Battlefield 6’s next big update, 1.4.1.0, is launching on July 21, introducing Season 4 : Pacific Front and a naval warfare system. The update also brings back a feature that Battlefield hasn’t had since 2005’s Battlefield 2, and it looks like a Top Gun crossover is coming as well.
The old feature that’s coming back is two-seater, fixed-wing jets. No Battlefield game since Battlefield 2 has had those, according to Eurogamer, but they are finally coming back, or at least that’s what fans are surmising based on the Season 4 announcement trailer.
As for the Top Gun crossover, at the end of the trailer, it’s plainly obvious that EA is teasing this with Harold Faltermeyer’s Top Gun music and general Top Gun imagery.
As for what is explicitly confirmed for Season 4, players can expect a new map, Tsuru Reef, which takes place in a massive Pacific archipelago with land, naval, and air warfare possibilities. That’s fitting because Season 4 introduces naval combat to the game, along with a wave system that makes your boat rock up and down to alter sightlines and make combat more challenging.
Another map, the fan-favorite Wake Island, is making a return in Battlefield 6’s new Season 4 as well, but not at launch.
The new vehicles in Season 4 are the four-seat RCV-90 patrol boat and the 7.7m NSW RHIB: a fast, four-seat boat featuring a mounted machine gun. There are new weapons as well, including the BROD 3, EF88, and VSMM, along with more attachments.
Season 4 launches on July 21. You can see the full patch notes below.
Battlefield 6 Season 4 patch notes
PLAYER:
- Slide activation now requires a slightly higher movement speed, reducing cases where sliding could trigger without sprinting first or while crouch-sprinting.
- Sliding no longer retriggers when the crouch hold input remains held after an initial slide.
- Sliding no longer triggers when landing from a fall or jump if the crouch hold input was released before touching the ground.
- Soldier visual effects while swimming and resurfacing have been updated
- Spawning on a squad mate in crouch stance now deploys you in crouch stance as well.
- The soldier no longer slowly blends into position after mounting an object in the world.
- Weapon attachments are now less likely to appear floating when using soldier skins.
- Zipline and flash effect animations now behave as intended while spectated in first-person.
Swimming has been revamped for Season 4, with reworked animations, updated physics, improved wave behaviour, and support for Drag and Revive in water.
- Aim assist now fully supports enemy targets while they are swimming.
- Fall damage is now slightly reduced when falling into shallow water.
- Parachutes now deploy as expected when nearing the water surface.
- Players can now drag and revive squad mates in water.
- Players can now spawn on squad mates who are swimming in deep water.
VEHICLES:
- Helicopter rotor wash now affects vegetation more realistically.
- Tank driver aiming now behaves more consistently between third-person view and first-person scoped view when aiming upwards on steep slopes.
- The visual effects of Boats, Amphibious-, and Ground vehicles interacting with water have been improved.
- Vehicle zoom behaviour now correctly follows the player’s “Toggle Zoom” setting after spawning.
GADGETS:
- Aiming with the Incendiary Airburst Launcher in third-person no longer causes the launcher’s optic to disappear.
- Launchers that discard their tubes now continue to reload even if they are no longer the active weapon.
- RPG detonations underwater no longer create dirt impact effects.
- The EOD Bot Arm and the Sledgehammer can no longer be used while swimming.
- The MAS 148 Glaive can no longer lock on to vehicles through rocks or cliffs.
- The Sledgehammer can no longer be used for quick swings while swimming.
WEAPONS:
- Muzzle visual effects now align correctly when using the Compensator attachment on the UMG-40, SCW-10, and PW5A3.
- Projectile behaviour when interacting with water has been updated. Bullets now lose damage while travelling through water, and may deal no damage after travelling far enough underwater.
- SS26 Incendiary Rounds no longer ignite the ocean floor when fired underwater.
MAPS & MODES:
- Adjusted objects near Objectives B, C, and E on Railway to Golmud to prevent players from getting stuck.
- Commander Tactical Advice has returned to Obliteration and Tactical Obliteration and now works alongside Player-Placed Tactical Advice. Commander attack markers now only appear on M-COMs while your team is carrying the bomb.
- Operation Firestorm Team Death Match spawn points have been adjusted to prevent players from spawning inside objects.
UI & HUD:
- Battle Pass points and path text no longer overlap on the End of Round screen.
