Rockstar has finally shared details on what PlayStation 5 Pro owners can expect from Grand Theft Auto 6 on their expensive consoles, but has also confirmed that all platforms will run at the exact same frame rate.
PlayStation 5 Pro players can look forward to PSSR support, which will use Sony’s well-tuned upscaler to provide a cleaner image compared to that on the base PS5. Additionally, ray-traced shadows will be exclusive to the PS5 Pro version, which might make a noticeable difference across Leonida depending on the time of day.
All of this will run at 30 frames per second across all platforms, Rockstar confirmed, with no mention of additional performance modes. Recent datamines suggested that GTA 6 might have numerous performance modes and additional frame rate support, but that doesn’t seem to be the case yet.
In addition to PS5 Pro support, Rockstar has also announced that GTA 6 will be available on Xbox Cloud Gaming at launch. This means you won’t need an Xbox Series X|S or PlayStation 5 to play arguably the biggest game of the year, with the Xbox One also supported via streaming exclusively. Cloud streaming won’t be available on PlayStation consoles, but remote play (streaming from a console in your home) is supported on both PS5 and Xbox Series X|S.
GTA 6 is available to pre-load now across all release platforms, with some already reporting that GTA 6’s story is appearing as a separate download, fuelling speculation that a new online mode isn’t that far away. Recent reports have already suggested that a PC version for GTA 6 might launch in early 2027, which would be a much shorter turnaround time than previous Rockstar ports.






