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Home » Video Game Companies Can No Longer Do Layoffs Quietly
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Video Game Companies Can No Longer Do Layoffs Quietly

News RoomBy News Room16 July 20264 Mins Read
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Video Game Companies Can No Longer Do Layoffs Quietly

In Interstellar, Michael Caine says to astronauts Matthew McConaughey and Anne Hathaway as they embark on their mission to save the planet, “do not go gentle into that good night.” It’s a reminder that while humanity’s chances of survival maybe remote, its destruction is assured if they do nothing. A group of video game developers in the US and abroad have taken the lines from Dylan Thomas’ poem to heart. They have raged, raged against the dying of their employment with public demonstrations that have brought global attention to a video game labor crisis that’s slowly starting to gain mainstream recognition.

Earlier this week, ZeniMax and Bethesda employees held rallies to protest Xbox’s latest round of layoffs that cost 1,600 people their jobs with 1,600 more layoffs to come in the future. Across multiple studios in Texas, Montreal, and California, employees gathered with signs and chants criticizing the company for continuing to fail its employees.

Maryland is losing more than 350 jobs as software giant Microsoft makes deep slashes to gaming divisions. Bethesda Game Studios workers are rallying at ZeniMax offices across North America in Rockville, Austin, Dallas, and Montreal. They’re calling it the “Save Our Devs” rally. pic.twitter.com/tkrwcltEHn

— The Banner Montgomery (@bannermoco) July 16, 2026

In Spain, the developers at Ubisoft’s Barcelona office have held multiple demonstrations protesting layoffs that were announced shortly after the launch of Assassin’s Creed Black Flag Resynced. The Barcelona studio was a major contributor to the development of the game that’s become the highest-rated game in the series since the original Black Flag. And yet that success was apparently not enough to save roughly 50 jobs at the studio as Ubisoft continues its massive reorganization project, which has been responsible for deep cuts in its labor force and the shuttering of several studios. But employees at the Barcelona studio weren’t having it, arranging demonstrations that ran from Tuesday, July 14th until Thursday, July 16th.

“The team behind Assassin’s Creed Black Flag Resynced died corporately just before launch,” read a flyer distributed at the protest (via Spanish news outlet elDiaro.es). “Laid off due to management greed at the height of its success.”

🔴 Los trabajadores de la empresa de videojuegos Ubisoft Barcelona, en huelga para protestar contra despidos masivos

▶️ A pesar del éxito del último juego de la compañía, 51 trabajadores podrían quedarse en la calle

✍️ Lee el artículo: https://t.co/Nzs1xDtv3M pic.twitter.com/tKpUnlhZsh

— elDiario.es Cultura (@eldiarioCultura) July 16, 2026

Mindseye developer Build a Rocket Boy has already been gutted by layoffs after the game’s disastrous launch. Shortly after the game’s release last year, the company underwent two rounds of layoffs amidst accusations that the company had implemented surveillance tools to spy on employees. After MindsEye DLC, released in April, failed to win back players or convince them MindsEye‘s initial launch was sabotaged as co-CEO Mark Gerhard claimed, Build a Rocket Boy solicited fans to attend an all-expenses-paid trip to its studio in Edinburgh to playtest the game. Current and former BARB employees staged a protest the day of the playtest, with labor organizer Spring McParlin-Jones calling it “a kick in the teeth” to laid-off devs.

Spring McParlin-Jones, Chair of the IWGB Game Workers Branch, said: “This extravagant playtest event is a waste of money, and a kick in the teeth for the fired workers who are seeing fans brought in to do jobs that would otherwise have been theirs.”

— Chris Bratt (@chrisbratt.bsky.social) 2026-07-13T11:29:59.428Z

Labor conditions in the video game industry have been troubling for years. Yet in this past year, exacerbated by foundation-breaking layoffs at Epic, Xbox, and PlayStation, the issues have become too big for companies to act as if implementing such layoffs is simply business as usual. This is not usual, and in addition to the behind-the-scenes work of union organizing, workers have taken the fight public. Game studios cannot layoff their way into solvency or a turn-around. They need people to do that, as well as smarter decision-makers planning for longevity rather than short-term profitability. Public demonstrations—the rage against the dying of the light—are a good way to make executives take notice.

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