Battlefield 6 reveals the Casino Heist limited time event, adding a new map and game rules along with exclusive rewards only available for a limited time. The second phase of Season 5 of Battlefield 6 launches on November 10 and ahead of the Casino Heist event, EA is giving players a look at what to expect as well as the patch notes.
As part of the November 10 update, EA is planning the next major limited-time event following on the heels of the recent Battlefield 6 and Dead Space crossover. Casino Heist takes players to the European Casino, a brand-new map as part of this update that is a fast-paced infantry experience. Dominating the skyline at the center of the map is a massive tower, and, as expected, players can blow it up to create a spectacular amount of destruction that further changes the landscape with wreckage and rubble.
As for the Casino Heist event, which was teased inside the Battlefield 6 Season 5 roadmap, players will be completing special objectives and contracts across Multiplayer and REDSEC that awards a new in-game resource called Dough. Contracts can include a variety of objectives, including getting eliminations, playing the objective, to longer-term goals that may span across multiple matches. Dough can also be earned in smaller quantities by eliminating enemy soldiers and players, adding to the total earned from contracts. In fact, EA teased that players who continually complete contracts can unlock an additional challenge and bonus reward.
Naturally, earn enough Dough and players can spend it on various event rewards only available throughout the length of the Casino Heist event. As expected, there is a new reward track that includes a variety of event-exclusive rewards from weapon stickers, decals, and other customization items, to some higher-tier rewards like the new Heist Mask Soldier Skins and Heist-themed Soldier Skin variants. Players will also be able to unlock additional cosmetics for weapons, vehicles, and player profiles.
Battlefield 6 Update 2.1.2.0 Patch Notes
- Seasonal Leaderboards: Track your standing across Career, Game Modes, and Classes with seasonal filtering, a Friends-Only filter, and a Sticky Player Row that keeps your rank visible at all times.
- Weapon & Attachment Balance Pass: Tuned damage drop-off, recoil recovery, and handling across the Mini Scout, SVDM, M39 EMR, SCW-10, GRT-BC, and KTS100 MK8, alongside customisation point and attribute updates for Extended Magazines, Match Grade Ammunition, and muzzle attachments.
- Conquest Vehicle Layouts & Vegas Strip Modes: Added the M142 MRAS to Conquest on Area 51, Railway to Golmud, Operation Firestorm, and Mirak Valley, and expanded Vegas Strip to support Rush, Team Deathmatch, and Domination.
- Portal & Custom Lobby Enhancements: Added Area 51, Vegas Strip, and the M142 MRAS to Portal, exposed new ScreenEffects and SoldierEffects parameters, and improved Custom Lobby stability and Spectator Mode controls.
- REDSEC & Rapid Royale Polish: Refined Battle Royale missions, Phantom Program progression, Rapid Royale loot and UI elements, Casual Battle Royale Recommended Zone, and Proximity Chat arrives in Rapid Royale.
BATTLEFIELD 6 FREE TRIAL
From November 13 – 16, Battlefield 6 is FREE TO PLAY* in Las Vegas. Ante up for all-out warfare in Conquest and Escalation, or complete contracts, earn dough, and unlock rewards in a high-stakes Casino Heist event.
*Requires Battlefield REDSEC and all game updates. Includes optional in-game purchases. Limited time offer. Conditions and restrictions apply. See battlefield.com/disclaimers for details.
SERVER BROWSER
In case you have missed it, we are rolling out the Server Browser in Battlefield 6 early, starting with a Limited Public Scale Test launching shortly after the Casino Heist update. This stage of implementation will allow our development team to stress-test server loads, observe live queue performance, and validate matchmaking backfill with real squads.
Once this test has been completed and the necessary metrics have been verified, we will roll out the Server Browser fully to all Battlefield 6 players worldwide.
Head over to our Community Update – Server Browser Coming Soon blog to learn more.
CHANGELOG
WEAPONS:
- Iron sights no longer clip into the 2.50x optic on the VCR-2.
- The “To the Grave” weapon package no longer causes the soldier’s fingers to clip through its attachment.
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Z84M
- The pull tab now displays correctly during reload animations.
