The gaming community is mourning the loss of a titan in the Metroidvania genre, as longtime Castlevania developer and director Shutaro Ida has passed away at the age of 52. His family confirmed the news through a statement on his official social media account, noting that he died on February 10, following an eighteen-month battle with pancreatic cancer. Ida was a cornerstone of the Castlevania series and served as the creative lead for its spiritual successor, Bloodstained: Ritual of the Night.
Throughout his career, Ida was a frequent collaborator with Koji Igarashi, helping to define the modern era of exploration-focused action games. His passing comes just as his final project, Bloodstained: The Scarlet Engagement, enters its ultimate phase of production. Igarashi has vowed to honor his colleague’s legacy by ensuring the sequel is completed to the high standard Ida envisioned.
A New Main Series Castlevania Game Was Just Revealed, But Its Art Style Might Be Controversial
Konami announces its first original, mainline Castlevania title in more than ten years during Sony’s hour-long State of Play.
Ida Heralded a Decades-Long Legacy in the Metroidvania Genre
Ida, whose name is sometimes written as Shutaro Iida, began his journey in the industry at Konami in 1996. While he contributed to massive titles like Metal Gear Solid 5: The Phantom Pain as a lead programmer, his heart remained with gothic platformers. He was a vital part of the team for Castlevania: Aria of Sorrow and Castlevania: Lament of Innocence, eventually stepping into the director’s chair for Castlevania: Harmony of Despair.
When Igarashi left Konami to co-found ArtPlay, Ida joined him without hesitation. Together, they successfully crowdfunded Bloodstained: Ritual of the Night, a project that proved the “Igavania” style of gameplay was still very much in demand. Igarashi stated in a moving tribute, “It’s not an exaggeration to say that many games hailed as masterpieces would not have succeeded without his contributions. His talent was exceptional.”
Ida’s influence extended far beyond individual titles, as his technical expertise helped bridge the gap between classic 2D exploration and modern 3D execution. During his tenure at Konami, he was instrumental in bringing the Castlevania franchise into the sixth and seventh console generations. His ability to refine complex gameplay formulas made him one of the most respected programmers in the industry, earning him high-profile roles on projects as diverse as Metal Gear Solid 5: Ground Zeroes.
Colleagues often noted that Ida’s approach to development was deeply personal and incredibly intense. Igarashi recalled that Ida was the type of person who “always thought about games,” often tackling difficult programming challenges with a level of dedication that inspired the entire team. This tireless work ethic was a key reason why Bloodstained: Ritual of the Night received critical acclaim, with many noting it felt like a true successor to the legendary Castlevania: Symphony of the Night.
The success of these projects was not just a result of nostalgia, but of Ida’s commitment to modernizing the Metroidvania genre. By focusing on tight controls, rewarding exploration, and intricate RPG systems, he helped ensure that this specific style of action-platformer remained relevant to a new generation of players. His work continues to serve as a blueprint for indie developers and major studios alike who seek to capture that same sense of atmospheric discovery.
Even in his final weeks, Ida’s dedication to his craft was consistent. He reportedly approached game design as if he were “burning his life away,” always focusing on the player experience. On January 30, Ida shared a final message with his followers, acknowledging his declining health and making a simple request: “Please love Bloodstained 2 and all the games I made.”
Balance the critic averages
Balance the critic averages
Easy (6)Medium (8)Hard (10)
ArtPlay has confirmed that development on the sequel, Bloodstained: The Scarlet Engagement, will continue with a renewed sense of purpose. The team is determined to carry Ida’s aspirations forward, ensuring the final work is a worthy tribute to his vision. While his “adventures in this world have come to an end,” his family hopes that players will continue to find joy in the expansive worlds he helped build.
Following the family’s wishes, the funeral was a private ceremony for close relatives. ArtPlay has respectfully asked that fans refrain from sending flowers or monetary gifts to the company or the family during this difficult time. Instead, the best way for the community to show support is through continued encouragement for the developers as they finish Ida’s final masterpiece.








