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Home » Bungie Knows Marathon’s Brutal Raid Is A Problem For Casuals
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Bungie Knows Marathon’s Brutal Raid Is A Problem For Casuals

News RoomBy News Room24 March 20264 Mins Read
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Bungie Knows Marathon’s Brutal Raid Is A Problem For Casuals

One does not simply walk into Cryo Archive. The endgame Marathon map requires gear preparation, checking up on mechanics so you understand how they work before you encounter them, and a tight-knit team willing to coordinate closely and communicate constantly. Even then you will fail more often than not. Bungie knows this. It kind of feels like the entire point. But Bungie also knows it would be really cool if more casual players could experience the tense exploration of the UESC colony ship first-hand.

The development team has been diligent since launch about canvasing for player feedback and calling out major issues it’s debating fixes for internally. Cryo Archive was no different. While hardcore Marathon sickos have been blown away by the map’s scope and brutality, it’s also clear there are some rough edges that could be sanded down to make it more accessible to more players.

Game director Joe Ziegler outlined the current pain points Bungie is evaluating coming out of the weekend. The three main topics are options for players to run Cryo Archive solo, less frustrating RNG for the Subroutines collected from vaults, and more generous scheduling options for casual players.

Congratulations to all the runners who’ve been battling it out in the floating death fridge we call Cryo Archive! We’ve been watching and ingesting all the thoughts and feedback that we’re hearing, aggregating it and taking it down in notes. After this weekend we’ll spend some…

— Ziegler (@Ziegler_Dev) March 21, 2026

Cryo Archive is currently only available on the weekends starting on Friday at 1:00 p.m. ET. That means players have a very small window in which to shove their other responsibilities to the side and group up for a handful of merciless runs. But the difficulty doesn’t stop there. Map runs also require 5K worth of gear to attempt them, and actually completing the map requires tons of successful runs spent looting specific gear from specific vaults to unlock the final boss fight, all while trying not to die to other players.

All of which is to say that compared to a normal Destiny 2 raid where it’s just a team of players vs. a linear series of puzzles and enemy encounters, Cryo Archive is a much more convoluted and layered affair with starts and stops and progress that stalls or loops back on itself. That’s part of what makes it such an impressive and unique video game challenge to undertake, and yet it’s also the kind of thing that is kryptonite for casual players who can’t devote themselves to it to a semi-absurd degree.

“It’s the most elaborate extraction shooter map I’ve ever seen in a game,” streamer Shroud said over the weekend. “The loop that they made is truly something special. The problem is, is it too elaborate, is it too complex, is it too much of a grind? Is your nine-to-five grandma and grandpa going to be able to do it?”

The answer is, maybe? I could see a really dedicated group of players making this their goal weekend after weekend over the game’s first season. But I could also just as easily see them investing that time and never actually succeeding. That’s both the promise and the grim reality of the uncompromising level of friction baked into Marathon‘s endgame. It’s not an easy problem to solve which is why I’m not surprised Ziegler says the team will need a minute to figure it out.

In the meantime, making the Subroutine RNG less brutal and reducing the pack value required to run Cyro Archive feel like more straightforward ways to bring down the grind without diluting the overall endeavor. All I know for sure is that, as a nine-to-five grandpa myself, I’m very tired today.

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