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Home » Forgotten NES Games That Have Aged Like Fine Wine
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Forgotten NES Games That Have Aged Like Fine Wine

News RoomBy News Room15 September 20268 Mins Read
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Forgotten NES Games That Have Aged Like Fine Wine

The Nintendo Entertainment System’s most iconic games haven’t necessarily aged the best, as their reputations stem from their legacies and influence. Services like Nintendo Classics have helped preserve a few forgotten greats, but I doubt many people are scrounging through the lineup for NES hidden gems that still hold up in 2026. Well, this article aims to simplify that process.

Compared to the SNES and Sega Genesis, most NES games haven’t stood the test of time, and many of the console’s heavyweights were superseded by far better sequels on 16-bit hardware. As a result, the titles that have aged gracefully are largely standalone releases without direct successors, so they can stand on their own. More importantly, these NES games are just simple fun.

Joy Mech Fight Is The Best Fighting Game On The NES

Nintendo’s Forgotten First-Party Fighting Game

  • Available as part of Nintendo Classics.
  • A 1993 fighting game that was released only in Japan (before its 2023 Nintendo Classics debut).
  • TMNT: Tournament Fighters is the only NES fighting game that comes close to matching Joy Mech Fight​​​​​’s quality.

By 1993, the NES was very much old news, but Nintendo wasn’t quite ready to abandon ship. While not deemed worthy of a North American release, Joy Mech Fight found its way onto the Famicom, instantly establishing itself as the hardware’s most impressive fighting game. A decade after the horrendous Urban Champion, Nintendo redeemed itself by producing a game that felt far more in tune with the 16-bit post-Street Fighter 2 era than any fighter on the NES.

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As the console really struggled with full-body character sprites, Joy Mech Fight circumvented that issue by featuring fighters with unconnected body parts. The combat is shockingly fluid and allows for complexity through aerial flips, ranged attacks, and blocks. Nintendo also went with an over-the-top story about two mad scientists and their robot creations, with a roster of more than 30 (an absurd size for the NES).

Look, I’m not going to say that Joy Mech Fight feels like a modern fighting game, as that is certainly not the case. However, it is not only playable, but downright enjoyable. The gameplay is accessible without sacrificing depth; more importantly, most of the content revolves around single-player, so you can enjoy most of it.

Vice: Project Doom Oozes “Cool” Out Of Every Screen

A NES Action Game That Looks And Plays Perfectly

  • Available as part of Nintendo Classics.
  • A 1991 genre mashup with polished gameplay.

Released in North America a few months after the SNES’s debut, Vice: Project Doom fought and lost an impossible battle, and an NES release had no chance of buildinghype in the shadow of the new, shiny system and Super Mario World​​​. If it had just come out a year earlier, Aicom’s game might have garnered more recognition and acclaim; unfortunately, it had to settle for being one of the NES’s best and most underappreciated action epics.

Although hardly the only NES project to blend genres, Vice: Project Doom surpassed the likes of The Adventures of Bayou Billy by actually nailing all three playstyles, rather than shining in only one.

  • The core loop focuses on side-scrolling platforming action akin to Ninja Gaiden or Castlevania, but with better midair mobility. The backdrops are gorgeous, and the cutscenes are glorious cyberpunk cheese in the coolest possible way.
  • The second most prominent gameplay style shifts to a top-down perspective for vehicular combat, and the controls feel good while not sacrificing speed.
  • Finally, two stages feature first-person rail-shooting, which were definitely impressive in 1991.

Infamously, many games from this era were “Nintendo Hard,” but Vice: Project Doom mostly avoids relying on artificial difficulty. Don’t get me wrong: the campaign is quite challenging, but it doesn’t punish failure much (forgiving checkpoints and unlimited continues).

