Speaking about the development of Assassin’s Creed Black Flag Resynced, game director Richard Knight revealed at the extent that Ubisoft had to go, resulting in a complete rebuild from the original 2013 title. There’s been a lot of positivity around Assassin’s Creed Black Flag Resynced, with longtime fans looking forward to returning to the beloved title and newcomers getting an opportunity to check out the game for the first time.
Despite the existence of Assassin’s Creed Black Flag Resynced being known well before Ubisoft revealed it, the extent of the changes the game brought to the table was more of a surprise. While there’s constant debate around the idea of what is a Remaster vs a Remake, there’s little doubt that Assassin’s Creed Black Flag Resynced fits into the latter category. Not only was the game seeing a visual upgrade thanks to it moving to the Anvil Engine, many of the game’s core systems and mechanics were overhauled as well. However, the level of work required was likely a lot higher than many imagined.
“Quite Frankly, It’s a Brand New Game”
In speaking to JorRaptor about the development of Assassin’s Creed Black Flag Resynced, game director Richard Knight revealed just how much work went into bringing it to life. While Assassin’s Creed Black Flag Resynced stays faithful to what people liked about the original 2013 game, the story and gameplay, the development team at Ubisoft essentially had to create a brand-new game because none of the original code could be salvaged or reused.
Scratch & Peek

Identify the cover art while scratching off as little foil as
possible.
Knight explained that the codebase and tech being used to power the original game was so different from what was being used that it could really only be used as reference. In fact, Knight revealed that the team could “occasionally pull an asset as a placeholder or something to model the new stuff” but for the most part, the code was used to see how things worked and then rebuilt to fit the new technology of the Anvil Engine.
“Sometimes we can occasionally pull an asset as a placeholder or something to model the new stuff. But mostly we just look into the code to see how things work, to look into the data, to see how certain things worked, to learn some of the secrets. But we effectively have to rebuild.”
From the start, Knight explained that many of the overhauled features for Assassin’s Creed Black Flag Resynced, including the stealth, combat, and new narrative content, were always planned from the start, but Ubisoft wasn’t able to reuse or lean on any of the legacy code for the rest of the experience. So there wasn’t a feeling of wanting to rebuild certain systems to bring them up to speed with the other parts of the game, but more of a necessity in order to make them function and work at all.
What’s That Weapon?

Identify the silhouettes before time runs out.

Identify the silhouettes before time runs out.
Easy (7.5s)Medium (5.0s)Hard (2.5s)Permadeath (2.5s)
Regardless, the work needed to bring the game to life was clearly worth the effort, as Assassin’s Creed Black Flag Resynced has hit multiple sales milestones and become a major hit for Ubisoft. As of July 17, Ubisoft revealed that Assassin’s Creed Black Flag Resynced has sold more than 3 million copies in about a week. To celebrate the milestone, Ubisoft is preparing to bring New Game Plus to the experience, letting players jump right back in once the credits roll. At this time, Ubisoft hasn’t revealed a launch date for the game mode or specifics on what it entails.
- Released
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July 9, 2026
- ESRB
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Mature 17+ / Blood, Sexual Themes, Strong Language, Use of Alcohol, Violence / In-Game Purchases, Users Interact





Image via Ubisoft
Image via Ubisoft