- Bomb Carriers in Obliteration no longer receive a “Bomb Dropped” notification instead of “Terminated” after being eliminated or when the bomb times out.
- Category icons now appear correctly in the Challenges menu during gameplay.
- Challenge reward icons now appear correctly when unlocked during gameplay.
- Corrected a typo in the description for the “Mercy Stroke” weapon package.
- Improved the readability of the Anti-cheat watermark.
- Incoming hit radial blur has been reduced near the screen centre and now attenuates more towards the screen edges, making damage feedback less intrusive.
- Increased the size of the bomb icon in the Obliteration game mode HUD.
- Interior map details now appear correctly on the minimap.
- Kill indicators now expand outwards and fade out faster, reducing how long they remain in view.
- Magazine attachment indicator alignment has been improved when customising the M/60.
- Magazine attachment indicator alignment has been improved when customising the SL9.
- Main menu tiles now remain visible as intended when returning to the menu after a match.
- Muzzle attachment indicator alignment has been improved when customising the DB-12 with no muzzle attachment equipped.
- Muzzle attachment UI alignment has been improved when customising the Vz.61.
- PP-19 weapon tags now appear correctly in the front end.
- Resolved an occasional client-side crash that could occur when the tutorial system updated.
- Responding to “Quick Message” notifications no longer also triggers in-game actions.
- Reward icons for Season 2 Hardware Assignments now appear correctly during gameplay.
- Reward icons for Season 3 Hardware Assignments now appear correctly across Challenges, the pause menu, and the End of Round screen.
- Reward icons now appear correctly in in-game challenge completion notifications.
- Selecting an empty statistics slot in the Player Profile now takes players to the intended location on the statistics page.
- Sight attachment indicator alignment has been improved when customising the RPK-74M and M39 EMR with Iron Sights.
- Spotting is now blocked while underwater: players can no longer spot enemies while deep underwater, and spotted players are cleared from the world and minimap when they dive into it.
- The “Backwoods Battler” character skin now displays the correct icon artwork.
- The “Chemical Agent” character skin now displays the correct icon artwork.
- The Bomb Timeout timer on the Bomb Carrier HUD in Obliteration now updates correctly and displays the correct remaining time.
- The Challenges button has been removed from the in-game attachment screen to prevent UI overlap.
- The crosshair now displays correctly when aiming the Defibrillator at a revivable teammate.
- The filter selection on the Season Stats page no longer resets when switching between seasons.
- The LTLM II Portable Laser Designator crosshair now appears correctly after redeploying.
- The pre-game lobby background video no longer gets stuck after opening and closing the pause menu from the class selection screen.
- Tutorial prompts no longer remain on screen after redeploying or being eliminated.
SETTINGS:
- Add support for NVIDIA DLSS Multi Frame Generation x5, x6.
- Add support for NVIDIA DLSS Dynamic Multi Frame Generation.
- Add support for Vsync with NVIDIA DLSS Frame Generation and Multi Frame Generation.
- Corrected an issue where setting Primary Mouse Button to “Right” in Windows could cause the Right Mouse Button to fire and zoom at the same time in-game.
- The “Game Settings” page no longer appears blank when accessed through the “Voice Chat” section.
PORTAL:
- A “Default Combat Area” is no longer added automatically when a Spatial Editor experience already contains Sectors.
- Added a warning that “Players Required to Start Lobby Timer” is linked to “Max Player Count” for Battle Royale experiences.
- Added missing help text for Impulse blocks in the Rules Editor.
- Added support for the “IsClosed” property on Waypoint Paths.
- Added the “GetPlayer” and “GetVehicle” functions.
- Additional Season 3 weapons, attachments, and gadget have been added to Portal.
- Andy’s Custom Breakthrough Template has been added to the SDK.
- Corrected errors that could occur when publishing the Moving Platform Example.
- “Create Custom Mode” now generates the files needed for “Import from File”.
- “GetPlayerVehicleSeat” and “GetVehicleFromPlayer” now both return undefined when the player is not in a vehicle.
- HQ team colours now display correctly.
- “IsCurrentMap” now works correctly for remotely hosted games.
- Multiple mutators in the “Teams” tab now display their correct names, descriptions, and dropdown options.
