The Call of Duty: Modern Warfare 4 beta is in full swing and while it’s normal for players to experience bugs and limited content during these events, Infinity Ward is actively patching and improving the experience for players. After being revealed back in May, Infinity Ward has continued to ramp up the available information and marketing for Call of Duty: Modern Warfare 4 ahead of the game’s October launch.
While the Call of Duty series is no stranger to beta tests prior to launch, Infinity Ward seems to have big plans for Modern Warfare 4. The Early Access beta period for Modern Warfare 4 officially kicked off on August 21, running through August 25. However, instead of just including a handful of multiplayer maps and modes, this one features a variety of content to dig into including the Entrenched campaign mission. When the Open Beta rolls around on August 28, things will expand even further as the Warzone Resurgence map Zodiac and Ground War will become available alongside the Campaign mission and the various multiplayer modes as well.
There’s been a lot of fan feedback already after just the first day of the Call of Duty: Modern Warfare 4 Early Access beta, a fact acknowledged by Infinity Ward. Instead of saving the feedback for a future build of the game or the Day 1 Update, Infinity Ward is actively patching the game to make improvements while also adding new content and features on the fly. For example, the August 22 update has added in a bunch of new quality of life enhancements, such as allowing fans to reroll daily challenges, as well as finally enabling the map voting feature, since there are now 4 maps available in the beta.
The Cachette map is the latest addition to the game’s base content during the beta, a 6v6 core map that features an abandoned warehouse sitting on the outskirts of a French rail system. In addition, Inflation has joined the other 9 game modes already available within the Modern Warfare 4 beta. According to Infinity Ward, players will need to eliminate enemies in order to collect cash. High value target operators, typically the richest players in the match, will be marked and drop their cash when defeated. Survive the overtime period to earn increased cash multipliers.
What’s That Weapon?

Identify the silhouettes before time runs out.

Identify the silhouettes before time runs out.
Easy (7.5s)Medium (5.0s)Hard (2.5s)Permadeath (2.5s)
One constant struggle with the past few game releases has been with the audio. Call of Duty footstep audio and spatial awareness have continued to get tweaks over the years, and now, Modern Warfare 4 is also in that same boat. It has been a big point of contention with players so far and with this update, Infinity Ward has reduced the distance at which enemy footsteps and gear audio can be heard. In addition, the audio volume for both has been decreased, as one of the biggest pieces of feedback is that it was just too loud, ultimately getting muddled and hard to determine where it was coming from.
Even with bug fixes and adjustments to the Time to Kill for the Nightshade and Oris, Infinity Ward isn’t done with the adjustments. Another post reveals that another update is planned with another new map called Lithium. Additional bug fixes are planned alongside further audio tuning, more weapon and attachment adjustments, as well as the 3v3 Gunfight game mode. Stay tuned for the full patch notes once that update officially drops.
Call of Duty: Modern Warfare 4 August 22 Patch Notes
Content
Maps
Modes
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NEW: Inflation
- Eliminate enemies to collect cash.
- Defeat HVT Operators to steal the cash they’re carrying.
- The richest players become marked HVTs for everyone to hunt.
- Survive Overtime and get increased cash multipliers.
Maps
Map Voting
- We need 4 total maps to enable voting effectively, so with Cachette in the mix this is coming with today’s update.
Transit 213
- Brightened shadowed areas.
- Adjusted overall color balance.
Weapons & Attachments
news
Attachments
-
Frangible Rounds
- Reduced Frangible slow duration by 26.8%.
- Reduced Frangible slow magnitude by 21.4%.
Audio
Footsteps & Player Sound Effects
- Reduced the distance at which enemy footstep and gear audio can be heard.
- Decreased overall enemy footstep and gear audio volume.
Our objective for movement audio is to indicate when enemies are approaching without revealing their exact positions at a distance. We’ll continue looking at feedback on this topic throughout the Beta.
Challenges
Daily Challenges
- Enabled the ability to reroll Daily Challenges.
Bug Fixes
- Fixed an issue where players were unable to start or complete the Mobility Course.
- Fixed a bug that could cause footstep audio to incorrectly use wet-surface sounds when players were moving across dry areas.
- Fixed an issue that prevented the Global Panel from being opened using its assigned keybind.
- Fixed a disconnect issue caused by Seeker Drones.
- Fixed various errors when navigating in the front-end menu.
- Fixed an issue that could cause an error when entering the Gunsmith without a valid Weapon selected.
- Fixed various errors when switching between or reconnecting controllers.
- Fixed an issue where joining a friend from the menu would prevent you from being able to access some settings.
- Fixed a bug that caused party members to remain in a looping animation in the Multiplayer Lobby.
- Fixed an issue that could make certain magnified Optics opaque while aiming down sights.
- Fixed a rare disconnect issue in Gunfight 10v10.
- Released
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October 23, 2026
- Multiplayer
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Online Multiplayer, Online Co-Op





Image via Infinity Ward
Image via Infinity Ward


