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Home » PS5 Sales Just Won’t Quit
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PS5 Sales Just Won’t Quit

News RoomBy News Room12 November 20263 Mins Read
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PS5 Sales Just Won’t Quit

The PlayStation 5 has faced plenty of challenges. It was basically impossible to get when it launched during the pandemic. It took a while for it to get its first big, exclusive next-gen blockbusters. In more recent years, a new wave of supply chain shocks have propelled annual price increases rather than the traditional price cuts. Despite all of this, the PS5 has soldiered on. It’s now sold 100 million. That seems surprisingly good, all things considered.

That number was added to Sony’s official console sales tracking page overnight, and is current as of November 10, 2026. That means it’s captured an influx of new console sales thanks to Marvel’s Wolverine and people preparing for the launch of Grand Theft Auto 6, even before the big holiday sales blitz coming later this month and next. That’s also the sell-in number, meaning the total number of PS5s sitting in people’s homes as well as on store shelves at the moment.

As This Week in Video Games points out, Sony reported 2.6 million PS5 console sales in the most recent earnings period ending September 30. That means another 2 million were sold in just October and the first 10 days of November alone.

Just to put this into perspective, here’s how much other consoles had sold after 6 years* on the market:

PS4: >103m
PS3: >70m
PS2: >103m
PS1: >77m
Switch: >122m
Wii: >97m
3DS: >65m
DS: >136m
Series: >38m
XOne: >49m
360: >60m

Not too bad for a console that has gone up in cost.… https://t.co/7Z9JIpIh1H

— Daniel Ahmad (@ZhugeEX) November 11, 2026

All of this is reportedly tracking behind both the PS4 and the PS2. As Niko Partners’ Daniel Ahmad points out, industry estimates put those consoles at 103 million sales at a similar point in their life cycles (approximately 72 months in). The PS5 is still performing way above the PS1 and PS3, not to mention the Nintendo Wii, which was considered a sales coup by the Mario maker at the time. It’s not posting Switch 1 or DS numbers, but those portable gaming devices were also much cheaper and not competing directly in the high-end console gaming space.

There are two ways to interpret these results. The first is that Sony blew it. Coming off the sales momentum of the PS4 and in a cycle where Xbox has been in continual decline, not only has the PS5 failed to capitalize on its biggest rival’s failures, it also hasn’t even been able to perfectly match the success of its own predecessor. The second interpretation is that the PS5 has held steady despite all of the headwinds, including the last couple of years of tariff-driven price hikes and RAM-fueled component shortages.

Would the PS5 be surpassing the PS4 if not for the fact that it’s now $200 more than it was at launch? Would it be the best-selling Sony console ever if the company hadn’t embarked on a disastrous live-service development and acquisition side quest that burned billions on products not enough people wanted or that never materialized in the first place, and instead poured those resources into expanding its existing pipeline of single-player, GOTY-quality blockbusters? Maybe.

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