Friendslop megahit Peak is a very silly game about you and some pals trying to climb tall mountains. Developed by Landfall and Aggro Crab in about a month, Peak launched in June 2025 and has been updated a lot since then. But some fans want more, and that led to the devs directly explaining that games getting endless support is a new concept and free updates are a “bonus, not a right.”
As spotted by GamesRadar earlier this week, over on Twitter the official Landfall account replied to someone who suggested the devs were “lazy” and could be “doing so much more with” Peak. The original tweet calling the teams lazy has since been deleted, but Landfall’s replies remain, and the initial tweet led to plenty of replies from the studio explaining that fans need to stop expecting endless free updates.
“Y’all are mad at Landfall for not releasing a game,” said a Twitter user in a deleted tweet in response to Landfall not announcing a new game during a recent event. “I’m mad at Landfall for their lazy dev cycle for Peak when they could be doing so much more with it, considering they’re ending development of it this year.”
PEAK has had sooo many updates tho! Neither us or Aggro Crab are live service studios, any update is a bonus not a right.
— Landfall (@LandfallGames) April 1, 2026
Landfall replied: “Peak has had sooo many updates tho! Neither [Landfall] or Aggro Crab are live service studios, any update is a bonus not a right.”
When another user replied and claimed that constant updates are “how the gaming industry works these days,” Landfall pointed out, correctly, that it has done a lot of free updates and has at least one more planned, adding: “The industry used to be no updates – just release as is. We have gone way beyond that.”
In follow-up replies, Landfall further explained that 2025 was the studio’s “busiest 2026 ever,” and listed the releases of Peak, Haste, TABS: Pocket Edition, and more. The studio also explained that they did work on “something new” for this year, but that in the end it “didn’t work out.”
“We’ve stretched ourselves too thin, and the pressure to deliver a new game every year can be a lot on such a small team,” said Landfall. “Despite this, we’re extremely proud of what we delivered this year’s Landfall Day – with Haste and Content Warning launching on consoles!”
Games don’t need to be updated forever, okay?
As pointed out by IGN, Peak, which has sold over 5 million copies since launch, has received three large updates since launching less than a year ago and has also received many hotfixes and patches, as well as small tweaks and updates in that same time. Aggro Crab and Landfall have added two new biomes, with a third planned for later this year. On top of that, both studios, which are very small and likely have less than 50 total staff combined, are working on new games and other projects. And even if both teams were massive and could update Peak forever, they shouldn’t be expected to do that.
I’ve said it before, and I’ll say it again: Not every game needs to be a live-service forever game. For most of the gaming industry’s history, that’s just not how things worked. Studios would make games, launch them, and move on. On PC, some bigger titles would get expansions or patches, and MMORPGS were a different beast entirely, but for the most part, games came out, and devs moved on. Even when the era arrived in which consoles were suddenly online, games would get a few updates to fix bugs, and that was mostly it. This idea that devs need to keep pumping a game with new content or else it will “die” is silly, unhealthy for the industry, and leads to people calling devs lazy.
So let’s stop complaining that a great game that has already received a ton of free content via post-launch updates is dying, or that the devs are lazy because the people behind the game decide to move on eventually. Not everything needs to be Fortnite, okay? Tony Hawk’s Pro Skater 3 is one of the best games ever made, and my PS2 copy has never received a single update. I don’t think we need all games to be updated forever, even online-focused titles. As I’ve also said before: It’s okay to stop playing.





