If you pre-ordered a digital version of GTA VI, you can preload it right now, and considering its massive file-size, getting a nine-day head start on that download might be a good idea. But in addition to announcing the pre-load, Rockstar Games has revealed some extra information on the game’s specifications and features, and a brief but glittery new trailer to accompany the announcement.
The biggest thing on the list of specifications is the framerate. Sorry to anyone hoping for a buttery-smooth 60 FPS on console but GTA VI, according to Rockstar, is “targeting 30 frames per second.” That word “targeting” seems especially fraught, suggesting you might not even get all 30 frames all the time.
On the PS5 Pro the game will make use of PSSR upscaling and feature ray-tracing while your regular degular PS5 consoles get “high-fidelity haptic feedback fully integrated across the game on DualSense controllers and adjustable via accessibility settings, improved spatial audio rendering […], and improved load times.”
Over on the Xbox side of things, you’ll be able to play the game via Xbox Cloud Streaming on the X and S console, and on the Xbox One with Series S graphics. Rockstar warns that trying to stream the game might lead to some technical difficulties. “Connection speeds and other technical factors may influence game performance in ways that would not impact local gameplay,” Rockstar’s announcement reads. “GTAVI will also fully support Remote Play on PlayStation and Xbox.”
It is not long now, and with this new information, GTA VI feels even closer.