- Magazines and sights no longer clip during weapon inspections when an underbarrel attachment is equipped.
- The 30-Round Fast Magazine for the PW7A2 now displays a consistent description.
- The 200-Round Belt Box now displays an accurate description on the L110 and M123K.
- The SGX Extended Barrel now displays the correct description.
- Corrected the penetration multipliers for Hollow Point, Frangible, and Tungsten Core ammunition attachments on the M121 A2.
- The RSPR 5-point Muzzle Brake no longer provides greater recoil reduction than intended.
- Updated the description of the Underslung Mount attachment for clarity.
- Updated the layer icon for the 5-Round Fast Magazine on the Interdictor.
- Resolved an issue where attachment 3D previews for the VSSM and LMR27 appeared misaligned and blurred in the Loadouts menu.
- The Royal Navy Dive Knife now plays its intended first-person takedown defender animation.
- Equipping the Standard Suppressor on the L115 now applies its intended hip-fire accuracy penalty.
- Tungsten Core penetration ammunition on the L115 and Interdictor now applies the intended recoil values.
- Corrected in-game descriptions across Low-Power Variable Optics and Thermal Sights (excluding the SU-230 and 1P86) to indicate that aiming down sights reduces movement speed
- Applied the intended aim-down-sights movement speed penalty to the TH-RDS 1.00x Thermal Hybrid.
- The M417 A2 25-Round Magazine attachment cost has been corrected from 15 points to 20 points.
- Deploying with the 50-Round Loose Belt on the M/60 now grants the intended 250 total rounds on spawn instead of 150 rounds.
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MK24
- Corrected the attachment point cost for the Frangible ammunition attachment.
- Magazine attachments now display the correct attachment point costs.
- The bipod rail no longer appears when a handstop grip is equipped.
- Resolved an issue where the Underslung Mount grenade launcher attachment was granted incorrect ammunition counts and caused a broken reload animation.
- Corrected the UI icon for the Aftermarket Buffer attachment.
Weapon & Attachment Balance Updates
We have tuned several primary weapons and high-pick-rate attachments to better define their combat roles, reward deliberate shot pacing, and ensure extended magazines and specialised ammunition carry meaningful handling trade-offs.
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Mini Scout:
- Added a third damage drop-off step at 150m. Beyond 150m, the Mini Scout no longer deals a one-hit headshot elimination, dealing 50 damage to the chest and 33.5 damage to limbs (three hits to eliminate via limb shots).
- Developer Comment: The Mini Scout features best-in-class handling, rate of fire, bullet velocity, and potential magazine capacity, alongside an innate straight-pull bolt mechanism. Combined with an infinite headshot kill distance, it rendered other sniper rifles moot, provided a player landed headshots. This adjustment preserves its dominance at close range with rapid follow-up headshots without an overly forgiving sweetspot, removing one-hit kill headshot potential beyond 150m.
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SCW-10:
- Added a damage drop-off step at 55m (dealing 14.3 chest damage from 55–75m) and a new minimum damage floor of 12.76 beyond 75m.
- Developer Comment: This small change helps the SCW-10 stay in its intended close-quarters lane (particularly in Battle Royale), while creating competitive breathing room for the UMG-40 and RSPR.
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GRT-BC:
- Increased base aim-down-sights speed by one tier to match the submachine gun baseline.
- Factory and Light Barrels now grant hip-fire accuracy improvements instead of aim-down-sights speed bonuses.
- Extended Barrel now grants recoil reduction at the cost of an aim-down-sights speed penalty.
- Developer Comment: The GRT-BC was increasingly overshadowed by the BROD 3. These adjustments give the platform a distinct combat role bridging Carbines and Submachine Guns, leveraging its compact bullpup profile for innate aim-down-sights speed, while allowing the extended barrel handguard to add stabilising front-end weight for better recoil control.
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KTS100 MK8:
- Increased deploy time index by one step to align with the RPKM and RPK-74M.
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Reworked magazine attributes:
- 60-Round Drum (Regular): + Draw Speed.
- 60-Round Fast Drum: + Aim-Down-Sights Move Dispersion.