Wrath of the Black Manta Is Such A Captivating Oddity

The Most Campy B-Movie Game On The NES

  • wrath of the black manta interrogationImage by GameRant; Source: Taito, Kyugo Boueki
  • wrath of the black manta stage 2Image by GameRant; Source: Taito, Kyugo Boueki
  • wrath of the black manta stage 1Image by GameRant; Source: Taito, Kyugo Boueki

  • Not available as part of Nintendo Classics.
  • Also known as Ninja Cop Saizou, although the Japanese and North American versions are basically different games.

Unlike every other game in this article, Wrath of the Black Manta isn’t readily available through a subscription service, making it the most obscure of the bunch. Honestly, even if it were on Nintendo Online, Taito’s game would still win out, since it wasn’t particularly beloved at release and hasn’t undergone a retroactive reappraisal (as far as I can tell).

Black Manta is weird, and I mostly mean that as a compliment. Released in Japan as Ninja Cop Saizou, the North American version slaps on an anti-drug message, adds marvelous new cutscenes, trades the original’s anime look for a comic book art style, and introduces an unapologetically ’80s Saturday Morning Cartoon vibe, despite the game releasing in 1990. The “War on Drugs” story has aged like milk, but it fits the rest of the campaign’s B-movie camp well.

To be honest, I don’t think the mechanics have aged amazingly, as Black Manta mostly plays like your average 8-bit action-platformer. The physics and level design could be much better, but both are decent enough not to drag the experience down. However, the gameplay’s experimental nature, its surprisingly vast toolkit, and fascinating mechanics like the interrogation system combine to create a truly memorable adventure.

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Crystalis Is Still One Of The GOAT 8-Bit Action RPGs

Bridged The Gap Between The NES And SNES

Fighting a boss in Crystalis

  • Available as part of Nintendo Classics.
  • A 1990 action RPG with very little friction.

To be frank, Crystalis just about qualifies as “forgotten,” as it is among the more celebrated RPGs on the NES. That said, most people seem to skip directly to the SNES era when digging up old-school JRPGs, which is the right move since that system has a ridiculously strong selection of titles. However, if retro explorers want to try just one NES action RPG, they should pick Crystalis​​​​.

SNK predicted the genre’s direction in several ways, both mechanically and narratively. Set in a post-apocalyptic sci-fantasy world after a thermonuclear war, Crystalis opted for a more somber tone than was typical on the hardware, something that would become common in the SNES and PS1 generations. The game features proper progression and leveling, upgrades, item management, status effects, charge attacks, and even spells designed around non-combat behavior.

Crystalis has stood the test of time well because it doesn’t string players along with cryptic messages that constantly inject bursts of frustration into a run. NPCs give helpful clues that eliminate the need for a strategy guide, so you can just enjoy the 10-hour campaign without any extra reading.

The Mysterious Murasame Castle Is The Legend Of Zelda, But Much Faster

It Has Aged Better, Too

takamaru preparing to fight a group of enemies

  • Available as part of Nintendo Classics.
  • A 1986 Japan-exclusive that also needed a peripheral.

Previously, I praised Vice: Project Doom for not embracing the “Nintendo Hard” mantra… well, The Mysterious Murasame Castle decided to go down a different route. First, I need to say Nintendo didn’t pull any punches with this 1986 release, forcing players to contend with aggressive enemies, little room for error, and strict time limits. If that sounds exhausting, you might want to skip this one.

However, in terms of everything else, The Mysterious Murasame Castle mostly hits the mark. Although it uses the same engine as The Legend of Zelda, the gameplay prioritizes fast-paced movement and relentless action, almost akin to a mix of an action game like Shinobi and an exploration RPG. For 1986, the controls are incredibly responsive and tight, arguably among the best of their era.

Murasame Castle required the Famicom Disk System, a peripheral that was never released in North America. Unlike The Legend of Zelda, which received a standard NES cartridge version, Murasame Castle was never given that chance. This meant this first-party Nintendo game could never leave Japan during its original run, and the GBA version also remained locked in its country of origin.

Thank heavens for Nintendo Classics.


5 Forgotten NES Games That Have Aged Like Fine Wine


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6 Near-Perfect NES Games Nobody Played







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