Highlights
- The Elder Scrolls series focuses on detailed lore, religious practices, and world-building to create immersive settings in each game.
- The upcoming Elder Scrolls 6 may have to choose between exploring the lore of the Nine Divines or delving deeper into the Redguards’ story.
- However, a compromise could see it integrating Hammerfell and High Rock in the same map, showcasing contrasting religious beliefs and potentially creating conflicts between the two regions.
Each game in Bethesda’s Elder Scrolls series so far has placed a lot of importance on its open world, with the setting of each map playing a massive role in everything from the lore to the main storyline and quests. If this trend continues in The Elder Scrolls 6, picking the right region of Tamriel for the upcoming sequel to explore could be incredibly important to the overall experience.
The world inhabited in each installment of The Elder Scrolls franchise is fully realized — using lore, warring factions, and religion as crucial tools for realism. Bethesda uses all those things to make its settings feel like living, breathing places, and a crucial part of the lore and the religious practices throughout Tamriel is the pantheon of the Nine Divines, a group of nine figures that are said to control different domains of mortal life like time and death. So, by extension, The Elder Scrolls 6 has an important decision to make about its setting, and how the story of the Nine Divines may fit into its world.
Related
Why The Elder Scrolls 6’s Rumored Hammerfell Setting Could Be the Perfect Next Step
TES6 is rumored to be set in Hammerfell, and depending on the direction regarding its map size, could be a natural evolution for the series.
In June 2018, Bethesda released a teaser trailer for The Elder Scrolls 6, showing little more than a gorgeous view of nature. However, some fans immediately began to speculate that this trailer was showing off a part of Hammerfell based on the harsh mountains seen in the teaser — a view that is consistent with Hammerfell’s appearance in The Elder Scrolls 2: Daggerfall. This area of Tamriel is known for being the home of The Elder Scrolls‘ Redguards, a group that has its own religious beliefs and gods like Zeht and Diagna.
If the next game in the series focuses exclusively on Hammerfell, it’ll be able to prioritize deepening the story of the Redguards, as well as religious figures that haven’t been explored extensively yet. However, this will come at the cost of exploring the continuing story of the Nine Divines and their wider impact on Tamriel. Skyrim’s world has already outlined the potential impact the Nine can have on an Elder Scrolls title. Many of the central conflicts in the game, including the civil war between the Nords and the Imperials, occur due to Talos being banned from the Nine Divines.
How High Rock Could Be The Answer Bethesda Is Looking For
High Rock is a province in Tamriel that shares a border with Hammerfell. It is also home to the Bretons that worship the Eight (the same gods as the Nine, but without Tiber Septim). Due to its vicinity, The Elder Scrolls 6 could easily integrate both Hammerfell and High Rock into its map. This could show off the contrast between two different religious beliefs, and how that contrast causes conflict. By extension, another, larger-scale war between the populations of Hammerfell and High Rock over religion wouldn’t be out of question.
The Elder Scrolls 6 should not just focus on enhancing its worldbuilding by integrating diverse religious beliefs and conflicts, but it should also improve combat and RPG elements to get the most out of its setting. Hammerfell and High Rock offer a unique opportunity to explore the stark contrasts between different cultures and their faiths. In Hammerfell, the Redguards’ distinct religious practices could provide fresh gameplay elements, while High Rock’s devotion to the Eight Divines can offer a different perspective on faith and its influence on society. The franchise has always been known for its RPG mechanics and interesting tools that can be used in combat, like magic and Words of Power (which were exclusively found in Skyrim). Although combat and RPG progression have always been detailed in Elder Scrolls games, the feel of the combat has never been particularly impressive.
Skyrim was released in 2011, and its combat mechanics were good enough to let the strongest aspects of the game, like its sidequests, worldbuilding, and exploration shine. However, more recent open-world RPG games like Elden Ring and Cyberpunk: 2077 have showed that it’s possible to create a massive game with a truly deep and rewarding combat system. The Elder Scrolls 6 should follow these examples and embrace gameplay that doubles down on its inspirations. Players should have more agency to interact with the Nine Divines, join their practices, or even go against them. Hammerfell could provide a great way to diversify gameplay and deepen the lore – the player could learn Redguard customs and unique incantations the faction wields in combat, doing the same in High Rock to illustrate how people of different faiths fight and interact with the world around them.
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