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Home » Crimson Desert Releases New Update Targeted at Boss Fights
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Crimson Desert Releases New Update Targeted at Boss Fights

News RoomBy News Room15 May 20267 Mins Read
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Crimson Desert Releases New Update Targeted at Boss Fights

Pearl Abyss released another new update for Crimson Desert, continuing its impressive streak of improving the game and adding new content for players to dig into. Part of the reason why Crimson Desert has seen plenty of player support since it launched back in March is due to Pearl Abyss making concentrated efforts to fix things that players didn’t like, add new content, and continue pushing quality of life improvements.

In fact, that methodology has been intentional. While most developers publish some sort of roadmap to give players a heads-up on what’s coming beyond the game’s launch, Pearl Abyss purposely chose not to do that. Crimson Desert adheres to a player-first update strategy, relying on feedback and watching how the game is being played to help identify places to focus on adding more content or applying fixes. Rather than following set-in-stone dates or presuming to know what the audience wants, Pearl Abyss has been reactive to players and the feedback they’ve gotten, resulting in rapid-fire patches that have not only been well received by the community, but have also served to strengthen the product.

How to Replay Boss Fights in Crimson Desert

See how much you’ve improved in Crimson Desert by fighting its many bosses again through the Rematch feature.

The latest update for Crimson Desert looks to continue that trend as the patch notes are now available to give fans a heads-up on exactly what is changing. The biggest part of the May 15 update expands upon Crimson Desert‘s Rematch feature, which was only recently added a couple of weeks ago. Essentially, Rematch allows players to challenge previously defeated bosses again, either as they were at the time or using the Resonate option to scale them up to the player’s current level. In addition, any consumable items used during the rematch are refunded to the player after the match is over, so there’s no risk in using resources.

In terms of this update, Pearl Abyss has expanded the functionality further. Essentially, even more bosses can be challenged using Rematch, including certain bosses previously found in the Abyss. It’s worth noting that Abyss bosses have been adjusted for the rematch to take place on land. Players can use the Bosses Memory Fragments from the Journal to discover the rematch locations for each eligible boss.

Chronologic

Rearrange the covers into the correct US release order.




Chronologic
Rearrange the covers into the correct US release order.

Easy (5)Medium (7)Hard (10)

Outside of that, the update further improves the abilities for Crimson Desert‘s other playable characters, Oongka and Damiane. Players had previously noted that switching off Kliff didn’t feel as good because both Oongka and Damiane didn’t have nearly as many skills or abilities, especially the more powerful ones. Pearl Abyss heard the feedback loud and clear, and has continued to expand both character’s available options. This update allows Damiane to use new unarmed combat skills, while the pair now have access to an aerial stab move. Kliff can also use Blinding Flash Finisher while unarmed in combat.

While these updates have been positive and welcomed by the community, most still wonder when Crimson Desert might be getting something a bit more substantial. Thankfully, Pearl Abyss has revealed that it is working on DLC for Crimson Desert, though details on what it is will be shared once “concrete plans are set.” With how fast Pearl Abyss seems to work, it stands to reason that fans won’t have to wait too much longer to hear about what’s coming.

Gamoji

Guess the games from the emojis.




Gamoji

Guess the game from the emojis.

Gamoji
Guess the games from the emojis.

Easy (120s)Medium (90s)Hard (60s)

Gamoji

Guess the game from the emojis.

Crimson Desert Update 1.07.00 Patch Notes

Potential Boss Spoilers Below!New Additions


Added more bosses that can be challenged again in rematches.

  • The rematch locations for each boss are listed below and can also be found in Journal > Knowledge > Memory Fragments > Bosses. Additionally, rematch locations for bosses originally found in the Abyss have been adjusted to take place on land.

    • Muskan: Bonepit
    • Corrupted Caliburn: Fort Musket
    • Goyen: Spire of the Sun
    • Draven, the Crowcaller: Church of West Demeniss
    • Clockwork White Horn: Gate to Advancement
  • [Damiane] Added unarmed combat skills.