- 45-Round Compact (Compact 1): -25% Capacity, +Aim-Down-Sights Speed, +Draw Speed, +Sway, +Aim-Down-Sights Moving Dispersion.
- 50-Round Compact (Compact 2): -17% Capacity, +Draw Speed, +Sway, +Aim-Down-Sights Moving Dispersion.
- 45-Round Fast Magazine (Compact 3): -25% Capacity, +Aim-Down-Sights Speed, +Draw Speed, +Sway, +Aim-Down-Sights Moving Dispersion, +Reload Speed.
- Developer Comment: Re-establishes the KTS100 MK8 as a steady, methodical squad support platform. Magazines that previously granted a +20% reload speed benefit have been adjusted to ensure tangible vulnerability between reloads. Dialling back the handling attributes of the KTS100 MK8 helps in preventing the weapon from functioning as an oversized assault rifle, opening strategic space for the SOR-556 Mk2.
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Extended Magazines:
- KV9 & SCW-10 Extended Magazine 1 now applies a weapon draw speed penalty, and Extended Magazine 2 now applies both aim-down-sights speed and weapon draw speed penalties.
- SG 553R Extended Magazine 1 and 2 now apply a weapon draw speed penalty, and Fast Extended Magazine 2 now applies a weapon draw speed penalty and a reduced reload speed bonus.
- Developer Comment: These extended magazines saw roughly 80% pick rates, heavily skewing weapon viability. Players routinely sacrificed customisation points to bypass the natural trade-offs of close-range dominance. Penalising handling and draw times ensures players sprinting into combat unprepared cannot instantly snap to target, reducing effective time-to-kill advantages and encouraging standard or quick-reload magazine choices.
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Ammunition, Ergonomics, Muzzles & Optics:
- Match Grade Ammunition aerodynamic drag coefficient increased from 0.0002 to 0.00025.
- Removed Synthetic Tip Ammunition from the DRS-IAR.
Developer comment: The DRS-IAR is arguably the most versatile weapon in BF6 with high RoF and great LMG dispersion + recoil. By selecting moderate attachments in other categories, Synthetic Tip ammo was a no-brainer, pushing its effectiveness over the edge.
- Frangible Ammunition customisation point cost reduced from 20 to 15 points across all weapons.
- Reduced the recoil reduction effectiveness of the Aftermarket Buffer attachment.
- Added a reload speed bonus to the Magwell Flare alongside its aim-down-sights reload capability.
- Underslung Mount customisation point cost reduced from 10 to 5 points across all compatible weapons.
- Iron Sights customisation point cost reduced from 15 to 10 points across all Sniper Rifles.
- The Gunslinger attachment on the M44 now grants hip-fire accuracy improvements instead of draw speed.
- Updated the SV-98 Flash Compensator to use Flash Hider characteristics (suppressing 2D minimap spotting only) and the SV-98 Suppressor to use standard Suppressor characteristics (suppressing both 2D minimap and 3D in-world spotting).
Developer comment: The SV-98 has limited muzzle options, so by shuffling the effects and costs of the existing muzzles the weapon will now have a greater variety of builds with the ability to hide 2D spot-on-fire.
PLAYER:
- First-person hand animations now play correctly after interacting with a door while holding a melee weapon.
- Removed the mirrored Battlefield logo from the right glove of the “Red Ghost Saboteur” character skin.
- Resolved flickering on the wrist device on the “Death Knell” character skin.
- Uniform patches now display correctly on the “Vortex” character skin.
- Resolved mask clipping on the “Controlled Burn” character skin.
- Corrected a typo on the “Rampant Raze” helmet patch.
- Resolved a texture issue on the “Highest Roller” character skin.
VEHICLES:
- Resolved an issue where the guided missile was unresponsive when fired from the WSO seat in the multirole jet.
- Vehicles now launch into the air less often when colliding with other vehicles.
- Heavy Warheads now increase the ammunition count of Aim-Guided Rockets on the Panthera KHT Attack Helicopter.
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RCB-90
- The mortar now displays accurate distance information.
- The mortar turret now displays correctly when the “Typhoon Rider” skin is equipped.
- Resolved an issue that could cause helicopters to launch into the air when hit by a Support Supply Bag.