- “SetUIWidgetAnchor” and “GetUIWidgetAnchor” now use the correct enums.
- The “ForceBombDrop” action can no longer be used when there is no bomb carrier.
- The “mod.GetSpawner” function now accepts arguments correctly.
- The M-COM “Requires Carriable to Arm” setting in the SDK now works correctly.
- The Railway to Golmud train capture point now follows the train correctly on the map.
AUDIO:
- Added Commander voice-over lines for arming and defusing M-COM bombs in Obliteration.
- Added female soldier voice-over lines for drowning and surfacing.
- Added new Commander voice lines for the Foxtrot, Golf, and Hotel M-COMs in Obliteration.
- Added new Season 4 Battle Pass radio station music.
- Added new soldier voice-over lines after breaching and resurfacing from underwater.
- Commander voice-over now plays as intended during Overtime in Obliteration.
- Corrected a phasing issue with stationary launcher audio while aiming down sights.
- Improved audio responsiveness for sea vehicles moving through waves.
- Improved audio responsiveness for stationary turret movement.
- Third-person death efforts from underwater soldiers can no longer be heard by other players.
- Vehicle audio now plays more reliably, resolving several causes of missing vehicle sounds.
AI:
With the arrival of naval warfare in Season 4, Bots have received a broader behaviour pass to better support combat and traversal around water. Bots can now swim to shore, use boats to reach objectives, respond to pick-up requests, leave beached boats behind, and cross shallow water more reliably with land vehicles.
- Bots can now swim and will move towards shore after ending up in water.
- Bots can now use boats to navigate to objectives.
- Bots can now use land vehicles to cross rivers and very shallow water.
- Bots no longer eliminate themselves after falling into certain pools on Eastwood.
- Bots no longer immediately drive boats away at the start of a round, giving players time to join as passengers.
- Bots no longer take all available boats at the start of new rounds, leaving boats available for players.
- Bots now abandon boats that become beached.
- Bots will now respond to “Request Pick-Up” requests while navigating boats.
REDSEC
PLAYER:
- Opening a tank container while parachuting in Gauntlet no longer prevents the tank from spawning.
- “Squad Wipe” score events now trigger correctly after eliminating an enemy squad.
UI & HUD:
- In-world icons no longer flicker on the Big Map when hovering over them in Battle Royale.
- Neutral vehicle map icons now remain visible as intended when entering a vehicle underground in Battle Royale.
- Selecting “Edit Favourite Weapons” in Battle Royale now opens the “Favourite Weapons” tab directly.
- Squad colours now display correctly on the Gauntlet End of Round screen.
- The Tactical Armory can now be pinged correctly in Battle Royale.
AUDIO:
- The Handler briefing now plays as intended during the Battle Royale insertion cinematic.
- The Handler no longer warns players who are underground about parachuting enemies nearby.
COMPETITIVE:
- “End of Round” now combines RP earned from confirmed kills and confirmed assists with their respective cap reductions for improved clarity.
- “End of Round” RP progress now displays correctly when a player’s RP value drops below zero.
- Improved the clarity of player Ranks and Class during the Pre-Round sequence in Ranked Battle Royale.
- Players now receive RP correctly when a downed enemy disconnects before the kill is confirmed.
- Updated “End of Round” RP tally animations to improve scoring clarity.
- Vehicle Keycards, Main Battle Tanks (MBTs), and Infantry Fighting Vehicles (IFVs) are now removed in Ranked Battle Royale.
VEHICLES:
- The Emergency Repair ability on APC vehicles has been replaced by the Smoke Generator ability in Battle Royale modes.
WEAPONS:
- M320A1
- Level 2 Grenadier Trait
- Removed the bonus M320A1 HE ammunition previously granted immediately upon reaching Level 2.
- Reduced the M320A1 HE maximum ammunition increase from 5 to 4.
- Level 3 Cluster Munitions Trait
- Reduced the number of submunitions created from 6 to 3.
- Reduced submunition maximum blast damage from 30 to 20.
- Reduced submunition blast radius from 2m to 1.5m.
- Reduced maximum damage distance from 0.6m to 0.3m.
- Updated submunition dispersion so bomblets spread more effectively after impact, reducing the likelihood of multiple explosions occurring in the same location.
- Adjusted submunition bounce behaviour to further reduce clustering after impact.






