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Home » Classic NES Games That Hold Up As 10/10 Masterpieces
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Classic NES Games That Hold Up As 10/10 Masterpieces

News RoomBy News Room20 August 20267 Mins Read
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Classic NES Games That Hold Up As 10/10 Masterpieces

With the Nintendo Entertainment System being roughly a billion years old, revisiting its greatest games doesn’t guarantee a good time. Unlike the SNES’s library, which stands the test of time, NES games show their age, and archaic design choices make them difficult to fully enjoy. Don’t get me wrong, Metroid and The Legend of Zelda are both masterpieces, but that doesn’t mean anybody needs to play them in 2026.

That raises the question: do any NES classics hold up well enough to remain perfect experiences? Honestly, very few titles qualify, but the handful that do are undeniably among the greatest and most timeless games ever. You can boot these ancient juggernauts today and find yourself having an absolutely delightful time. Let’s dive into them.

Just to be clear, I’m not saying these are the only NES games that are still fun to play.

Super Mario Bros. 3 Will Always Be A 10/10

Nintendo Improves On NES Perfection

  • The best platformer on the NES.

Well, let’s get the obvious one out of the way. The original Super Mario Bros. has aged really well, considering it was a launch title for the NES in North America, but there was certainly room for improvement. Super Mario World tends to be regarded as the true next evolutionary step, but Super Mario Bros. 3 is a massive step up from its predecessor, so much so that going back to the original can be challenging.

Super Mario Bros. 3 layers so many mechanics onto the basic run-and-jump formula, including the introduction of the Power Meter, which allows for longer jumps (and essentially flight) when fully charged. This change made the levels feel much more unrestricted and freeing, as you can basically just bypass hazards by taking to the skies. The sequel expanded on the first game’s innovative momentum system, offering a wider range of expressions to better match the current situation.

This statement won’t come as a surprise, but SMB3‘s level design is pretty good! More importantly, it offers far more variety than most platformers of the era, making it far more fun to play through. The Overworld grid also grants players some agency in deciding their routes. SMB3 established so many of the fundamentals of 2D side-scrollers that trying it today won’t feel that different from playing an indie platformer inspired by the franchise.

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Mega Man 2 Is The Right Type Of “NES HARD”

The Real Birth Of The Blue Bomber

mega man 2 boss screen

  • Arguably still the best Mega Man game, although I’m partial to some of the later ones.

I guess you could say that Capcom’s Mega Man franchise followed the same pattern as Super Mario Bros., with the sequel building on the foundation of its iconic predecessor to take things to the next level. However, unlike Nintendo’s enduring classic, the first Mega Man is way rougher around the edges and has aged terribly compared not only to its direct successor but also to lesser-known games like Metal Storm, Vice: Project Doom, and Journey to Silius. Honestly, you should skip the 1987 original.

For the sequel, Capcom somehow managed to right every single wrong, crafting a true masterpiece that still plays like an absolute dream all these decades later. As long as you don’t mind its crushing difficulty, Mega Man 2 delivers the quintessential action-platforming blueprint, at least for side-scrollers. With the decentralized progression that lets you decide the order to take on the 8 Robot Masters, your route requires active adaptation and strategizing, especially since each boss rewards a weapon that counters one of their peers.

Even the “crushing difficulty” doesn’t hurt its modern viability, as Mega Man 2 is balanced fairly well to ensure a mostly fair experience. Plenty of NES games feel artificially difficult, but that’s really not the case with Capcom’s classic, particularly thanks to the use of E-Tanks that lets you store full health refills. Also, the Metal Blade might be the most OP weapon in retro gaming history.

Kirby’s Adventure Sucked Every Ounce Of Power From The NES

And It’s Still A Charming Delight

  • The last true NES blockbuster.

Although fantastic games continued to come out until the NES’ retirement in 1994, 1993’s Kirby’s Adventure was arguably the console’s final major cultural release, especially if we exclude Japan-exclusive titles. Following up on Kirby’s Dream Land on the Game Boy, HAL Laboratory’s sequel introduced the mechanic that would come to define the pink puffball: Copying abilities.

“Nintendo Hard” was a common term from this era, but Kirby’s Adventure pushed against that trend by preferring accessibility and variety over controller-shattering difficulty. The fun part came from swallowing enemies to unlock one of the 20+ distinct powers, many of which altered Kirby’s moveset, movement speed, and other minor elements. It wasn’t just a change in look and ranged attack, and these abilities often doubled as puzzle-solving mechanics.

Kirby’s Adventure was an absolute technical marvel at the time of its release, but that doesn’t really matter all that much nowadays. Plenty of tech showcases age like sour milk, and their achievements stop being impressive fairly quickly. What is more important is that HAL pushed the NES beyond its limits by manipulating its color palettes to give off an aesthetic more akin to 16-bit releases. It was also one of the biggest games on the console, and it made full use of that extra memory.

A NES Game That Surpasses Its Older Arcade Sibling

  • The best run-and-gun game on the NES, and one of the best of all time.

Generally speaking, a console port of an arcade game was always (way) worse, particularly during the NES and SNES eras. Nintendo’s hardware was not equipped to fully adapt most arcade releases, so we ended up getting a lot of poor imitations that only look like the source material if you squint really hard.

Contra stands as one of the only exceptions.

Somehow, Konami managed to rebuild the NES version in a way that made it better than the arcade original, all the while establishing it as the gold standard for 8-bit run-and-gun games. Contra‘s timelessness comes from its straightforwardness: You just need to shoot everything that moves. Obviously, that is oversimplifying matters, but the core appeal of these types of gameplay loops hasn’t changed at all over the decades.

With its multi-directional shooting, power-up weapons, variety in level design, and short-burst stages that don’t overstay their welcome, Contra doesn’t have a dull moment, and that holds true for 2026.

The Most Important Nintendo Games Ever

The Most Important Nintendo Games Ever

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Castlevania III: Dracula’s Curse Oozes Gothic Majesty

NES Games Can Be Downright Gorgeous

  • An all-around top-notch package.

As long as somebody knows what they are getting into, and that it isn’t Symphony of the Night, Castlevania III: Dracula’s Curse still holds up as a tough-as-nails platformer that emphasizes slow-paced combat. After the polarizing Simon’s Quest, Konami returned to what worked in the original Castlevania, while expanding on its branching level design and visual presentation. Genuinely, Dracula’s Curse serves as a testament to the idea that art style matters way more than technical graphics.

The 1989 game introduced the revolutionary companion-swapping system, which let you recruit one character at a time to accompany Trevor Belmont. All four playable characters have unique specializations that make them better suited to certain circumstances, and they create fun combinations that make replaying the campaign quite fun. Also, we are talking about a Castlevania game, so players naturally get to make decisions regarding the paths they take (and pretty early on, too).

The early Castlevania games are all high-quality to some extent, but they aren’t the easiest to recommend to folks who are only familiar with the post-SOTN releases. Dracula’s Curse is the best entry point from the NES era, although I would recommend starting with Super Castlevania 4 on the SNES.


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