GADGETS:
- Resolved an issue where thrown Supply Pouches did not lock onto friendly players as intended.
- Several gadget and melee weapon skins now appear correctly in-game when equipped.
- Helicopters no longer flip abruptly when a passenger throws a Supply Pouch. You thought you were flippin’.
- Corrected an issue where the Supply Pouch ammunition count could become inconsistent after resupplying from a Supply Crate.
- The Handheld Jammer can only be self-applied, removing the option to deploy on the ground.
MAPS & MODES:
- Added Rush, Team Deathmatch, and Domination to Vegas Strip.
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Added the Casino Heist addition M142 MRAS to existing Conquest layouts:
- Area 51 (Conquest): Replaced one Main Battle Tank at each team’s HQ with an M142 MRAS.
- Railway to Golmud (Conquest): Replaced the Mobile Anti-Air at Objective B with an M142 MRAS, and replaced the Main Battle Tank at Objective A with an Infantry Fighting Vehicle.
- Operation Firestorm (Conquest): Replaced one Main Battle Tank at each team’s HQ with an M142 MRAS.
- Mirak Valley (Conquest): Added one M142 MRAS to each team’s HQ.
- Extended the idle timeout by 90 seconds in Operations, Breakthrough, Carrier Strike, Conquest, and Escalation.
- Resolved an issue causing the restricted area UI to appear too early on blocked stationary weapon spawners.
- Out-of-bounds notifications no longer appear too early when blocking vehicle spawners, and the notification message now more clearly explains the restriction.
- Resolved a lighting issue that could cause overly bright spots to appear across maps.
PROGRESSION:
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Resolved multiple progression tracking and criteria issues across Season 5 Weekly Challenges.
- Fixed an issue where the Week 8 Bonus Challenge failed to track player redeploys while playing in REDSEC game modes.
- Resolved a discrepancy where in-game requirements for the Week 9 Challenge did not match the completion criteria displayed and tracked.
- Fixed a progression calculation bug with the Week 7 Bonus Challenge in Rapid Royale matches.
- Corrected tracking behavior for the Week 4 Bonus Challenge so that Multiplayer and REDSEC-specific progression criteria now track independently as intended, rather than advancing simultaneously.
- Updated the Week 10 Challenge description to accurately reflect that Superior items collected across all Royale modes (including Rapid Royale) count toward progress.
- Resolved a progression calculation bug with the Week 9 Challenge in standard Battle Royale modes.
- Fixed a progression calculation bug with the Week 9 Challenge in Rapid Royale matches.
- Updated the Week 8 Challenge criteria and tracking to correctly monitor top squad placements across all supported Royale modes.
- Fixed a progression calculation bug with the Week 7 Challenge in standard Battle Royale matches.
UI & HUD:
- Weapon icons now update correctly in the soldier inventory HUD when switching weapons as the Assault class.
- Resolved an issue where squad orders could trigger unintentionally when cancelling out of the objective list in the Commo Rose.
- The gadget slot replenish animation no longer plays when performing a melee attack.
- Resolved an issue where 100 lethal damage could display as 99 damage next to the crosshair under certain circumstances.
- Victory Squad names and the Winner banner no longer overlap on the End of Round cinematic screen.
- Adjusted the Squad Leader icon to display at its intended size.
- Resolved texture corruption around the outer boundaries of the Big Map across multiple maps, including Wake Island and Manhattan Bridge.
- Corrected Canted Iron Sight and PAS-35 Thermal optic alignment on layered weapon icons across the VCR-2, NVO-228E, SGX, AK-205, Kord 6P67, RSPR, and L115.
- The Picture-in-Picture camera no longer refreshes unnecessarily when closing the scoreboard.
- Vehicle icons on objectives now fade out as intended when pinned to the screen edge on the Deploy Screen.
- Restored missing icons in the vehicle deploy list on the Deploy Screen.
- Objective B on Railway to Golmud now displays the M142 MRAS icon instead of the Main Battle Tank icon in the vehicle availability UI.
- The pre-match briefing screen on Vegas Strip no longer displays only the underground area if the previous match ended while underground.
- Removed unnecessary AI disconnect and reconnect notifications from the HUD.
