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Home » Final Fantasy 14 Back Online With New Update After 24-Hour Maintenance
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Final Fantasy 14 Back Online With New Update After 24-Hour Maintenance

News RoomBy News Room13 October 20268 Mins Read
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Final Fantasy 14 Back Online With New Update After 24-Hour Maintenance

The latest update for Final Fantasy 14, Patch 7.57, was released following 24 hours of server maintenance that temporarily prevented players from accessing the game. The new Final Fantasy 14 content patch is part of a busy October schedule for Square Enix’s critically acclaimed MMORPG.

Final Fantasy 14’s 7.57 content patch arrived over a month after Patch 7.56 went live on September 8. Patch 7.56 saw the release of the Beastmaster Limited Job, along with some new main story quests to tide players over until Evercold launches in January. The September patch also fixed some outstanding issues with the Occult Crescent: North Horn field operation zone, along with some problems exclusive to the Nintendo Switch 2 game client.

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Final Fantasy 14 Returns With New Features Following 24-Hour Server Maintenance

Although server maintenance caused Final Fantasy 14 players to have less time to complete the Final Fantasy 15 crossover event, the update introduced a feature for some players to utilize once the game came back online at 6:00 AM Eastern. The main feature of Final Fantasy 14 Patch 7.57 is called Same-region Player Matching, which is currently only available to players in the Japanese data centers of Elemental, Gaia, Mana, and Meteor. This new system allows players within the same geographical region to use a shared Duty Finder and Party Finder without needing to travel to other data centers or servers just to find a group. The updated player matching system will smooth out wait times when using Duty Roulette or when queuing up for specific boss encounters. The new matching system will be rolled out to North American and European servers over the coming weeks.

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Final Fantasy 14’s new update also included some changes pertaining to the Beastmaster and the Crucible of the Unbroken. When a player orders their pet to “Stay” using the pet bar on the user interface, executing Tempered Release and Parting Blow will now allow the beast companion to face the target even when they remain stationary. This change was made in light of the fact that beasts did not previously turn to face their target when ordered to stay in place beforehand. Additionally, the Crucible Rankings system will go live on October 26 at 1:00 AM Eastern and run through late November, offering skilled Beastmasters a way to gain some new cosmetics.

Patch 7.57’s arrival comes two days before the 2026 edition of All Saints’ Wake begins on October 15. This Halloween-themed event will reward Final Fantasy 14 players who complete the limited-time quest “We Scare Bears” with a set of cosmetic Grisly Bear Attire. Additional housing items can also be collected during the event. All Saints’ Wake will run from October 15 to November 2 and will be available to all players level 15 and up, including free trial users. Items that were obtainable in previous All Saint’s Wake events, such as the Ambulario mount, can be purchased from the FF14 Online Store once the festivities begin.


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Additionally, the Final Fantasy 7 Remake crossover attraction “Keybound Brawler” will be available in the Manderville Gold Saucer starting October 28. Players looking forward to more news about Evercold can tune into Final Fantasy 14‘s Tokyo FanFest keynote on October 30, starting at 10:00 PM Eastern.

Final Fantasy 14 Patch 7.57 Notes (October 13, 2026)

Battle System

When, as beastmaster, a beast has been ordered to “Stay” and is subsequently instructed to perform “Tempered Release” or “Parting Blow,” it will now carry out the action after turning to face the target. Since pets do not change direction while commanded to “Stay,” beasts would fail to execute these actions if they were not facing the target.

The following additions and adjustments have been made to the Crucible of the Unbroken:

  • The Crucible Mode selected before challenging a board (Standard/First Degree/Second Degree/Third Degree) will be saved temporarily, and the mode used in your previous attempt will be set as the default until you log out.
  • When reviewing your team composition before entering an enemy space, familiars will be registered to battlehorns automatically if your team consists of three or fewer familiars.
  • Familiars set to battlehorns may still be adjusted manually in the event they were automatically registered.
  • When entering an enemy space when one or more battlehorns is unassigned, the warning prompt that appears before entering will be set to “No” by default.
  • The score for defeating elite enemies has been increased from 625 to 800.
  • The score bonus Sleepless Survival has been increased from 375 to 1,000.

