As Criterion focuses on Battlefield moving forward, Battlefield Studios Europe’s vice president and general manager, Rebecka Coutaz, has confirmed that the Need for Speed and Burnout franchises are not the focus of the company anymore.
“We’re not here to talk about the past,” she said during a celebration of Criterion’s 30th anniversary (via IGN). When directly asked whether the studio is focusing on any other projects, Coutaz said, “We are solely focused on Battlefield.”
Criterion took over developing the Need for Speed games beginning with 2010’s Need for Speed: Hot Pursuit, a reboot of 1998’s Need for Speed III: Hot Pursuit. It was also responsible for Need for Speed Rivals and 2022’s Need for Speed Unbound. The studio also developed the Burnout franchise between 2001 and 2018, which raises doubts that the series will ever make a return, either.
With Courtaz confirming that Criterion’s focus is now on Battlefield, she acknowledged some of the studio’s strengths that came from the Burnout and Need for Speed games. “Yes, it used to be cars and less guns. But it’s the overall player experience that we are sharing with the same intensity,” she said. “The intensity, the cinematic view, the instant reward moment that our players love on Battlefield, those are really the strengths of Criterion.”
As Criterion puts all of its resources into Battlefield, it’s easier to get cosmetics you might have missed. It’s a small improvement, but one of the more meaningful updates was rolled back due to “a mistake.”





