“You know, I tried. We had a very contentious call about a couple of games,” said del Toro.
“I I find that the dynamics of a video game are very different than a movie, right? They may be cinematically similar in terms of the camera moving, and this and that, but the storytelling is very different because you’re not solving puzzles. You’re not assembling. When we made the structure for [my never completed game] Insane, we created what I call a mandala; you have to give the illusion of an infinite sandbox, and you lead audiences to the right or to the left through their own decisions, quote unquote, but you sort of have to corner them.”
“So it’s a very different thing,” explained del Toro to IGN. “So adapting it… You know, BioShock, we had a couple of calls. They are two of-probably one of the most disastrous calls I’ve ever had. Uh…so no, I’m fucking done.”
As for games he likes, the Hellboy director explained that he loves Left 4 Dead, Death Stranding, and Shadow of the Colossus, which made him think hard about “so many untangible things.” He is also a fan of Dead Cells, though he admits he hates respawning over and over. And he praised BioShock as a game with a world “I could get lost in for ages.”