Season 1 of Crucible Rankings will begin on Sunday, October 25, 2026, at 10 p.m. (PDT) and run until late November 2026.

Players may choose to compete for the highest score achieved within the Crucible of the Unbroken. Scores must be recorded on a player’s Home World, and rankings will be aggregated per physical data center. To record scores eligible for rankings, players must set Crucible Mode to the third degree and check the box in front of “Participate in rankings.”

Ranking scores are compiled from the last three attempts of each board within the Crucible. Your current Crucible Ranking score may be confirmed by speaking with Lauda in the Central Shroud (X:21.9 Y:22.8).

Crucible Rankings will be featured on a special page of the Lodestone. When the season ends, the top 300 ranking players from each physical data center will receive vouchers via the moogle delivery service.

Another announcement will be made when the season ends. Once the ranking period has ended, it will be followed by a preseason phase. Season 2 will begin after a certain period of preseason has passed. Season starting and ending times are subject to change.

System

Same-region player matching has been implemented in Japanese data centers. With the introduction of same-region matching, the scope of player matching will expand to cover all logical data centers on the same physical data center.

This means that all players within the Japanese physical data center will be eligible for matchmaking and party recruitment, regardless of their current World. Once same-region player matching has been confirmed to operate stably on the Japan data center, it will be rolled out in turn to other data centers.

Resolved Issues

The following issues have been addressed.

  • An issue when playing as beastmaster wherein dullahans in the following areas were not affected by the action Capture:
  • North Shroud / Amdapor Keep / The Tam-Tara Deepcroft (Hard)
  • An issue when playing as beastmaster wherein executing the action Calamity while distanced from a target would occasionally not inflict damage.
  • An issue when playing as a beastmaster wherein speaking with Lauda before accessing the Master’s Bestiary would cause subcommands to become unusable.
  • An issue when playing the Crucible of the Unbroken wherein switching out summoned familiars under the effect of Cover, granted by the duty action Snarl, would nullify the damage of simultaneously performed enemy attacks.
  • An issue when playing the Crucible of the Unbroken wherein proceeding to an enemy space would, at certain times, prevent access to the Board Layout via the duty-specific window.
  • An issue when playing the Crucible of the Unbroken wherein an incorrect area of effect was indicated for the drake piece action Blowing Ring of Fire.
  • An issue when playing the Crucible of the Unbroken wherein inflicting a specifically timed knockback upon a great wisp piece, summoned by the ogre piece, would cause the affected enemy to freeze, thereby preventing battle continuation.
  • An issue when playing the Crucible of the Unbroken with a gamepad wherein the default cursor location for loot and treasure windows was incorrect.
  • An issue wherein engaging a different enemy after executing certain actions would occasionally cause your companion chocobo to attack an unintended enemy.
  • An issue when playing as a Lalafell wherein using consumable items with a beastmaster weapon drawn would cause weapon graphics to display incorrectly.
  • An issue wherein using Teleport or Return while mounted on the interstellar leafkin would cause effects to display incorrectly.
  • An issue wherein certain achievements listed in the Recommended window were incorrect.
  • Other various issues have also been addressed.

Known Issues

  • An issue wherein the end date for Season 1 of the Crucible Rankings is incorrectly listed as “Early December”.
  • In Crystalline Conflict, when registering for a ranked match in the Japanese data center, players are unable to register unless they are on a World in the Elemental data center. Until this issue is resolved, please use the World Visit System to travel to a World in the Elemental data center before registering for a ranked match.


Final Fantasy 14 Tag Page Cover Art


Released

August 27, 2013

ESRB

Teen / Blood, Language, Partial Nudity, Sexual Themes, Use of Alcohol and Tobacco, Violence, In-Game Purchases, Users Interact

Engine

Originally the Crystal Tools engine, but currently it’s a custom engine using parts of the Luminous Engine.

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