Developer Iron Galaxy Studios has just confirmed that it’s reducing its company size once again. In a post on LinkedIn, Iron Galaxy explains that this recent round of layoffs is part of a “new posture” that the studio is adopting “to accept these current market conditions as permanent.”
Iron Galaxy was founded in August 2008 by Dave Lang. Initially, Iron Galaxy was formed as a work-for-hire support studio, and for many years it focused primarily on porting some rather high-profile games to and from PC. These projects included the likes of Batman: Arkham Asylum, Borderlands: The Handsome Collection, Fortnite, and recent Sony first-party PC ports like The Last of Us Part 1 and 2 and Uncharted: Legacy of Thieves Collection. Over the last 18 years, Iron Galaxy has also developed a handful of original games, such as Rumbleverse and the studio’s most recent release, Tony Hawk’s Pro Skater 3+4. While the former was considered a bit of a live-service failure, the latter performed well with critics, with Tony Hawk’s Pro Skater 3+4 earning a Top Critic Average of 83 on OpenCritic.
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Iron Galaxy Suffers Another Round of Layoffs
This most recent round of layoffs for Iron Galaxy Studios was confirmed via a LinkedIn post from the developer’s official account. On April 17, Iron Galaxy wrote that “A number of teammates and friends are losing their jobs as we adjust to a new company structure. We are terribly sorry to lose them as we take steps to adapt to the climate of the video game industry. It’s time for us to evolve again.”
The post then describes Iron Galaxy’s continued efforts to adapt to an ever-changing industry, stating that it’s changed its focus, its mission, and team size frequently over the last few decades, and has in turn “seen the industry that we serve expand and contract in surprising ways.” Iron Galaxy’s post then claims that “everything about making video games started to change” in 2020, alluding to the start of the COVID-19 pandemic, and that while many in the industry have been waiting for things to return to how they were pre-pandemic, Iron Galaxy now needs to adopt “a new posture to accept these current market conditions as permanent.”
Iron Galaxy’s LinkedIn announcement continues to explain the reasoning behind this recent round of layoffs, stating the following:
Players consume games in new ways. Publishers have different criteria for investing in the development of games. This new normal has impacted all our partners. As Iron Galaxy adapts, we must make painful decisions about what we can be as a company. It’s impossible for us to sustain the team size that we’ve carried this past year, even after our downsizing from last year.
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That last sentence refers to a previous round of layoffs that hit Iron Galaxy employees in February 2025. Last year’s layoffs were also announced via a LinkedIn post, one that said Rumbleverse was “met with a premature sunset,” and that this round of layoffs was a “last resort” for the studio. This February 2025 round of layoffs affected 66 Iron Galaxy employees. It’s currently unclear just how many were affected by Iron Galaxy’s most recent round of cuts.


