A new World of Warcraft: Forever update released on November 13 has broken dungeon XP for some players. Since World of Warcraft: Forever‘s launch on November 4, players have struggled with the way it balances XP awarded for dungeons and the enemies found within. Now, players may find themselves having an even tougher time earning XP from some dungeons in World of Warcraft: Forever.
Leveling to 60 is a major part of the World of Warcraft: Forever experience, especially since Blizzard has confirmed that WoW: Forever won’t have level cap increases when new content is added. While the leveling process can be intentionally slow-going, the relaxed pace of WoW: Forever makes a slower leveling process for some players more appealing. However, those looking to group up with higher-level players have just been dealt a devastating blow to their dungeon experience.
World of Warcraft: Forever Dungeons No Longer Reward XP for ‘Trivial’ Enemies
The November 13 hotfix for World of Warcraft: Forever addressed a variety of outstanding class bugs and improved the quality-of-life for certain quests. Most notably, this update reduced the XP earned from killing enemies in dungeons whose level is far below the player’s to zero. This change primarily affects party members who may be grouped with lower-level players when taking on WoW: Forever‘s dungeons. The patch notes for this change read:
Killing enemies in dungeons now awards zero experience to all party members if the level of the enemy is trivial to the level of one or more of the party members.
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Since this update was first released, Blizzard has clarified that this XP nullification kicks in when the highest-level player is at least 12 levels above the mob in question. While this seems like a drastic change to WoW: Forever‘s leveling curve, this part of the update is meant to address level boosters who join a high-level player’s party and reap the XP rewards from their kills in high-level dungeons like Blackmaw Hold or Dire Maul. Some players even offer paid services to boost a character up to max level using this strategy, which is largely frowned upon by Blizzard and the community. Since the goal of WoW: Forever is to create a more casual-friendly version of Azeroth where the journey is just as important as the destination, level boosting stands in direct opposition to the design of Forever.
Unfortunately, non-boosting players have gotten the short end of the stick with the World of Warcraft: Forever update. Given how wide the range of enemy levels can be in some dungeons, players who tackle the dungeon at the suggested level could encounter trivial mobs that end up being worthless to fight under this change. What’s more, it discourages legitimate collaboration between certain player types, since high-level players won’t want to risk losing out on dungeon XP by joining a party with their lower-level friends.
World of Warcraft: Forever players generally agree that, although a way to stop boosters is necessary, this current solution does more harm than good. Blizzard already had to increase the XP earned from Wow: Forever‘s dungeon mobs by 50% in an effort to balance the new player leveling experience. Comments on the Wow: Forever subreddit generally oppose Blizzard’s latest approach to stopping level boosters. For many WoW: Forever fans, this dungeon XP change goes against the game’s social-first gameplay approach in an effort to crack down on a small minority of players.
- Released
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November 4, 2026
- Multiplayer
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Online Multiplayer, Online Co-Op
- Number of Players
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Single-player
- PC Release Date
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November 4, 2026