    • You can find the new skills by selecting “Fists” in the skill menu.
  • [Damiane/Oongka] Added “Aerial Stab” for Damiane and Oongka.
  • [Kliff] Added “Blinding Flash Finisher” for unarmed combat.
  • Added additional wolf and bear types that can be registered as mounts.
  • Added reins for certain mounts.

Main Improvements


Content

  • [Damiane] Fixed an issue where the “Elegant Carmine Leather Armor” appeared abnormally.
  • Fixed an issue where the “Faces on the Bounty Notice” could not be progressed if the player obtained Ulzok’s bounty notice before speaking with Yann.
  • Improved visual effects of “Champion’s Plate Gloves.”
  • Fixed an issue where the “Eastern Witch’s Fan” would disappear when extracted.
  • Fixed an issue where the Kuku Bird Egg would occasionally disappear from the nest.
  • Fixed an issue where some NPCs would appear abnormally at the Saltroad Trading Post.
  • Fixed an issue where the “Check the honey quality at the Pollengarth Apiary” could not be completed for “Ugmon’s Request.”
  • Fixed an issue while carrying out the “Protectors of the Abyss” quest, where tokens inserted into the door would disappear if only some of them had been inserted and the player moved too far away.
  • Fixed an issue where the “Plentiful Greeting” quest could not be progressed even when the relevant requirements were met.
  • Fixed an issue where floppy-eared bulldogs could not equip the “Sigil of Valor”.
  • Fixed an issue where Ibexes could not be sold to a fence.
  • Fixed an issue where missions could not be progressed if comrades were disbanded after moving to the mission location while assembled.
  • Fixed an issue where legendary mounts could not be summoned when switching to Kliff in certain situations.
  • Fixed an issue where the A.T.A.G. could not be summoned in certain situations.
  • Fixed an issue where the A.T.A.G. would occasionally not appear in the hangar.
  • Increased the number of animals in the world that can be used as mounts.

Controls

  • Fixed an issue where the eating animation would not be canceled by other actions while unarmed on Easy or Normal difficulty.
  • Fixed an issue where the handwheel on the coil pillar could only be interacted with from certain angles.

Combat / Action

  • [Oongka] Added a charge phase to Explosive Strike.
  • [Oongka] Improved chaining into “Stab” when dual-wielding.
  • [Damiane] Improved general movement animation while unarmed.
  • Improved most unarmed attacks and skills so that they can now successfully hit enemies lying on the ground.

UI

  • Fixed an issue where the icon for the “Sword of Starlight” differed from its actual appearance.
  • Fixed an issue where, when playing with a controller, certain key guides shown in the bottom-right area of the screen would display keyboard and mouse inputs.

Graphics & Settings

  • Fixed a GPU crash issue that occurred with AMD driver version 26.5.1.

Localization

  • Fixed various localization errors and improved localization quality across all languages.

Others


  • Fixed an issue where, when the “Display Melee Weapons” option was set to “Selected Only”, the sheath for a two-handed sword would be displayed while a one-handed sword and shield were equipped.
  • Fixed an issue where equipment equipped on horses would disappear in certain situations.
  • Fixed an issue where lions, tigers, and large wolves would fall over every time they were hit.
  • Fixed an issue where other actions could be performed while attacking on horseback.
  • Fixed an issue where two-handed cannons would flicker while sliding.
  • Fixed an issue where the player would glide an excessive distance during a jump attack while equipped with a sword and shield in certain situations.

Applied bug fixes and improvements regarding specific bosses.

  • Fixed an issue where certain attack patterns of Awakened Ludvig involved excessive gliding.
  • Fixed an issue where Blackstar’s health would not recover after retrying or giving up while fighting with the ultimate weapon during “Deferred Advance.”


Crimson Desert Tag Page Cover Art


Released

March 19, 2026

ESRB

Mature 17+ / Blood, Drug Reference, Intense Violence, Strong Language

Developer(s)

Pearl Abyss

Publisher(s)

Pearl Abyss


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