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Home » Origins Release Confirmed for 2027
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Origins Release Confirmed for 2027

News RoomBy News Room5 October 20264 Mins Read
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Origins Release Confirmed for 2027

Dragon Age has changed considerably since BioWare first introduced players to Thedas, but a fan-driven 2027 release will bring it back to its roots. The series has gone from the tactical, party-based role-playing of Dragon Age: Origins to the more action-focused direction seen in later entries, but the original Dragon Age game has never disappeared from the conversation. Its characters, branching choices, romances, and so forth have kept Dragon Age: Origins alive well beyond its 2009 release.

One of the biggest headaches around Dragon Age: Origins today is getting it running. The Eclipse engine was built specifically for the game, and keeping a 17-year-old CRPG running smoothly on modern hardware is a very different problem from simply installing an old game. Players have continued to find ways around those limitations through mods and community tools, but one group is taking a considerably more ambitious approach to Dragon Age: Origins.

Dragon Age Writer Comments on Dragon Age 5

Former BioWare employee and Dragon Age writer David Gaider comments on the current state of the series and what he would do with Dragon Age 5.

Dragon Age: Origins Recomp Will Bypass the Many Issues on PC

A group of six developers has been decompiling Dragon Age: Origins, and the project has now reached a major milestone. According to one of the developers (Reddit user Shot_Let_1344) behind the project, it is currently 60% decompiled and 55% linked after nearly three years of work. The team says it has a strong understanding of Dragon Age: Origins‘ Eclipse engine and most of the game’s general logic, with the eventual goal of making the decompiled project publicly available once it reaches roughly 90% decompiled and linked.

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The scale of the Dragon Age: Origins decompilation becomes clearer when looking at what 60% actually represents. According to the dev, Dragon Age: Origins contains 34,415 functions, each of which needs to be worked through during the decompilation process. The team is effectively converting the original game’s machine code back into readable C code, with some functions requiring considerably more work than others. With the project now 60% decompiled, the developers estimate the Dragon Age: Origins decompilation could be ready for release in 2027.

dragon-age-origins-remaster-almost-happened

Reaching that milestone could give Dragon Age: Origins considerably more room to evolve on modern hardware, at least thanks to this fan contribution. The developers want the decompiled Dragon Age: Origins code to eventually support modern compilers and a 64-bit build, while also exploring official controller support, engine fixes, and potentially co-op, going well above even the best Dragon Age: Origins mods. That said, the Dragon Age: Origins decompilation could also give modders new opportunities to create tools for custom campaigns, although the developers have explained that decompiling the original Dragon Age toolset would be a separate project.


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For now, the Dragon Age: Origins decompilation project remains a work in progress. The project is currently closed-source, with the developers planning to release the Dragon Age: Origins decompiled code on GitHub once roughly 90% of the project has been decompiled and linked. The team intends to continue working toward 100% afterward, although the developers acknowledge that the final stretch could be more difficult because of differences in compilers, hardware, and environments.


Dragon Age Origins Tag Page Cover Art


Released

November 3, 2009

ESRB

M for Mature: Blood, Intense Violence, Language, Partial Nudity, Sexual Content

Publisher(s)

Electronic Arts

Engine

Eclipse


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