- The redeploy camera preview no longer overlaps vehicle icons when viewing the NATO HQ on the Deploy Screen on Vegas Strip.
- Exiting the weapon customisation menu in a pre-round lobby no longer opens the Mission Briefing screen.
- Improved the text for inactivity kick and leave penalty notifications.
- Resolved several UI and navigation issues with Shortcut Kits in the Store, improving menu functionality, readability, and presentation.
- Resolved an issue that prevented players from returning to the lobby or closing the “Quit Game” pop-up as expected.
- Underbarrel attachments now remain visible on weapons when entering the Firing Range.
- Resolved a text overlap issue on the Task Force Sparhawk Unit Details screen in Loadouts.
- Improved the readability of the “Start” text on the Custom Search tile.
- Realigned attachment indicator lines across several weapons in the Loadouts menu for improved accuracy.
- Corrected a typo in the “Distance traveled with Parachute” statistic in the Player Profile.
- The Event tab now highlights the featured reward tile as intended after exiting the Event takeover screen.
- Resolved an animation issue affecting 3D soldier models when navigating between the Profile and Settings menus.
- Resolved camera positioning issues that could cause weapons to appear off-centre in the Weapon Customisation menu.
- Patrol Boats no longer clip into the ground on the Vehicle Customisation inspection screen after visiting the Deploy Screen.
- Corrected a colour inconsistency on the “Dry Spell” Spray icon.
- Losing network connectivity while in the Firing Range no longer causes the game to become unresponsive.
- Resolved visual alignment issues affecting soldiers and weapons in the Loadouts menu and pre-game lobby.
- The Player Profile now displays the accurate total Dog Tags count.
- Owned items no longer cause Mastery information to overlap in the Shortcut Kits bundle preview on PlayStation 5.
- Pressing Esc to dismiss menu pop-ups in the main menu no longer opens the “Quit Game” pop-up.
- Custom weapon packages for unowned weapons now appear without delay in the Loadouts menu after being purchased in a Store bundle.
- Corrected the spelling of Dev Kulkarni’s name in the biography for Mantra (Steel Talon)
- Hardware Challenge rewards now display their proper player-facing names instead of internal dev names.
- Resolved a crash that could occur when the minimap attempted to render at an unsupported size.
SETTINGS:
- Pressing ESC after changing Display or Graphics settings now triggers the confirmation prompt as expected.
- Changing the Neutral Colour in Colour Profiles no longer affects the scrollbar in Vehicle Customisation.
- Game settings no longer reset to default after an unexpected PC shutdown.
- Resolved an issue where a game update could reset player settings and display a save file corruption error.
PORTAL:
- Players no longer clip through terrain at the edges of Portal maps.
- Deleting a parent UI widget in Portal now also deletes its child widgets, preventing a server crash.
- The Commo Rose now displays text and images correctly across all Portal maps.
- Added Convergence Event assets and visual effects to Underground, Area 51, and Sandbox in Portal.
- Added White Balance, Vignette, Tone Map, Motion Blur, Fog, Filmic Effects, Film Grain, Depth of Field, Unitology Glyphs, and Colour Correction to Portal’s ScreenEffects selection list, along with the SetScreenEffectParameter action to customise screen effect parameters.
- Added seven new entries to the SoldierEffects selection list: two visual effects (ShadowSilhouette and NecromorphEffects) and five local audio effects (HearDroneLoop, HearWhispers, HearFakeFootstepsAndGunshots, HearFakeMonsterNoises, and HearFakeMonsterNoises2).
- Portal creators can now select class-specific skin variations—including the Marked Soldier appearance—when spawning Custom Portal Bots with SpawnAIFromAISpawner.
- The M142 MRAS vehicle is now available in Portal.
- Added Area 51 and Vegas Strip support to Portal.
- Added BitFlag function nodes for managing variables and added support for customising Physics Raycast hit layers in Portal.
- Added WaterPlane support to the Portal SDK.
- The scoreboard no longer appears empty after transitioning to the next match in Portal.
Custom Lobbies & Spectator Mode
- The “Player Actions” button can now be selected in Portal Custom Lobbies.
