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Home » GTA Finds New Ways To Print Money With Pricey Mod Marketplace
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GTA Finds New Ways To Print Money With Pricey Mod Marketplace

News RoomBy News Room14 January 20263 Mins Read
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GTA Finds New Ways To Print Money With Pricey Mod Marketplace

Rockstar Games has just launched the Cfx Marketplace, described as “a curated digital storefront” which will allow a select group of creators “to share and sell” mods for both Grand Theft Auto V and Red Dead Redemption II.

Rockstar Games, and by extension its parent company Take-Two Interactive, has a harsh and often litigious relationship with its modding community. Although the developer has never truly been supportive of modding efforts for its games, Rockstar’s laser-focused approach to issuing GTA-related takedown notices took root in 2019, following a string of DMCA takedowns for mods on both ModDB and GTA5-Mods.

As a user on the GTA Forums explained, this new wave of takedown notices was attributed to a change in Rockstar Games’ user agreement in 2019 that banned modding, while the previous 2017 agreement had no such provision. (That previous user agreement has since been “excluded from the wayback machine” and therefore can no longer be found online.)

Rockstar Games / Kotaku


Since then, Take-Two’s legal team has been ruthless in their legal pursuits against a string of Grand Theft Auto mods. In 2025 alone, the mod teams behind Liberty City Preservation Project (a mod which transplanted GTA IV’s map into GTA V), a web browser port of GTA: Vice City, and Project Vice (which modded Grand Theft Auto VI’s leaked map data into GTA V) were all issued DMCA takedown notices by Take-Two Interactive.

However, in spite of all this, Rockstar Games announced an exception to their “policy on mods” in 2022, following the ever-growing popularity of Cfx.re’s Grand Theft Auto V and Red Dead Redemption II roleplay servers FiveM and RedM. Then, in 2023, Rockstar Games revealed that Cfx.re was “now officially a part of Rockstar Games.”

Funnily enough, in 2015, Rockstar Games banned the Rockstar Social Club accounts of several of the members behind FiveM. Rockstar Games then issued an official statement which explained that the FiveM project “is an unauthorized alternate multiplayer service that contains code designed to facilitate piracy.”

The GTA mods will be monetized

Earlier this week on January 12, Cfx announced the Cfx Marketplace, which they described as “a curated digital storefront where talented FiveM/RedM creators can share and sell their work.” Although the marketplace is clearly aimed at GTA V and RDR II server owners, the official news post states that “there’s something for every server and every player,” including “purchasable props, scripts, maps, and much more.”

The marketplace features a handful of mods that are free to download, as well as mods that require a $23.99 recurring monthly fee and bundles that cost upwards of $467.99. For the time being, Cfx has only partnered with a “select group” of modders for its initial launch. It’s also not clear exactly how much of a cut Take-Two Interactive is getting from these purchases.

It could be argued that the creation of the Cfx Marketplace is Rockstar Games’ attempt at providing a space for server owners to find mods that are immune to takedown notices, as, according to commenters on Cfx’s news post, dozens of paid, non-Rockstar-authorized mods have been banned in the past for featuring third-party assets.

The timing is also somewhat suspicious, as this “initial launch” looks a lot like a trial run for a Grand Theft Auto VI mod marketplace to me. I’d also be curious to find out exactly how much of a cut, if any, Rockstar Games and Take-Two are getting from these purchases, although said information is seemingly absent from any of the official Cfx Marketplace news posts.

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