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Home » Mina The Hollower Is Selling Much Faster Than Shovel Knight
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Mina The Hollower Is Selling Much Faster Than Shovel Knight

News RoomBy News Room2 June 20262 Mins Read
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Mina The Hollower Is Selling Much Faster Than Shovel Knight

Mina The Hollower sold 300,000 copies in its first three days, developer Yacht Club Games has announced, far faster than the studio’s previous game, Shovel Knight. 

The sales figure comes from Bloomberg, who spoke with Yacht Club Games co-founder Sean Velasco. He said the strong sales so far mean the studio can continue operating as normal without making cuts or seeking outside investment. Yacht Club underwent layoffs and put a second project, a 3D Shovel Knight game, on hold over the course of Mina’s development.

Velasco previously said Mina was a “make or break” moment for Yacht Club after working on the game for six years, and that if it sold 200,000 copies, “that would be really, really great.”

Mina is selling far faster than Shovel Knight, which took around a week to sell 75,000 copies, according to Bloomberg. The stronger start is likely due in part to rave reviews, with Mina the Hollower currently tied with Forza Horizon 6 as the best-reviewed game of 2026 so far according to Metacritic. In GameSpot’s Mina the Hollower review, writer Steve Watts gave Yacht Club’s latest a 9/10, calling it a “masterpiece.”

Despite the strong start, Velasco said he is hoping Mina reaches even higher sales heights. He previously told Bloomberg if the game doesn’t sell a million copies he’d be “disappointed,” and has now said he wonders how the best-reviewed game of 2026 isn’t the fastest-selling game and cited a need to “close that gap.”

Mina the Hollower was originally slated to release in October 2025, until it was delayed indefinitely at the last minute, a delay that ended up being over six months. In an interview with GameSpot, Yacht Club’s David D’Angelo said the delay was to address the worst rooms in the Zelda-inspired adventure that needed more polish. It was also to make sure the game was balanced regardless of which route or items players were bringing to the game’s various encounters. 

“It was a lot of permutations of just ways to play the game that we were just going through over and over and over and trying to make sure no matter how you played the game, hopefully you’d have a good time,” D’Angelo said. 

For more on Mina, be sure to check out how the game was inspired by Pokemon and Final Fantasy Adventure, and for tips, consult our Mina the Hollower Guides Hub. 

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