- The “No Host” notification no longer appears unintentionally when leaving a Portal Custom Lobby.
- The “Enable Lobby” option is now available when hosting Battle Royale Duos and King of the Hill in Portal Custom Lobbies.
- Corrected a typo in the “Join As Party” host setting description in Portal Custom Lobbies.
- Conquest loading screens in Portal Custom Lobbies now display the correct map images for the selected maps.
- Admins no longer remain listed in the banned players list after receiving a “Ban Failed” error message in Portal Custom Lobbies.
- Resolved an issue in Spectator Mode on Cairo Bazaar where the free camera could become stuck on invisible geometry.
- Player inventories no longer appear empty after switching between first-person and third-person views in Custom Lobby Spectator Mode.
- Spectators can now switch from the current player to other players while in first-person view using the assigned keybind.
- The Spectator soldier HUD no longer disappears after rejoining a match through the reconnect feature.
- Resolved an issue where the Spectator Big Map cursor did not align with or select the intended player at certain screen resolutions.
- Resolved an issue where the Spectator UI could appear too early or remain on screen too late.
- Switching rapidly between players in first-person view in Custom Lobby Spectator Mode no longer causes soldier geometry to flash.
- Switching between free camera and follow camera while spectating in Portal Battle Royale no longer briefly shows a skymap camera or clips into a stationary spectated soldier’s head.
AUDIO:
- The Z84M no longer sounds as though it fires extra shots when heard at a distance.
- Resolved an issue where the Commo Rose UI indicator for the active vehicle radio station could be missing, and added missing radio stations to the vehicle Commo Rose.
- Vehicle tyre and track audio now transitions smoothly across different surface materials on Vegas Strip.
- The L115 now plays its bolt-action sound effect correctly when reloading from an empty magazine.
- Resolved an issue where a loud sonar-like sound could play near Objective E on Wake Island in Conquest.
- Commander voice-over lines now trigger reliably when remaining reinforcements drop to 50 and 25 in Rush.
- Commander voice-over lines now play as intended after capturing an objective in Domination.
- Commander voice-over lines now trigger when either team reaches a 20% lead in Domination.
REDSEC
PLAYER:
- Resolved an issue where Redeploy Tokens did not spawn in ambulances during Rapid Royale Solos.
- Resolved an issue where loot chests could close if opened at the exact moment chests reset in Battle Royale, or appear empty the first time they were opened in Rapid Royale.
- Upgrade Kits no longer spawn upside down inside Rapid Royale Ordnance Drop crates.
- Secondary weapon cards now consistently update their rarity colour when using an Upgrade Kit in Battle Royale without requiring players to swap weapons first.
- Resolved an issue where Upgrade Kits could display UI for and upgrade the wrong weapon.
- Support players no longer receive Assault Upgrade Kits from Class Armory Crates in Rapid Royale Solos.
- Armor Plates now automatically pick up as intended in Battle Royale.
- Sabotage blood splatter visual effects now remain visible for the full duration a player takes damage inside a sabotaged vehicle.
- Added Recommended Zones for human squads in Casual Battle Royale, awarding bonus XP upon landing at the assigned zone.
- Added Battle Pickups to Superior Weapon Mission Rewards in Battle Royale.
- Soldiers no longer appear misoriented in the back of the helicopter during the Battle Royale and Rapid Royale insertion sequence.
- Phantom Program mission items now drop as intended when the carrier is eliminated or disconnects.
- Winning a Battle Royale match while a teammate redeploy beacon triggers no longer causes the redeploy animation to play over the extraction sequence or result in a softlock.
- Resolved an issue where a Battle Royale match would not end if the Phantom Program team failed the mission but won by elimination.
- The bomb in the Battle Royale Wreckage mission now deals environmental damage when its fuse expires and downs any player holding it.
- Moved Phantom Program mission objects from the USS Grant to the Walker-Senex Campus.
- Acquiring a Phantom Program Fragment now shares challenge progress with the entire squad rather than only the player who picked it up.
- Selecting a mission in Battle Royale no longer causes the player to jump.
- Added an overtime condition for the Weapons Cache mission in Battle Royale when a player is actively opening the cache as the timer expires.
