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Home » Remedy’s Big Bet On Control Resonant Appears To Be Paying Off
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Remedy’s Big Bet On Control Resonant Appears To Be Paying Off

News RoomBy News Room3 November 20262 Mins Read
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Remedy’s Big Bet On Control Resonant Appears To Be Paying Off

Following the September release of Control Resonant, business is boomin’ for developer Remedy Entertainment. The studio reported that its third-quarter revenue surged 226% to €39.6 million / $44.3 million after the game’s release, following the financial review period on October 15, a feat CEO Jean-Charles Gaudechon called “a defining milestone” for Remedy.

In terms of operating profit, Remedy said it made €0.6 million / $670,794, and while that may not sound like much, it’s still better than the €16.4 million / $18.3 million loss the studio posted in the same quarter last year. Control Resonant has sold over 1 million units, making it Remedy’s fastest-selling title to date, with most sales coming from the US. The game has also been popular in the US and the UK, and Remedy says that half of the players were new to the franchise.

“Reaching new players was a key goal for this game, and these early results indicate a growing audience for the franchise and for Remedy,” Gaudechon said, adding that the developer is looking to get the game into the hands of more people. Control Resonant’s predecessor, Control, also saw increased sales, and that financial runway will help Remedy as it continues working on other projects, like its Max Payne 1 & 2 remake. Gaudechon also noted that Control Resonant is currently on 2.4 million wishlists, which could provide a “substantial potential audience” for the future.

“Excellent player reviews, penetration in all our target markets and a substantial outstanding wishlist base give a solid foundation for the game’s longer-term sales potential, supported by both organic visibility as well as our targeted marketing activities,” said Gaudechon. As for the other games in the Remedy catalog, Gaudechon said that most people are playing FBC: Firebreak through subscription services like Game Pass or PlayStation Plus, and in its second year, it is making less money. The Alan Wake franchise had a quieter quarter, but the Alan Wake 2 capitalized development costs were fully depreciated during Q3.

For more on Control Resonant, read up on how different it is from its predecessor, why you have to watch out for scary buses, and the cool little details lurking in the background.

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