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Home » After Tough Launch, Samson Dev Promises More Polish And Refinements This Month
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After Tough Launch, Samson Dev Promises More Polish And Refinements This Month

News RoomBy News Room10 April 20262 Mins Read
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After Tough Launch, Samson Dev Promises More Polish And Refinements This Month

Samson: A Tyndalston Story launched on April 8, and it wasn’t all that well received, due in part to the crime game’s string of technical issues that players have complained about. Developer Liquid Swords, a team made up of former Just Cause developers, has now outlined what is to come in regards to updates this month to address issues and improve the experience.

Samson’s first update arrived on April 9, addressing a number of issues, and the second update will come out on April 15. This will focus on improving stability and “refining” the gameplay. The update will also add more polish to the game and include other updates based on fan feedback. The full patch notes were not released for this upcoming update, however.

A third update will arrive on April 22, but there are no details yet on what it will include as of yet.

Liquid Swords also announced that three more fixes that didn’t make it into the April 9 patch for Samson are available now. These include fixes for progression-blockers for the “Hot Iron” and “Consulting Doctor” missions. The patch also fixes controller sensitivity issues.

“Thanks for sticking with us! We’re excited to keep improving the experience together,” Liquid Swords said. “We also want to thank you for playing Samson, and giving us such thoughtful feedback on your experience.”

Liquid Swords boss Christofer Sundberg told fans to expect bugs and technical issues at launch, so the game’s challenging debut was not a surprise. He also said success was not guaranteed for Samson, saying he understands it’s possible “everything that we have invested might burn a few months from now” if the game does not perform.

Liquid Swords began development on Samson with grander plans in mind, but in 2025, the studio laid off half its staff and had to scale back the game and make other changes. For more, you can read GameSpot’s interview with Sundberg in which he discussed the layoffs, comparisons to GTA, and how he’s staking his own money on Samson.

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