- Removed automatic squad-wipe completion for the countering team in the Battle Royale Decryption/Interception mission; if the original team is wiped, the countering team must still decrypt the beacon to complete the mission.
- Resolved an issue in Rapid Royale on Vegas Strip where players could land on an out-of-bounds roof and become trapped.
- The final mission cinematic for the Phantom Program now plays with its intended audio and sound effects.
- Items on the roof of the Olympus lobby on Vegas Strip no longer sink slightly into the roof and can now be picked up as intended.
- The Signal Hack antenna alignment position can now be reached as intended in Battle Royale.
- Resolved multiple locations where loot crates or items failed to spawn in Rapid Royale across Mirak Valley and Vegas Strip.
- The insertion sequence in Battle Royale and Rapid Royale is no longer obscured by a black blur effect.
- Resolved an issue where the Rapid Royale pre-game lobby appeared overexposed.
GADGETS:
- Smoke Grenade Launchers no longer fire High Explosive grenades when equipped by Assault players in Battle Royale after reaching the third Field Upgrade level.
- Players can no longer inadvertently pick up deployed Supply Crates in Rapid Royale.
- Added the Signal Jammer to the Battle Royale loot pool.
WEAPONS:
- Resolved an issue where an incorrect camo was applied to the Z84M when looted at or upgraded to Advanced rarity in Battle Royale.
UI & HUD:
- The Anti-Vehicle Gear Drop and Explosive Ordnance Transporter no longer display a blank icon when a nearby tank threatens them.
- Players can now see their available Armor Plates and upgrades when HUD input prompts are turned off.
- The “Eliminated” UI message no longer displays twice when a player bleeds out and redeploys in Battle Royale.
- The Victory UI is no longer delayed after winning a round in Battle Royale and Rapid Royale.
- The beacon calibration UI in the Battle Royale Decryption/Interception mission now disappears as intended when the mission is completed.
- Ordnance Drop icons in Rapid Royale now turn yellow as intended after landing.
- Added an in-world icon for the Battle Royale Decryption/Interception mission when a player moves too quickly with the beacon, and resolved an issue where grounded beacons appeared owned by both allies and enemies.
- Removed several “Squad” text references from the End of Round screen and HUD in Rapid Royale Solos.
- Reduced the size of in-world Point of Interest labels in Rapid Royale.
- Added new Mission Menu icons for the Wreckage and Marked missions in Battle Royale.
- Added a survival timer to the HUD widget for tank drivers targeted by the Tank Hunter mission in Battle Royale.
- Spectators can now see the Redeploy Token UI in Rapid Royale.
- Resolved inconsistent ping indicators for Ordnance Drops on the Big Map and minimap in Rapid Royale.
- Improved the visuals of the Redeploy Token HUD elements in Rapid Royale.
- The Phantom Program mission area entrance notification no longer displays repeatedly after entering and exiting the mission area multiple times.
- The Big Map no longer opens overly zoomed out in Rapid Royale on Vegas Strip.
- Players using a controller can now navigate the Pause Menu with the left stick while spectating a teammate in Battle Royale.
- Redeploy Token icons now replenish in the intended order when obtaining a new token in Rapid Royale.
AUDIO:
- Synchronised the Data Extraction sequence sound effects with its animation in Battle Royale.
- Redeploy Token voice-over lines no longer continue to trigger after Redeploy Tokens are disabled in Rapid Royale Trios.
- The Handler now plays the intended voice-over lines when starting an Evasion mission in Battle Royale.
- The Handler voice-over line notifying players that Redeploy Tokens are disabled now plays as intended in Rapid Royale.
- The “Threat Avoided” voice-over line no longer plays erroneously upon completing a mission in Battle Royale.
COMPETITIVE:
- The Ranked Battle Royale “Rules & Points” page now displays the correct kill and assist caps for 21st–25th placements.
- Seasons now appear in chronological order in the Ranked Leaderboard season filter.
- Released
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October 10, 2025
- ESRB
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Mature 17+ / Blood and Gore, Intense Violence, Strong Language, In-App Purchases, Users Interact
- Developer(s)
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Battlefield Studios

