE survival game set in an alternative Age of Piracy, featuring solo and co-op play across land and sea, with procedural biomes and hand-crafted dungeons and quests. The project was previously branded as Crosswind before a late 2025 rebranding. Its Steam demo is currently sitting at “Very Positive” reviews, based on over 2,000 submissions. Some reviewers on Valve’s storefront described Windrose as a better version of Skull and Bones, while others posited they prefer its pirate gameplay over Sea of Thieves. In practice, although all three share a pirate theme, Windrose aims to deliver primarily a survival experience, with a large focus on resource gathering and base building.
According to player testimonies on social media, the current gameplay loop wasn’t set in stone from the outset. In fact, the 2025 closed alpha test was envisioned as a more traditional co-op PvE adventure with a pirate theme. “So many of us played it that way they changed the game,” explains one fan in a recent social media interaction. Windrose is still waiting for a release date, while its Steam release window is listed as “coming soon.” The game has so far been confirmed for PC only.
- Developer(s)
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Crosswind Crew
- Publisher(s)
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Crosswind Crew
- Multiplayer
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Online Co-Op, Online Multiplayer
Source: welktickler / Reddit

