Some of the most interesting things to do in GTA 6 might never show up as map icons. A drive through Vice City could turn into an impromptu street race, while a walk down the sidewalk could put Jason close enough to watch the police make an arrest, especially with GTA 6‘s Focus gameplay feature. Both are possibilities in the open world, and both offer a better sense of what Rockstar is doing with Vice City than a side-by-side comparison of map sizes ever could.
Red Dead Redemption 2 is probably the best point of reference for how that might feel. Riding into town to pick up supplies could take a lot longer than expected if Arthur Morgan heard someone calling for help or noticed something strange just off the road. GTA 6 brings that same idea into a setting where a single city block can put Jason and Lucia within earshot of several conversations. The interesting question is how much of Vice City’s open-world map players will stumble across simply because they took a different route.
GTA 6’s Open World Puts an Emphasis on Emergent Gameplay
Rockstar North co-studio head and head of development Rob Nelson addressed that part of GTA 6’s open world in an interview with IGN. Nelson pointed to Red Dead Redemption 2 when discussing how much there is to discover outside the main story, explaining that Rockstar is leaving some of those discoveries up to the player. In Nelson’s own words,
“There’s a whole lot of stuff that you discover emergently that we’re not necessarily directing you to through objectives or blips or icons on a map as well.”
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Nelson also spoke about open-world freedom in Edge’s November 2026 cover story. There, the conversation shifted from what players can stumble into to how much time they might want to spend doing any one thing. GTA 6 has working buses and trains, for example, so someone who wants to see more of Leonida can spend part of the day riding across it without getting behind the wheel. Why is this important? According to Nelson,
“You don’t want to feel like you’re foisting things on the player and then have them feel like they want to reject those things. It’s more about trying to let people lean into the way they want to play.”
In other words, not only are GTA 6‘s open-world activities something players can choose to do as they wish, but there are also many other elements around the map that come up naturally in gameplay. That ranges from conversations to street races and everything in between. As Jason and/or Lucia, players can hold up gas stations and stores, find themselves caught up in shootouts, try to lose cops, shoot some hoops, or go for a lovely walk down a Vice City beach together.
Many fans will no doubt want to progress GTA 6‘s story and see what happens to Jason and Lucia by the time credits roll, but Rockstar also wants to support players who want to stop and smell the roses. Ultimately, GTA 6’s open world is designed for whomever is playing it, and that’s an exciting prospect.


- Released
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November 19, 2026
- ESRB
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Rating Pending – Likely Mature 17+
Source: IGN, Edge





Image via Rockstar Games
Image via Rockstar Games
Image via Rockstar Games