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Home » Assassin’s Creed Creator’s New Game Channels Fine Art And Slasher Cinema
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Assassin’s Creed Creator’s New Game Channels Fine Art And Slasher Cinema

News RoomBy News Room14 July 20263 Mins Read
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Assassin’s Creed Creator’s New Game Channels Fine Art And Slasher Cinema

The creator of Assassin’s Creed has a new game on the horizon, a supernatural blend of dark fantasy and witchcraft by the name of 1666: Amsterdam. Having been in development for 16 years–development on it originally began in 2011 at THQ before it went bust–the game got a re-reveal during Summer Game Fest 2026. One area where the game is aiming to stand apart from the pack is with its art direction, and in a new dev diary, developer Panache Digital Games provided a behind-the-scenes look at the artistic vision powering the mystery and witchcraft of this title.

Set across three time periods–the late 17th century, 1999, and the modern day–creative director Patrice Désilets and the Panache team drew inspiration from the Dutch Golden Age of art to shape the look and feel of the game. The process included translating paintings into interactive environments, replicating the distinct aesthetics of those painters to create the game world. Art nerds will immediately recognize the influence of painters like Johannes Vermeer and Adriaen van Ostade in the game’s setting, and as Désilets explained, this approach allowed the team to recreate Amsterdam both accurately and expressively due to how artists of the time captured everyday life on canvas.

“I really love art in general, not just from the 17th century. There’s something in those artists, that era, that place, that is very powerful. It was among the first–not the very first–but still, who painted ordinary people from the street,” Désilets said, likening the paintings to photographs of the era.

While the first part of the game draws from the great masters of the time, the second part, set in 1999, uses the Giallo era of slasher movies from the 1960s for inspiration, something which is the complete opposite of 17th-century Dutch art with dark contrasts and primary colors. Finally, the modern-day sections are set in a library, and artistic director Nicolas Cantin described the look of these scenes as sober and cinematic.

1666: Amsterdam isn’t the first game to look to the past to create a unique art direction, as last year’s smash-hit Clair Obscur: Expedition 33 featured an art direction born from French Belle Époque art. At the same time, 1666: Amsterdam did catch some flak following the release of its playable prologue on Steam, as players noticed that generative AI had been used for in-game art and assets. In a statement, Panache Digital promised that these would be removed and replaced with work produced by real human artists in the game’s full release. 1666: Amsterdam will launch in early access later on Steam and the Epic Games Store.

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